Monthly Archives: December 2014

  • Square Enix Worried Final Fantasy XV Might Be Too Long

    Yep, Square Enix is worried that the latest addition to the Final Fantasy series is too long.

    The boss of Square Enix himself Hajime Tabata stated in the recent interview with Kotaku that they were trying to keep the complete length of final fantasy under or about 40 hours long.

    But keeping the game at that length seems to be getting "harder and harder" as they continue to add more content .He said that at the moment the team was working on a "work around" the problem is because if the game is too lengthy it might be "too much for players."

    With all due respect, but what is he talking about? Since when are Final Fantasy developers concerned about the length of their game, Some RPG fans might be turned off as well most RPG are indeed without a shadow of a doubt lengthy adventures and story.

    This just proves that Square Enix is marketing FFXV more as an action game with RPG elements like many games coming out left and right rather than going to its roots and being an RPG with action elements. Hardcore fans are again gonna feel disillusionment.

  • Elder Scroll Online Coming to Consoles – No More Monthly Subscriptions

    Earlier Bethesda revealed that the ESO or Elder Scrolls Online would be getting rid of the subscriptions, kehas confirmed this along with giving us the launch date of The Elder Scrolls Online: Tamriel Unlimited which is coming to PlayStation 4 and Xbox One on June 9.

    This new version will have all the original content along with new updated ones including features such as "the exciting new Justice and Champion systems."

    The game will now be restricted to only one-off payment beyond that there will no longer be needed to play, online play will not be restricted to only those who pay on a monthly basis. PC players, this edition of the game will go live on March 17 and players will automatically be shifted over.

    If players maintain their paid subscriptions, you will become a member of “ESO Plus” which is the premium service. This service includes "exclusive in-game bonuses, a monthly allotment of Crowns to use in the store and access to all DLC game packs while a member."

  • Sony Bend Not Working On New Syphon Filter, Sadly

    Developer have been working on a secret title for the PlayStation game for several years now, fans were hoping for it was an addition to Syphon filter series, marking its triumphant return.

    But fans might have swallow their hope as, according to DualShockers citing a Reddit user ("athey") who claimed being a former employee of the Sony Bend studio, stating that is indeed not a Syphon Filter sequel. She claimed to have worked there for 8 years and states that she knows what they're working on but won’t reveal it.

    She did however say, “John Garvin got burned out on Syphon Filter. He wanted to make something different. People seem to like to ignore that Gabe Logan died at the end of Logan’s Shadow. Garvin literally killed off the main character so he wouldn’t have to make any more SF games. Plus, despite all the praise, they didn’t sell. Very low sales all around."

    Also adding that the team pitched ideas about developing major games for the psvita such as inFamous and Uncharted, But were turned down. Here’s hoping that this game is similar to syphon filter.

  • Monolith Says Shadow of Mordor Began "Over-Ambitious"

    The game Middle-earth: Shadow of Mordor is a great game, but it went through many a changes during its lengthy development period to become what it is now.

    According to the boss Michael de plater Monolith productions stated in a recent interview with Gamasutra that the original vision was much more ambitious that the final product.

    "During pre-production, we didn't have good metrics on our production capacity. This led to the specification of the game being over-ambitious, which, as we started to get a clearer picture of reality, required us to make some pretty big and painful cuts."

    He stated that this cut was a “double dip of pain," as time spent on the cut feature was gone and more time had to be spent in order to make content to replace the cut content. This in turn leaves fan wandering if these cut content will make its way into the sequel. Monolith did not have a definitive answer; de Plater did state “They have just scratched the surface."

  • The Witcher 3 Performs Better on PS4 than on Xbox One

    Once again, the PS4 is a little bit better at running games that its rival.

    There have been some evidence that the PS4 version of The Witcher 3: Wild Hunt would run at a higher resolution that compared to the Xbox One. CD project Red has recently confirmed this as a fact.

    Gamestar a German based website reported on the details then followed by gamespot followed the news up with the studio conforming: 1080p/30fps for Sony's console; 900p/30fps on Xbox One. Last year, The rumor was the PS4 would run it at 900p/30fps, while the Xbox One ran at 720p/30fps. Even though the actual numbers difference is not major the gap is still the same.

    CD project Red stated that they have nearly maxed out the new consoles with their game. That is within itself a double edge blade, with a studio that have already nearly maxed out these system so early on in the consoles lives.

    The Witcher 3: Wild Hunt will be released and let open for exploration May 19 for current gens and PC.

  • Spotify Replaces Music Unlimited on PlayStation

    Sony Network Entertainment International LLC (SNEI) announced a partnership with Spotify that will deliver in their words "best-in-class digital music" to the PlayStation Network and its 64 million active users.

