Monthly Archives: April 2014

  • Lords of the Fallen: 1080p "tougher" to reach on Xbox One as compared to PS4

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    It seems another developer, CI Games, is having a hard time reaching 1080p for their upcoming game Lords of the Fallen on the Xbox One as compared to the PlayStation 4. According to what they said, they are attempting to reach 1080p for both consoles and for now the PS4 seems to be giving them better results.  This is what Tomasz Gop had to say,

    "We're working very hard right now to deliver PS4 and Xbox One in 1080p but I can't confirm whether it's possible. It's probably easier for me to confirm it'll happen for PlayStation 4, because it appears on this one we're almost nailing it and pretty much there. For Xbox One though, it’s slightly tougher and we’re still working on it, so I can't confirm that yet."

    Gop also added that they are attempting to reach a minimum of 30fps for Lords of The Fallen because he believes it is worth it if the game plays in a steady frame rate, even if lower, if it allows them to obtain higher overall resolution.

    "We definitely won't be below 30fps, definitely. I think if we have to choose between resolution and framerate, we'll probably choose to go full HD 1080p and have a stable, rock-solid 30fps, rather than try to lower the resolution and push it to 60fps because we believe this game looks pretty good, so we'd rather have a decent resolution to show it off."

    Before working at CI games Gop worked at CD Projekt Red on The Witcher 2: Assassins of Kings. His new work, Lords of the Fallen is currently set to be released on PS4, Xbox One, and PC. The game does look impressive. There is a lengthy gameplay trailer already out, so do check it from the link below:

    Lords of the Fallen - http://youtu.be/K423anCBKKo

  • Assassin’s Creed Unity: 4 Players Co-op

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    More news keeps arriving for the ‘next-gen’ installment for the Assassin’s Creed franchise, Unity. It seems that Ubisoft has big plans for it.

    According to The Escapist, Assassin’s Creed Unity will be boasting a 4 player co-operative mode which will be story based. This is the first time something like this has been done for this franchise. Ubisoft is rumored to be showing off Unity and all its new features at this year’s E3. According to IGN, this bit of info was first tweeted by Shinobi682 and then later verified by The Escapist.

    As of now it seems IGN has reached out to Ubisoft for comments, but I guess Ubisoft will not be commenting on anything till they are done with their official reveal. All we know about Unity now is that it will be taking place in France during the French revolution. Early development images have been leaked and Ubisoft has confirmed that the game will be coming out for PC, PS4, and Xbox One this fall.

  • Next-Gen Assassin’s Creed: Leaked Images

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    So we all know that there will be 2 Assassin’s Creeds coming out this year. One of them has been confirmed via leaked images and is being called Unity. From what we know the story will be set during the French revolution and thus is set in France with a new assassin called Arno. There are rumors of a new navigation mechanic for Assassin’s Creed which will be revealed along with the game: buttons that allow players to “parkour” up and down.

    The leaked screenshot shows our Assassin lurking about in what seems to be 18th century Paris. We get glimpses of the Seine River and Notre Dame along with other notable landmarks. According to rumors, these pictures are from the early phase of productions so they lack the polish of the final game.

    Check out the leaked images from Kotaku - http://kotaku.com/leaked-images-reveal-one-of-this-falls-two-assassins-1547111652

    So according to latest rumors Unity is being released for current gen consoles (PS4 and Xbox One) while the second game presumably called Comet will be released for last gen consoles, PS3 and Xbox 360. We can also expect both of these games to arrive on PC.

    The release of 2 games this fall as opposed to the yearly release of 1 game might just mean that Ubisoft is allowing its teams to really do their best. Instead of trying to make a game that works on both current and last gen consoles, each team is set with the task of making a game that is best for a particular generation. This way Unity could achieve something that it would not be if attempted to be fitted into the constraints of last gen consoles.

