Monthly Archives: April 2015

  • Dead Island 2 Delayed

    I am not sure if games are getting delayed nowadays or if they keep announcing an impossible launch date every time upon initial reveal.

    This time around it is Dead Island 2 that is getting delayed. Publisher Deep Silver has announced that the game will now be released some time in 2016. They posted on Twitter the reasoning behind the delay, keeping in line with the statement that it is the fruit of their ambition,

    "We have always set ourselves a big goal for Dead Island 2: to create the sequel that takes Dead Island to the next level. A game that takes what our fans tell us they love about Dead Island--multiple different characters to play with, co-op, and turning a paradise setting into a zombie slaughter melee--and a game that adds a ton more content and combat options on top of that."

  • "Sony Paid Gamers More Respect" Say Unity CEO

    The console war as we call it is a simple comparison of which console is better, being fueled by fanboy-ism. The reason for comparison at its core is simple, to allow the consumers to decide which machine will give them the most features and/or the best price.

    Speaking at GamesBeat Summit, Unity CEO John Riccitello said the following in regards to the approaches taken by Sony and Microsoft this generation,

    "There was a clash of ideas that really separated Sony and Microsoft in this generation... The clash of ideas was simply this. They actually had very similar architectures that they were trying to bring to the table, but Microsoft focused on the entertainment marketplace.

    I think it was a little bit like a game of pool. Microsoft was focused on the shot after the one they needed to make... but they missed the first shot and they didn't get another shot at it. Sony worried about the shot they needed to make, which was [to] win the hearts and minds of the gamers. They did a better job of execution with that. Frankly, the broad scope of entertainment may be a bigger idea, but not with an unfocused execution... Sony nailed it. They paid respect, more respect, to our community than the other guys."

  • Uncharted 4: Insane Facial Animation System

    Every Uncharted game seems to push the boundaries and it’s not doubt that Uncharted 4 is going to be the one that shows off the PS4’s capabilities.

    Uncharted 4 writer Josh Scherr talked about the technical efforts being put behind Drake’s facial system,

    “We’ve completely revamped our facial animation systems. The previous Uncharted games, and in The Last Of Us, the characters all had about 90 to 100 ‘bones’ in their faces which we used to move the meshes around.

    Think about that, about how detailed Joel and Ellie’s pained facial expressions were, how well the game captured the respective actors’ – Troy Baker and Ashley Johnson – seminal roles. All that was achieved on the old tech. Now, the faces have anywhere between 300 and 500 bones.”

    [This] lets us emote more, with all the 'bones' we can put onto [faces] - you pan round the camera to look at Nate's face when he's climbing and you see him grimacing and all this kind of stuff ... we're pushing detail on a macro and micro level that I think people are really going to respond to."

    Uncharted 4 however has been delayed till 2016 unfortunately. However, there is news that an Uncharted Trilogy is in the works. Players who got the PlayStation 4 but missed out on the PlayStation 3 have a great opportunity to experience all these masterpieces in that case and prepare for Uncharted 4: A Thief’s End.

  • Treyarch: Black Ops III is Better Due To 3-Year Cycle

    The whole idea of adding Sledgehammer Games to the team of Activision and Treyarch was to give each developer full 3 years to create their iteration of the Call of Duty franchise. Seems Treyarch thinks that this time was much needed.

    In an interview with Game Informer, Dan Bunting (multiplayer director) said that the new gameplay style might not have been possible to achieve in the old two-year development cycle routine,

    “In the two-year development cycles, the kinds of risks we're taking right now, we wouldn't be able to do with just two years because it needs so much iteration. We iterated on the first set of multiplayer maps for] a year. That's three maps we were working on and each one was constructed in a different way so that we could learn how the different map shapes and the different ways that you pace combat felt differently with the different moving mechanics as they came in.”

    Seems like the new Specialist character system they developed was another feature they might not have been able to pull off otherwise. Bunting says that this is a more fleshed out version of the Pick 10 system they implemented in Black Ops II. Without the additional time, they might not have been able to improve that system any further.

  • No Man’s Sky Will Get First-Party Treatment from Sony

    Although you can’t call a first party title technically but, Sony is going to be treating at such regardless.

