Monthly Archives: March 2014

  • PS Now Rental Options Released On PlayStation Store


    Although The PlayStation Now service will be rolling out this summer in North America, we already have the option of renting certain games right now. As reported by MP1st, a recent PSN update has allowed access to links for 1, 7, and 30 day rentals for the game Catherine. If you attempt to rent the game, the title is places on the transaction history.

    Right now, the cost for rental is set to “Free”. This could possibly be a promotion for PS Plus members though as the cost of buying the full game is $9.99. It definitely is a cool idea and can’t wait to see what games pop up here. For gamers who just want to enjoy the game and not spend $60 on it, this sounds like the best way to do it.

    Only time will tell how this will shape up. For now the PS Plus itself might be more than enough for some gamers. I for one have more games than I can play! Would you consider renting games out?

  • Sony Says PS Vita Is a "Niche" Device


    The PS Vita is for sure an impressive piece of technology. But we all know it has been doing less than spectacular, more like average. In a recent interview with MCV, Sony UK managing director Fergal Gara has called the Vita a “niche device”,

    "Vita is proving to be a big niche device. Using the term 'niche' makes it sound tiny, but it's not. The console is occupying an interesting space for interesting games built for more committed gamers. Yes the market place for it isn't as big as it might have been had smartphones not arrived, but it is still a more thorough, more complete experience.

    And it is therefore appealing to people with a more eclectic taste in games. And many of these indie developers are proud to be on the platform. All of this is before we even talk about its role alongside PS4, which is clearly exciting and we seeing some good results from that."

    This is where it will be decided. The PS4 is the last hope for the Vita’s success and honestly the combination of these two devices does hold great potential. Although some have loved the Remote Play functionality that allows PS3/PS4 games to be played on the Vita, it hasn’t yet hit home with everyone. But with more titles coming out, it will be a matter of time that everyone adopts this, if they do it right that is.

  • Watch Dogs’ Reveal "Was A Bit Early" According to Game’s Director


    Who wasn't just blown away with Watch Dogs’ reveal? It was amazing, the first game that actually looked next gen. The story was unique, the gameplay was fresh and oh the graphics, the beautiful graphics. Not surprisingly everyone went bonkers for the game and it quickly reached the top of everyone’s most anticipated title.

    Unfortunately, the delay happened. Not only that, there has been negative press lately that claims that the graphics of the game have been significantly downgraded; and I mean significantly. In light of all this Watch Dog’s game director has come forward and said that maybe the E3 2012 reveal was a bit too early.

    In talking to Edge, Jonathan Morin said they were actually forced to make a presentation that year, "They forced us to go at E3 2012. Yves was the one who wanted us to go at that E3, even though we felt it was a bit early."

    Morin is referring to Ubisoft CEO Yves Guillemot as the person who insisted they present the game. Although he continues to say that he does in the end think that it was the right decision, “I think he was right”.

    With all the bad press, this sort of info really doesn't show the game in good light. However the publishers have insisted that the game will definitely look next gen and if that’s the case, the delay is not really a huge deal. People will buy the game regardless, just a few months later than expected.

  • Ubisoft Toronto Developing 5 Unannounced Games – Far Cry 4 & Assassin’s Creed 5 Are Two of Them


    According to the Ubisoft Toronto studio manager Jade Raymond they are currently working on five unannounced titles. Jade mentioned in an interview with SXSW that two of these games are co-productions with other studios, and the rest are being developed solely by Ubisoft. She said, “There are definitely a lot of plates spinning, [and] [n]one of them have been announced."

    For now at least two of the titles have been revealed. One is Assassin’s Creed V which will be taking place in Paris and the other which is Far Cry 4 will be taking place in the Himalayas! According to Eurogamer, Ubisoft currently plans on releasing Far Cry 4 for the PlayStation 4, Xbox One and PC somewhere around the first half of 2015. According to sources, Far Cry 4 will be revealed at E3 this year. As for gameplay mechanics, a major aspect would be hunting like in Far Cry 3 and yeah, we get to ride elephants!