    This partnership will allow Sony to launch a new music the partnership will allow Sony to launch a new music app/program it will be called PlayStation Music and it will be available in 41 markets. It’ll be available on the PlayStation first and foremost, like other music services, it will make its way slowly but surely to smartphones and tablets. Andrew House SCEI President and Group CEO stated:

    "Music is a core component of the entertainment offering that consumers expect from Sony, and our goal with PlayStation Music is to provide the most compelling music experiences to the millions of PlayStation Network users around the world. This partnership represents the best in music and the best in gaming coming together, which will benefit the vibrant and passionate communities of both Spotify and PlayStation Network. We're thrilled to make Spotify the foundation of our strategy with PlayStation Music."

    PSN users will have it fast and easy as they will be able to link their accounts to Spotify, making it easy to subscribe to Spotify's Premium service. This service will offer over 30 million songs and 1.5 billion playlists on both past and current gen, as well as smartphones and tablets. PS4 users will be able to use Spotify during game plays/game streams.

    This new service will in fact replace the current Music Unlimited service and will close in all 19 countries around 29th march, 2015.

  • Naughty Dog: Reaching 60FPS for Uncharted 4 Is "Really Hard"

    Naughty Dog previously stated that the frames rates per were second number for Uncharted 4: A Thief's End.

    Not to worry, they're still targeting for 60 frames per second but that isn’t easy. Neil Druckmann Game Director spoke about the challenge in a Game Informer interview.

    To keep it short and bitter sweet, hitting 60FPS for the game is pretty damn tough:

    "Really f**king hard. That's true for any game. It was really hard on The Last of Us Remastered, and that's a game we had finished and we knew exactly what the end result needs to look like. And here [with Uncharted 4] we're trying to push the boundaries of what this game can look like; and do realistic, real-time cutscenes; and trying to do 60fps is really hard."

    Druckmann also added that the game still remains a work in progress and for the time being, nothing is concrete. The current objective is to "make the best experience". "We're constantly making choices to our production about what's going to make the game feel best and look its best." Well, we have no doubt they're doing exactly that.

  • SOE Goes Independent

    Sony Online Entertainment which has existed since 1995 is no more.

    The former SOE have become a completely independent company, thanks to investment management firm Columbus Nova, which have purchased SOE for an undisclosed sum. With this independence comes the freedom to develop games for multiple platforms, the studio stated: "Yes, that means PlayStation and Xbox, mobile, and more!"

    On top of which, the new name of SOE is the Daybreak Game Company; "This name embodies who we are as an organization, and is a nod to the passion and dedication of our employees and players. It is also representative of our vision to approach each new day as an opportunity to move gaming forward."

    The company reassured the fans that this would not change a thing in terms of future projects. "It will be business as usual and all SOE games will continue on their current path of development and operation.”

  • Borderlands Being Made Only for Xbox One and PS4

    The latest addition to the borderlands series: Borderlands the presequel was a last gen exclusive.

    The fact that it was a darn good game, only made the fans of the franchise pine for a true next-gen iteration. President of Gearbox Software Randy Pitchford dubbed “the big one,” is being developed "specifically for next-gen consoles."

    The president of Take-Two Karl Slatoff confirmed it during the company’s recent financial report. This means that the new borderlands title is headed for currently gens and will most likely not have a last gen release.

    During the first year of the new consoles, lots of titles, many of these games were held back by older hardware. Therefore, when a team focuses solely on the new systems, fans are rightfully going to be pleased.

  • EA Considers Their Games Are Too Difficult for Most

    A Majority of gamers today are considered casuals.

    And that maybe the very reason why the creative chief officer of EA, Richard Hilleman said the following during the D.I.C.E. summit:

    "Our games are actually still too hard to learn. The average player probably spends two hours to learn how to play the most basic game.And asking for two hours of somebody's time--most of our customers, between their normal family lives...to find two contiguous hours to concentrate on learning how to play a video game is a big ask."

    Before we start taking this as a humorous statement, we have to remember that we’re all core gamers. True, it doesn’t take hours to learn how to play "learn how to play the most basic game.” On the flip side, if you were to sit someone who isn’t familiar with video games, it will beyond a doubt take that much time. So Ea and other publishers are really trying to cater to everyone, but should they?

    Michael de Plater design director for Middle-earth: Shadow of Mordor stated that "Every game is an RPG now,". This is not entirely untrue, as the definition of a "role-playing game" fluctuate with every passing year. It would be a better argument that every major game release has a least a few RPG elements.

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