    No Man’s Sky has made a huge name for itself because of the brilliant tech behind the game. It is simple, beautiful, and is promising an endless sandbox for players to dip in. This seemingly brilliant creation from Hello Games is a timed PlayStation 4 exclusive, and Sony plans on taking advantage of that window to the max.

    Talking with MCV, Sony UK Managing Director Fergal Gara said,

    "No Man's Sky has been treated as if it was from one of our internal studios. We have been working very closely with the developers and bringing it into our release program as if we had made it.

    We are not going to treat it any differently and we are going to put the full weight of PlayStation behind it. If it all comes together as well as expected, it will be treated like a first-party release; it is not a self-published small indie title on the platform."

    After the PS4, No Man’s Sky will make its way to the PC. There is no word however whether it will ever be launched on the Xbox One. As such we are fair to assume that this game should be considered a PlayStation Exclusive.

  • Ratchet & Clank for PS4: Delayed Till 2016

    Recently announced at PlayStation Blog, Ratchet & Clank reboot for the PlayStation 4 has been delayed till 2016.

    Ryan Scheinder, Insomniac Games chief brand officer, said:

    "While you might have to wait a bit longer than expected, rest assured we're using the time wisely to further polish the game to a spit-shine level, with dazzling shader response, awe-inspiring effects, velvety smooth animations, and spectacular new gameplay segments. Really, we can’t wait to show it to you."

    It seems also the animated movie has also been delayed until 2016. The current release date is set to 29 April 2016. The new version of Ratchet & Clank will be boasting new levels, updated locations and new weapons.

     

  • Silent Hill: Guillermo del Toro’s Regrets

    The more I hear about how much Guillermo del Toro is devastated by the cancellation of Silent Hills, the worse I feel about the entire event.

    Only last month Konami cancelled the potential masterpiece being worked on by Hideo Kojima and Guillermo del Toro. The main reason being the unanticipated and confusing separation of Konami and Kojima.

    Del Toro opened up about his feeling regarding the game’s cancellation, "The collaboration between Kojima and myself, the meetings, and the friendship that was developing was beautiful. We had an agreement on where to go. We had an agreement on how we were going to push the new platforms. We were having a blast.”

    Del Toro said to IGN, “What we wanted to do with the game – and we were very much in agreement on this – was to take the technology and make it as cutting-edge as we could in creating terror in the house. The idea was very, very atmosphere-drenched.

    But what made Silent Hill so great was that you had the atmosphere but then you a pay-off with a very active, very intense series of moments. We wanted to do some stuff that I’m pretty sure – just in case it ever comes back, which honestly I would love for somebody to change their mind and we can do it – but in case it comes back there was some stuff that was very new, and I wouldn’t want to spoil it.

    Norman [Reedus, the Walking Dead actor who was attached to play the lead role] was super happy, Hideo was super happy, and so was I. I know there’s a petition going on the internet and it’s gathering signatures. I would add my signature to it, and hope that someone pays attention.”

    The cancellation was a big surprise to his especially because it was a great hit. Del Toro continued,

    “P.T. was downloaded enormously, which shows that people have a passion [for the series]. [Silent Hill] hit me at the right time when I played the first one and the second. It’s a truly great mythology and too great a storytelling arena to let die. It’s too good.”

    From speaking to him, it's clear Del Toro isn’t a Hollywood director wanting to play in the world of video games; he has a passion for the series, and truly believes in the form, but after two failed projects – the first being Insane, which was cancelled in 2012 following the demise of its publisher THQ – he’s unsure if he’ll ever make a game.

    Considering this is the second time he was involved in the creation of a game, and the second time it failed to even complete, he might not be making any further attempts in this field.

    “Well, you know, I’ve tried twice and I don’t know if I’ll ever come back to the form. In one instance, the company went down, and in the second, the completely unexpected happened, which was Kojima and Konami separating. It’s kind of left me reeling.”

    Based on what he concluded the interview with, despite the setbacks, he wishes something can be done. To create a game, even if not in the name of Silent Hills, a brand new horror game, with the atmosphere these two had created.

    “Hideo and I have been in touch. And he knows he would be the only guy I would follow to the ends of the earth on anything. I think if anything can be rescued, I will be more than happy.” 

  • Assassin's Creed Syndicate Details

    This year’s Assassin’s Creed has been revealed and is called Assassin’s Creed Syndicate (not previously rumored Assassin’s Creed Victory).

