Call of Duty: Black Ops 3

  • Black Ops III: Specialist Characters, Gunsmith, New Movement Details

    black_ops_3Taking the 10 point system of Black Ops II one step further, Treyarch has come up with the Specialist System. This system would allow players to specialize their play styles even more.

    The details of four such classes were summarized by GameSpot as following:

    Ruin: A fearless infantry soldier with a "gravity spikes" weapon that creates an area of effect attack, and the "Overdrive" ability, which gives him a burst of speed.

    Seraph: A member of a crime syndicate with the "Annihilator" weapon, a high-caliber revolver, and the Combat Focus ability, which triggers a bonus multiplier towards Scorestreaks.

    Outrider: She has a compound bow called "Sparrow" and a "Vision Pulse" ability that pings the surrounding area and tags the location of all enemies.

    Reaper: An experimental War Robot with a "Scythe," an arm that transforms into a mini-gun, and the "Glitch" ability, which allows it to flashback to a previous position.

    Other than the difference classes, another big change is the maneuverability options in the game. Similar to Titanfall players can now wall-run, and even the thrust jump and power slide have gotten an upgrade. But hands down the biggest addition to movement in CoD probably the ability to swim.

    As always CoD won’t be much without guns. That’s why they are now implementing the “Gunsmith” feature. This allows up to 5 attachments to be added to the guns and custom paint job to be applied.

  • Treyarch: Black Ops III is Better Due To 3-Year Cycle

    The whole idea of adding Sledgehammer Games to the team of Activision and Treyarch was to give each developer full 3 years to create their iteration of the Call of Duty franchise. Seems Treyarch thinks that this time was much needed.

    In an interview with Game Informer, Dan Bunting (multiplayer director) said that the new gameplay style might not have been possible to achieve in the old two-year development cycle routine,

    “In the two-year development cycles, the kinds of risks we're taking right now, we wouldn't be able to do with just two years because it needs so much iteration. We iterated on the first set of multiplayer maps for] a year. That's three maps we were working on and each one was constructed in a different way so that we could learn how the different map shapes and the different ways that you pace combat felt differently with the different moving mechanics as they came in.”

    Seems like the new Specialist character system they developed was another feature they might not have been able to pull off otherwise. Bunting says that this is a more fleshed out version of the Pick 10 system they implemented in Black Ops II. Without the additional time, they might not have been able to improve that system any further.

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