    Well you can see it in another way. The fact that they have been milking the Assassin’s Creed franchise with HD remakes of older versions of the game and also the new mobile game “Pirates” which has nothing to do with the franchise, might make it seem this is just another way for them to maximize their profits. But hey, we will hold our judgements till the end. We are the ones who buy the games and they don’t force it on us. Buy it if you like it, and vote with your wallet!

  • Infamous: Second Son Gets New Features

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    There is no denying that Infamous Second Son is beautiful. I mean as expected from a PS4 exclusive, the graphics are it looks absolutely gorgeous. To allow players to take full advantage of the visuals of the game Sucker Punch has released a major update. I can’t remember the last time such an update was released for another game. I mean there are patches that upgrade the game’s performance but nothing that comes to my mind that added such a unique feature to a game post launch.

    As detailed by Sucker Punch’s Brian Fleming, this patch would allow players who already finished the campaign once to access this Photo Mode. This feature allows gamers to pause the game and take control of the camera to take pictures of our protagonists in the midst of cool combos, or with him just posing in front of something surreal and share with the SHARE button. Check out the video to see all that you can do:

    Infamous Photo Mode : http://youtu.be/SbkvRpL72mo

    These are the full list of tweaks that were released with the update:

    • A handful of localization text changes, and a couple of fixes for rare crashes in the game (Thanks to all of you who uploaded reports on those, they were extremely helpful!).
    • If your controller runs out of batteries in the middle of gameplay, your game will pause. Our art director pulled a hamstring scrambling to get his second controller mid-boss-battle, so we needed to fix this.
    • If you’re choosing expert difficulty, we let you know within the options dialog if you’re qualified for the “Unstoppable” trophy the moment you opt in.
    • Photo Mode.
  • The Division’s Amazing Next-Gen Engine

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    Revolutionary game engines have been coming out over the years, some more impressive than others. All of these have been showcased in over the past. Square Enix’s showed off Luminous Studio with a brilliant tech demo back in E3 2012. We all know about the powerful Frostbite 3 that allows Battlefield to look so good and similarly impressive Unreal Engine 4. Now it’s time to add Snowdrop to that list.

    Snowdrop is the engine power one of the most anticipated games coming out for PS4 and Xbox One, Tom Clancy’s The Division. Ubisoft showed off The Division at E3 2013, and it blew everyone away. It was a completely unexpected reveal and everything in that game was new, exciting, and all everyone imagined a next-gen game should have.

    You can already tell by the way I am talking about this game that it is on the top of my most anticipated games. Other than the amazing 15 minute gameplay trailer made available since E3 last year, there has not been any major reveals for The Division. However, they did show us a bit more of the engine that made it all possible. Definitely check out that video linked below.

    Snow Drop Engine - http://youtu.be/_F-hwyu9bcU

    Although Snowdrop is just being used for The Division at the moment, from what we know at least, it will definitely be used for many more games in the future. I mean the reason why a company puts so much effort creating an engine is to use it for many more projects. I for one am excited to see what else this engine is capable off. Simply cannot wait!

  • PS4 Update 1.70 Official Details

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    Well Sony doesn't plan on falling behind the Xbox One at any point. Right after Xbox One’s major firmware update, Sony revealed update 1.70. This update is the biggest one released by Sony till now and adds a slew of features. The official details were posted on the PlayStaton blog and are as follows. Although it has not been mentioned exactly when the update will be released, it is our guess that it will be quite soon.

    PS4 SHARE factory Reveal Trailer - http://youtu.be/MxsdLYIYsH8

    Update Features:

    Introducing: SHAREfactory

    The 1.70 update will enable SHAREfactory, our new rich video editor app for PS4 that makes it easy for you to customize your gameplay videos:

    With SHAREfactory, you can now easily combine your captured video clips for editing, personalize them with special effects using filters, transitions, and themes, as well as share them with your friends and social networks. SHAREfactory also allows you to personalize your videos by adding text, stickers, and a set of included audio tracks, as well as video commentary with picture-in-picture capability with PlayStation Camera. It also allows you to import your original music to add to the custom soundtrack for your video.

