Call of Duty

  • Black Ops III: Specialist Characters, Gunsmith, New Movement Details

    black_ops_3Taking the 10 point system of Black Ops II one step further, Treyarch has come up with the Specialist System. This system would allow players to specialize their play styles even more.

    The details of four such classes were summarized by GameSpot as following:

    Ruin: A fearless infantry soldier with a "gravity spikes" weapon that creates an area of effect attack, and the "Overdrive" ability, which gives him a burst of speed.

    Seraph: A member of a crime syndicate with the "Annihilator" weapon, a high-caliber revolver, and the Combat Focus ability, which triggers a bonus multiplier towards Scorestreaks.

    Outrider: She has a compound bow called "Sparrow" and a "Vision Pulse" ability that pings the surrounding area and tags the location of all enemies.

    Reaper: An experimental War Robot with a "Scythe," an arm that transforms into a mini-gun, and the "Glitch" ability, which allows it to flashback to a previous position.

    Other than the difference classes, another big change is the maneuverability options in the game. Similar to Titanfall players can now wall-run, and even the thrust jump and power slide have gotten an upgrade. But hands down the biggest addition to movement in CoD probably the ability to swim.

    As always CoD won’t be much without guns. That’s why they are now implementing the “Gunsmith” feature. This allows up to 5 attachments to be added to the guns and custom paint job to be applied.

  • Treyarch: Black Ops III is Better Due To 3-Year Cycle

    The whole idea of adding Sledgehammer Games to the team of Activision and Treyarch was to give each developer full 3 years to create their iteration of the Call of Duty franchise. Seems Treyarch thinks that this time was much needed.

    In an interview with Game Informer, Dan Bunting (multiplayer director) said that the new gameplay style might not have been possible to achieve in the old two-year development cycle routine,

    “In the two-year development cycles, the kinds of risks we're taking right now, we wouldn't be able to do with just two years because it needs so much iteration. We iterated on the first set of multiplayer maps for] a year. That's three maps we were working on and each one was constructed in a different way so that we could learn how the different map shapes and the different ways that you pace combat felt differently with the different moving mechanics as they came in.”

    Seems like the new Specialist character system they developed was another feature they might not have been able to pull off otherwise. Bunting says that this is a more fleshed out version of the Pick 10 system they implemented in Black Ops II. Without the additional time, they might not have been able to improve that system any further.

  • Next Call Of Duty May Feature a "Different Movement"

    Industry Insider believes that we can expect changes with the movements to the uber-popular Call of Duty franchise.

    This was spotted by Paradiger, shinobi602 is the original source, he revealed over on Twitter, and he stating that the next CoD will boast movement that are "a little different than Advanced Warfare." He adds that it "won't be like older games “leaving everyone to wonder: What will these changes be, adding some weight to the character, or no EXO suit or a faster movement.

    But then again any drastic changes cannot be made, lest you lose your target audience. Still they did make a few changes to their newest iteration. A lot of people who lost interest in the franchise came back thanks to it. Maybe they’ll pull of something more spectacular seeing how this is their second attempt at the PS4 and Xbox One.

  • Sony Says "The Best Is Yet To Come" For PlayStation 4

    The PlayStation 4 has been doing amazing. They have outsold Microsoft two to one. But Microsoft is making a comeback since it made those dramatic price cuts. In all honesty both consoles have yet to release significant amount of games on them. Don’t get me wrong they both have decent games but those games are also available on the last gen. What would really make these consoles shine would be exclusives.

    Considering their current success it is a fair question to ask whether Sony already reached their peak with PlayStation 4. Sony UK boss Fergal Gara had to say something about the future of PS4 to IGN. He said,

    "I really believe it's year two when you tend to see those titles come through that start to define the whole generation. The best is yet to come on PS4. We've seen a brilliant start with the mega-franchises, like the FIFAs, Call of Duties, and the Assassin's Creeds, but we've also seen some strong new IPs launch--the likes of Destiny and Watch Dogs. But I think that the ones that are truly to define the generation are probably still to come, to be honest."

    Gara went on to mention that even for the first PlayStation, the most notable games didn’t get released till the 2nd year after launch. I wonder if that is a hint towards the release of Uncharted. Either way this is a great time to be a gamer and console gaming has never been this strong.

  • Sony: Why Share Play Is Disabled for Advanced Warfare

    mko04fdguoleljfsrjf4PlayStation 4’s unique Share Play, game sharing only arrived last week, but it’s already come up against a big release that feels selfish.

    Activision says that it’s disabled Share Play while engineers analyze its potential impact on gameplay performance. Activision stated “Delivering a great gaming experience for fans is our top priority,”

    Sony said that share play would work with all games but in response to gamespot, Sony stated that it was up to the developer if they choose to utilize this feature

    "Share Play is a system level feature enabled by System Software Update 2.0 making it available for all PS4 titles, however the option is available to developers to disable the feature according to what they feel will best benefit the consumer experience." What is Share Play? Share play is a feature that lets two PS4 owners play the same copy of a game online. The owner or host can stream footage to a guest console; keep in mind that share play is limited to 60 minutes.

  • Analysts: End of Call of Duty

    Call of Duty: Advanced Warfare was supposed to fix the downward trend in sales for the COD franchise that began with COD: Ghosts. As of now it doesn't seem to be the case.