    As for Assassin’s Creed 5, it will also be coming to the PS4, Xbox One and PC but it seems that Ubisoft might still want to cater to the millions of gamers already using last gen consoles (PS3, and Xbox 360). Whether the same game will be ported to the PS3 and Xbox 360 or would it be a separate game, still needs to be revealed. However it has already been reported that Ubisoft has been working on and will be releasing two Assassin’s Creed games next time around instead of one.

    As for the other 3, it could be that they are working on a new Splinter Cell and maybe even the revamped version of Rainbow 6: Patriots. Let’s hope we get to get more info soon and I really hope we get some brand new IPs.

  • The Witcher 3: Wild Hunt Delayed


    No doubt Witcher 3 is one of the most anticipated RPGs that will be coming out this year. I covered this just a few days ago where they revealed a myriad of new locations and wild life that we will get to experience in Witcher 3.

    But as many would have guessed, this highly ambitious RPG being developed by CD project Red, has been sadly delayed. Originally it was supposed to be released this fall but now it seems it will be pushed back to February 2015! That is a massive delay and no doubt fans everywhere are letting out a disheartened cry.

    To ease our pain the studio has come forward and addressed the fans in an official letter, in which they say that they could have released the game by fall but that would basically cause the quality to suffer. Seems they want an additional few months to really polish the game.

    "We recently reexamined what we had achieved thus far, and faced a choice about the game's final release date. The decision we made was difficult, thoroughly considered, and ultimately clear and obvious. We could have released the game towards the end of this year as we had initially planned. Yet we concluded that a few additional months will let us achieve the quality that will satisfy us, the quality gamers expect from us. Consequently, we have set the release of The Witcher 3: Wild Hunt for February 2015."

  • Mirror's Edge 2 Details Revealed


    So we finally get a bit of information about the much anticipated Mirrors Edge 2. The first game was such a breath of fresh air (though it had its issues) that fans can’t wait to see how the second iteration is going to be like.

    The developers seem to be going for an overhaul while still keeping the core the same. By what has been revealed (rumors) this does seem increasingly exciting. I really love the direction they are taking with it. For every detail available check out NeoGAF admin's EvilChildren website, who claims to have seen "video content of the in-development game."

    Following are some of the more interesting aspects that have been posted on that site:

    -- The game is being targeted for a 2016 release across PlayStation 4, Xbox One, PC, and Mac.

    -- The E3 2013 teaser was “entirely real-time and generally unscripted,” including combat. The in-development build matches up graphically and mechanically.

    -- The game is a total reboot of the series. The core goal is to create a “living, breathing city” in an open world for players to explore.

    -- The open world environment includes a “persistent, ‘always online’ component,” where the open world is considered a “multiplayer ‘playground’” where other players can seamlessly drop-in or out and freely choose their level of interaction with other players in the game world. Journey‘s online feature was given as an example.

    -- Faith will not have a gun.

    -- Feedback from the first game’s combat system has helped shaped the second’s, which has seen heavy revision. There is no more gun-play or one-button combat, but a “deeper system that emphasizes speed and fluidity.” Environment interaction is a key feature to combat, with Faith being able to push, punch, and kick enemies out of the way, and over ledges, tables, and railings.

    -- Mirror’s Edge 2 is being considered a racing game at heart, as the team is focused on creating a game all about parkour, speed, fluidity, and mastery of the environment. The combat changes are being made to seamlessly integrate encounters and the combat system into the feeling of speed and mastering parkour.

  • Xbox One Sells Out after UK Retailer Reduces Price to PS4’s Price


    A UK based retail called Maplin had decided to reduce the price of the Xbox One to £349.99, the exact price of Sony’s PlayStation 4. This however was not anything official and Microsoft was in no way involved with this decision. This does still mark the first time both consoles had been given the same price tag.

    The current official price of the Xbox One in the UK is set to £399.99, that is after Microsoft reduced its price in the UK. This offer by the retailer did not however include the TitanFall bundle which is a separate promotion on its own, and only is applicable to stand alone consoles.