    Share With the World

    Once you’re done with your masterpiece, you can easily share your SHAREfactory videos to Facebook, or export them to an external USB storage device to upload them elsewhere, another new feature coming as part of the 1.70 system software update. Other PS4 SHARE enhancements include the ability to change the recording time of your gameplay to shorter increments, the ability to change who you share your clips with on the SHARE screen, and the removal of default saves for screenshots and video clips. In addition to these SHARE enhancements, the 1.70 update will allow you switch off HDCP, enabling you to capture video directly from your HDMI output so you can record and share longer clips of your gameplay sessions — a feature I know many of you have been waiting for. We are excited to see what the PlayStation Nation does with these new social features, and cannot wait to get them into your hands!

    Play as Soon as the Game is Released

    Providing you with immediate access to your games is a priority designed into PS4, and something we will always strive to make better. We’ve had a great response from PS4 fans about the Play as You Download feature, the snappy load times when launching and playing games, and the general speed and responsiveness of the UI. The 1.70 update adds features to build on this idea and make it faster to play the games you pre-order with an auto pre-download capability, which allows you to pre-download your select pre-ordered game up to several days prior to release. If you have the auto-download feature enabled, it will automatically pre-download your pre-ordered game so you can play as soon as the game is unlocked on release day.

    As I mentioned earlier, some of these features were a direct result of the great feedback we’ve been getting from you, our dedicated gamer community. We enjoy listening to your comments, and encourage you to continue sharing your thoughts with us. And this is just the beginning. We’ve got a lot more coming in PS4 system software update v1.70 and beyond. The PS4 experience will constantly evolve, and new innovative ideas can come from anywhere to ensure the platform continues to deliver the best in gaming and entertainment every time you turn it on.

    We’ll have more information to share about new upcoming features for this major system software update as the release approaches, so stay tuned!

  • More than 7 Million PS4s Sold - Sony Struggles to Meet Demand

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    Initially Sony had hoped to sell 5 million units of the PlayStation 4 by end of March 2014. But it seems that even after preparing for such a large number, they underestimated the PS4’s potential. AS of now Sony has sold around 7 million PS4s worldwide and is struggling to meet demands. That’s a mind boggling 1.7 million PS4’s sold per month since its November 2013 release.

    The PS4 had continued to lead over the Xbox One in sales which as of last had sold 3 million units. According to Microsoft’s newest report they have shipped around 5 million Xbox Ones but, that has no correlation with numbers sold. Still the number of Xbox Ones sold has increased thanks to Titanfall being an Xbox One exclusive. Andrew House, president of Sony Computer Entertainment said the following in a statement,

    "The response from the global gaming community for PS4 has been overwhelming and we are truly humbled that gamers are selecting PS4 as their next generation console of choice. The PS4 journey has just begun, and although we are still facing difficulties keeping up with the strong demand worldwide, we remain steadfast in our commitment to meet the needs of our customers, and surpassing the wildest expectations of gamers by delivering new user experiences that inspire and engage. We look forward to unveiling many of these experiences to our fans in the coming months."

    The PS4 sales were strong from the get go and have now doubled the number of PS3 sold in the first 4 months of its release (3.5 million). As of 14 April software sales for the PS4 across retail and digital distribution has reached 20.5 million. Among other statistics, 135 million shares have been captured using DualShock 4’s Share button, over 5 million gameplay videos have been broadcasted to Ustream and Twitch, and there have been over 90 million spectate sessions. Currently the PS4 is available in 72 countries and territories across the world.

  • Titanfall leads software sales still PS4 outsells Xbox One

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    Things are not looking all too well for Microsoft. Granted that this indeed is a marathon and not a race, the gap Sony is creating seems hard to catch up to.

    Titanfall obtained the top spot in March software sales. There was little doubt that the sales for this game would be high, but they destroyed any doubts pitted against them. Needless to say Microsoft had put their hopes on Titanfall to increase sales of Xbox One. At the very least I guess they expected to outsell the PS4 in March upon Titanfall’s release.