    This is the first game in the franchise to be set in a post-industrial era. The setting is London, in the year 1868. The new assassin is named Jacob Frye, and he will be armed with brass knuckles, throwing knives, the assassin gauntlet which comes with a new rope dart, the classic hidden blade, and also hallucinogenic darts.

    So he is packing in short. This time around instead of one we will be getting two protagonists to play as. The story will mainly revolve around Jacob Fry, but about 30% of it we will be playing as his sister, Evie Frye. This came along with the confirmation that there will be no sort of multiplayer or co-op mode in the game.

    There have been changes made to several features of gameplay. Ubisoft has actually changed up the combat system in the game, making it more fast-paced. I guess they took inspiration from the Arkham series.

    They have also reworked the platforming and stealth mechanics. Again, making them more intuitive. They put emphasis on utilizing the environment, in some cases using it to take down enemies. One big change was the addition of vehicles. For the first you can have vehicle chases in Assassin’s Creed, and using stage coaches no less.

    Other information includes the fact that the map of London is now going to be 30% bigger than that of Paris in AC Unity. Ubisoft also admitted that AC as a series will make its return towards more focus on the modern day storylines with future installments.

    Lastly, this marks the first official current gen only AC game till now. Ubisoft confirmed they will no longer be making AC games for the PS3 and Xbox One. AC Syndicate is set to launch 23rd October 2015 for the PS4 and Xbox One. As will all iterations of the AC, there will be several editions of the game, 4 to be exact.

  • Witcher 3 On Xbox: Dynamic Scaling Used to Boost Resolution One

    Well if you are one of those lucky few who own both the PS4 and Xbox One, and haven’t yet grabbed your copy of the Witcher 3; this bit of information might interest you.

    It has been confirmed that the CD Projekt, developers of Witcher, have used something called dynamic scaling to boost the native resolution of 900p on the Xbox One to 1080p (depending on what is happening in the game).

    Richard Leadbetter from Digital Foundry explained how it works:

    "Dynamic resolution scaling is a really interesting feature - pixel count adjusts according to GPU load, the idea being to ensure the highest possible resolution while maintaining a consistent frame-rate. The idea isn't new at all, and we've seen a whole host of different implementations over the years.

    Most recently, we've seen Wolfenstein: The New Order adjust resolution on the horizontal axis progressively, reducing as GPU load increases - the difference in image quality mostly disappearing in between the fast action and post-process effects.

    Meanwhile, Call of Duty: Advanced Warfare on Xbox One simply shifts between 1360x1080 and full 1080p according to the scene. Done well, it's a good effect, but there are occasions when it fails to convince - for example, Rage on PS3 could strobe between very different resolutions - even when standing still - producing a distracting effect."

    CD Projekt released a 5 minute video of Witcher 3 playing on the Xbox One with the following statement:

    "The video you're now watching is grabbed directly from an Xbox One console. We've been working to give gamers an even better experience on Xbox One and, on day 1, we'll bring you dynamic scaling from 900p to 1080p. We're not much more than a week before launch, but we're still fighting for every line of code - we want gamers to get the best possible experience we can deliver."

    As for the PlayStation side of things, the Witcher 3 is locked at 1080p resolution on the PS4 as announced. Leadbetter added the following which I guess all of us would be interested to in "I'm looking forward to seeing what CD Projekt Red has come up with, and how well the dynamic solution compares to the locked 1080p we get on the PS4 version of the game," 

  • Doom Revealed at E3, Gameplay Teaser Trailer

    There were trailers and now there are teasers to said trailers. I think Bethesda has broken the record for the shortest teaser trailer for the upcoming reboot of Doom. Before they officially reveal the game at E3 (June 14, 2015), or at least the full trailer, this is our first look at the game.

    The teaser is just 11 seconds long and only gives us a glimpse of the sort of beasts we may encounter in the game. Sort of giving us an idea of what to expect from the game. Interestingly, there is a beta that is on the works. The official release date of the beta will probably come along with the reveal of the game.

    The news that Bethesda would hold its very first E3 press conference was announced a few months ago. The fact that this was happening meant that they had something big to show. Based on the rumors that have been floating for years now, we can all assume that it is going to be Fallout 4.

    For now enjoy the Doom teaser trailer:

    Doom Teaser Trailer - https://youtu.be/f3UpX1CMEMQ

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