So we finally get a bit of information about the much anticipated Mirrors Edge 2. The first game was such a breath of fresh air (though it had its issues) that fans can’t wait to see how the second iteration is going to be like.
The developers seem to be going for an overhaul while still keeping the core the same. By what has been revealed (rumors) this does seem increasingly exciting. I really love the direction they are taking with it. For every detail available check out NeoGAF admin's EvilChildren website, who claims to have seen "video content of the in-development game."
Following are some of the more interesting aspects that have been posted on that site:
-- The game is being targeted for a 2016 release across PlayStation 4, Xbox One, PC, and Mac.
-- The E3 2013 teaser was “entirely real-time and generally unscripted,” including combat. The in-development build matches up graphically and mechanically.
-- The game is a total reboot of the series. The core goal is to create a “living, breathing city” in an open world for players to explore.
-- The open world environment includes a “persistent, ‘always online’ component,” where the open world is considered a “multiplayer ‘playground’” where other players can seamlessly drop-in or out and freely choose their level of interaction with other players in the game world. Journey‘s online feature was given as an example.
-- Faith will not have a gun.
-- Feedback from the first game’s combat system has helped shaped the second’s, which has seen heavy revision. There is no more gun-play or one-button combat, but a “deeper system that emphasizes speed and fluidity.” Environment interaction is a key feature to combat, with Faith being able to push, punch, and kick enemies out of the way, and over ledges, tables, and railings.
-- Mirror’s Edge 2 is being considered a racing game at heart, as the team is focused on creating a game all about parkour, speed, fluidity, and mastery of the environment. The combat changes are being made to seamlessly integrate encounters and the combat system into the feeling of speed and mastering parkour.