    "In March 2014, Sony's PS4 led hardware sales for the third month in a row," said Liam Callahan, a video game analyst with NPD Group. Microsoft has announced that it has sold 311,000 units in the US in March, and that in total 5 million Xbox One have been sold to date. But this number only represents Xbox Ones sold to retailers worldwide, and not the number of Xbox Ones purchased by consumers. Even though Sony lead the sales, they did not reveal the number of PS4’s sold in March alone.

    Why this is bad news for Microsoft is pretty self-explanatory. Microsoft had bundled Titanfall with the Xbox One in the use at a price point of $499.99, same price just the consoles are sold at normally. In the UK, retailers had also cut the price of the Xbox One unofficially by 30 pounds in March. This was followed up by the price cut on the Titanfall bundle which was priced at 350 pounds, around 80 pounds less than the retail price of the console alone.  The fact that this couldn’t push the console is definitely disconcerting.

    Titanfall is still selling well, second highest selling game on the Xbox One, and is currently holding the top spot in March’s software sales followed by the PS4 exclusive Infamous: Second Son. Despite the difference in numbers being sold, both consoles are doing amazing compared to their predecessors.

    As Callahan reported, "PS4 and Xbox One continue to see success with cumulative sales of the two consoles through the first five months currently totaling more than double that of their predecessors, the PS3 and Xbox 360."

  • TitanFall: Expedition DLC Detailed

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    So the first batch of DLC is being released for Titanfall. The reveal came at PAX East just a few days back. The DLC is called Expedition and will be released in May 2014. The DLC will include 3 new maps to the Frontier: Runoff, Swamplands and Wargames. This is what was posted about the DLC on Titanfall’s official website.

    In the wake of the Battle of Demeter, IMC Expeditionary Forces travel deep into Frontier space to recover from their recent defeat. On an uncharted world, the IMC begin construction of a new fleet operations base, using newly acquired water collection and filtration plants to support the new base. When drainage operations reveal ancient ruins and artifacts of an unknown origin in a nearby swamp, Spyglass activates an archaeological team to investigate the site. To maintain battle readiness at the new base, IMC Pilots use simulation pods to train for anticipated Militia raids, based on lessons learned in Angel City and IMC Airbase Sierra.

    Titanfall Expedition is the first of three new content packs with each pack available for $9.99. For fans looking to get all three content packs while saving a few bucks, the Titanfall Season Pass is the way to go. Available for a one-time price of $24.99*, the Titanfall Season Pass is available for Xbox One, Xbox 360 and PC and delivers all three content packs as soon as they become available.

  • Sony Jabs at Microsoft’s Publishing Policies

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    Well Sony has been civil for the past few months after their initial body hits at Microsoft at the reveal of the PS4. Since they made fun of Microsoft’s DRM policies, they have had nothing but supportive words for their competitors. Well seems they are switching up gear once again and decided to poke Microsoft one more time.

    This time Sony decided to target Microsoft’s console parity policy. Microsoft recently has revamped their attitude toward indie developers and their new [email protected] program has been getting more and more indie developers interested in publishing on the Xbox One.

    However their “launch parity” which stipulates developers have to launch their games on the Xbox One at the same time they are made available to other consoles. This essentially means that the developers will not be able to provide timed exclusives to any other company, including Microsoft’s main competition Sony.

    Microsoft did in fact come forward about this to Edge and said that they are currently looking to work with developers on a “case by case basis” when it comes to future exclusive releases. Guess this was not enough for Adam Boyes, Sony VP of publisher/developer relations, who went on twitter and said this:

    In the interest of transparency, I want to share our Dev clause that lists which platforms you cannot release on.

    What is your opinion on this matter? I mean every company does this sort of thing from time to time. But do you think Microsoft would reverse its policies one more time as they did with the DRM? Would the developers be able to provide the same kind of pressure as we the gamers did?

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