    Cowen & Company did their analysis by comparing pre-order sales seen for the games in Amazon and this is what they concluded: "Advanced Warfare is now pacing almost 40 percent behind last year's Ghosts and almost 70 percent behind 2012's Black Ops 2. We continue to believe CoD will be down meaningfully vs. last year. With the franchise facing two consecutive significant year on year declines in sales, we think it is prudent to assume it has peaked."

    In other words, the reign of COD is coming to an end. If you are thinking it is because gamers have stopped pre-ordering then you are wrong. In 2014 the record for most pre-orders for a game has been broken twice already, first by Watch Dogs and then by Destiny.

    Long story short, the gamers have lost their interest on the franchise and no matter how much of a change Sledgehammer Games brought with COD: AW, it wasn't enough to drive sales. But maybe we are wrong and COD: AW will be used as a basis for better COD games in the future. Only time will tell.

  • Sledgehammer Says The Extra Year Benefited Advanced Warfare

    Time and time again Sledgehammer Games has said that Call of Duty: Advanced Warfare is the result of the fan’s wished for something new. Recently in a Best Buy Google Hangout session studio co-founder restated the uniqueness of Advanced Warfare. Condrey said gamers have "never played a Call of Duty this way before," and that the 3 year development cycle is to thank for that:

    "I think that was really what that extra year gave us, the chance to break a few things. To maybe alienate a few ideas to bring Sledgehammer's take to Call of Duty. And maybe push boundaries further than people were comfortable and then pull it back if we went too far." The main innovation is the exosuit. The suit allows new never before seen gameplay features to be added to COD. The suit essentially gives players a set of super powers on top of the unique maneuverability. But they made sure not to let the combat change too much and retain the same tight combat mechanics that the franchise is loved for. Another big change the made was the high budget story mode. COD is known for its mediocre campaign mode which is just slapped on for the sake of having a single-player aspect. If they pull the campaign off like intended, this will for sure be the best addition the COD franchise in a while. After COD: Ghosts, the franchise needs a champion to bring back the gamers.

    Looking for a custom controller to go with Advanced Warfare? Look no further! Controller Creator is the home of all the best custom controller options.

  • COD Advanced Warfare: Innovation in the Form of the Exosuit

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    Well a lot rides on Sledgehammer games. Everyone is looking at them to breathe new life into the Call of Duty franchise. We all know that we want innovation but we also don’t want to lose the mechanics what make us like COD to begin with.

    Bringing change without ruining the golden formula must have been a challenge to deal with, especially considering the anticipation of the franchise finally coming to the next generation. It seems that the exosuit was the answer the team was looking for. Speaking with Gamespot, Sledgehammer games co-founder Michael Condrey said the following:

    "We had heard loud and clear from fans that they wanted change, they wanted innovation; that we needed to bring something new to Call of Duty. And change is scary sometimes, right? I can't say everybody thought it was the right idea on day one, but I'm pretty sure most people think it's the right idea today."

    "Three years ago, the exo wasn't in the mind's eye of the public like it is today. You think about it now; it's films like Elysium and Edge of Tomorrow and Oblivion; and you see it all over the news of the military adopting it and healthcare. So everyone's talking about the exo. But three years ago, it was a big step."

    Considering that these guys started their development back in 2011, this indeed was quite a bit of forward thinking. In the last three years we have been exposed to stuff like this but if we hadn’t, this feature would have seemed that much more radical. Overall it seems the COD Advanced Warfare is pushing the right buttons – new gameplay mechanics, solid core, updated graphics and a seemingly promising story. Won’t be long before we get to experience the final product for ourselves.

  • Advanced Warfare Story Trailer

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    As more news comes out about the campaign, the more we seem to hope. Sledgehammer is really brining attention to the fact that COD Advanced Warfare will actually have a strong story. In the recent behind-the-scenes trailer we get to find out more about the effort being put in the campaign.

    Bret Robbins (creative director) said that they tried to go for as much realism as possible, given the fact that it is difficult to do so in a futuristic setting. Their aim has been to create the most engaging and intriguing story possible. They have been working on it for over 3 years now it seems and have also brought in people from different military branches to help them.

    Sledgehammer also approached “futurists”, people who specialize at predicting the future. With their help they designed the possible weapons and gadgets of the future. Also the fact that they are using full performance captures for characters might help bring more out of them. Guess that’s why Kevin Spacey was so easy to recognize. Check out the trailer below yourself.

  • CoD Advanced Warfare’s Story Was Written Over "Two And A Half Years"

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    Well we all complain about how shallow the campaign of the games in the first person shooter genre are. Especially the ones that rely on online multiplayer such have really short standard campaigns that seem to be there just for the sake of it.

    Both Call of Duty and Battlefield are constantly criticized for their sub-par campaign and for the longest time I guess the respective developers did not care for it. They knew that the gamers always came for the multiplayer segment so they did little to change the formula. However, it seems that Sledgehammer is set to change that trend with the release of CoD Advanced Warfare.

    I bet most of you have already seen the trailer which shows off Kevin Spacey as the villain of the game. I am really intrigued to see what his skills will bring to the story. Especially since according to recent news they have been working on the storyline for over 2 years!

    In a reply to a fan’s question on Twitter who asked whether the campaign will be worth playing, Sledgehammer Games co-founder Glen Schofield said: "It should be. The story alone has taken over 2 1/2 years to write."

    The game has been in development for about 3 years now it also seems they put considerable amount of effort on the story. True, quality of the story cannot be judged just based on the time spent on writing it but at least it is clear that they certainly put quite an effort behind it. Guess we should also consider that since Kevin Spacey accepted the role, the scripts could actually be quite good.

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