    For now Sony is definitely in the lead with reports of twice as many PS4s being sold worldwide when compared to the Xbox One. But interestingly enough all the Xbox One’s were soon sold out after this price cut from Maplin which means the demand is definitely there. It is just the price that is making the biggest difference in the two consoles right now.

    As it stands, Sony has confirmed it has sold over 6 million PS4s worldwide, while there is no official report on that from Microsoft. All that has been revealed is that they have “shipped” 3 million Xbox One systems up to now, which basically mean nothing in terms of units sold.

  • The Last Guardian Has Not Been Cancelled


    All of us who were fans of Ico and Shadow of the Colossus totally went bonkers when we say the reveal of The Last Guardian. It felt like we were going to get another epic adventure that would stay with us forever. But it has been many a year since it’s reveal and still no news about it.

    Now again we find a small glimpse of hope that maybe we still have a chance of experiencing this adventure. Although, this doesn’t tell us anything about when the game will finally be released. Still I got to be honest, any news is good news to me. This game has been in “development” for 8 years now, I am just glad it isn’t dead.

    Talking to IGN, PlayStation boss Scott Rohde said that he knew he was giving a “frustrating answer” to the question – what is the deal with The Last Guardian. HE continued on to say that they just wanted to make the game, any game, great.  When asked more specifically what whether this game was now going to become a PS4 title now, he did not mention any specific platforms. All he said was that the project is "absolutely in the mix at Worldwide Studios."

    He continued on to say,"[I] actually like talking about The Last Guardian. I love that people are still interested in it. That’s an honor to us. That’s not just me spinning… It’s really cool that people are still interested in it, and we’re trying to make the best thing we can out of The Last Guardian."

  • Sucker Punch, Creators of inFamous, Have a Secret Next Project


    With the release of inFamous: Second Son, it marks the jump of the acclaimed series into the next generation. The series has already gained quite a following especially considering it is just a PlayStation exclusive.

    In a recent interview with PSSite, Sucker Punch boss Nate Fox was asked about the future of the franchise. Mainly whether this would be the last game in the franchise, would they basically take a break from making more inFamous iterations?

    To this he was quick to respond saying that they are in no way bored of the franchise,

    "No, no! Like I said, I think there are a lot of stories to be had. It’s like saying you are bored with superhero fiction. They could make Iron Man 4 and would go see it because all of us think there is like a power inside of us that hasn’t been expressed and we’re special, superhero fiction is a visual manifestation of that and I think it makes for a great video-game too. So no, I’m not bored with inFamous at all, I’m excited."

    But he went on to further confirm that the team is considering a new project, a “secret:” one at that. Supposedly it is a secret because they are not yet sure what they are doing exactly, which to me is a blatantly. But this basically means they could technically be taking a break from infamous and trying their hand at something new. I for one am totally psyched to find out more about what they make!

  • MGSV Phantom Pain - Kojima Worries It Will Be Too Huge to Finish


    So MGS V Ground Zeroes has received a lot of praise for its story and overall gameplay but, has received equal criticism for being too short. According to reviewers the main mission (ignoring side quests and all) takes about 2 hours to complete. This ticked off a lot of people for which reason the price of the game was dropped by $10, to $30.

    So now it seems that MGS V Ground Zeroes was just short because it was the prelude, but the main game MGS V Phantom Pain is going to be huge. So much so that Kojima now fears gamers might not be able to finish it.

    According to Hideo Kojima, the game is “more than 200x bigger than Ground Zeroes”, and although the number of missions have not been confirmed, there seems to be a lot of them. This is what he said,

    "It’s not about clearing the story, it’s not about clearing the mission. It's about discovering new elements, new routes, new ways to play."

    This raises more questions. Is the game really going to be as big as Skyrim? 200x bigger than MGS Ground Zeroes, so will it have a 400+ hours of storyline at least? Hope we get some answers.

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