Metal Gear Solid V

  • Konami Issues an Apology and Explains their Statement ‘Mobile First’ Future

    Konami has made a lot of decisions recently which left the gaming world wondering about their future and of those games that they publish, Metal Gear Solid and Silent Hill being the more pressing ones.

    Recently the issued a statement saying that they will target mobile gaming more which put many people questioning exactly what they were planning. With the split between Konami and Kojima, also cancellation of Silent Hills, Konami’s future didn’t seem to certain.

    However it seems that the situation might have been a bit misleading. In a statement to IGN, a Konami representative said,

    “We are aware that the conjecture surrounding our recent changes has prompted a great deal of anxiety, for which we apologise. The Metal Gear and Silent Hill series, both beloved by countless fans around the globe, are also extremely important to Konami.”

    “We have nurtured them with care over many years since their inception, and will continue to produce products for both franchises, but we are not currently at a stage where we can announce the path these future titles will take.”

    As for what they plan in the near future, Konami President and Representative Director Hideki Hayakawa said to Nikkei,

    “Konami’s idea of Mobile First is not at all to focus purely on mobile games.”

    “Our aim is to continue to build up a comprehensive portfolio of console, arcade, and card game titles for each IP while also making the best possible use of the mobile devices that accompany our customers in their daily life, thus expanding the limits of entertainment and appealing to more and more customers,” Hayakawa said.

     “Japan is our primary market for mobile content, [as] the Japanese market is populated with consumers who are extremely particular and discerning, and it is this environment that has helped us polish game design quality to such a high level.”

    Explaining the situation regarding MGS V and Hideo Kojima, Hayakawa said,

    “Until now, in addition to game development duties, our creators were handling a wide range of responsibilities including managerial roles; we have changed our approach to instead have managerial staff thoroughly focus on strategy and how their individual skills can be best applied, with that strategy then being executed together with the creative staff.”

    Guess this is what it meant when rumors suggested Hideo Kojima was “fired”. Guess the extent of his role in Konami was reduced due to their new “unification” plan. Wonder what it means for Hideo Kojima going in the future, as well as the MGS series.

  • MGS 5: The Phantom Pain Release Date

    The release date for MGS: The Phantom Pain has been revealed, for the players who prefer to play on their consoles both old and current gen, can get their hands on the game as of September 1st whereas PC gamers will be getting it a few weeks later on the 15th of September. Metal Gear Online, will also go live on launch date as well.

    And for the hardcore collectors and fans the MGSV collector’s edition will come with a lot of content both physical and digital. These include:-

    • Half-scale Replica of Snake's Bionic Arm
    • Collectible Steel Book
    • Behind-the-Scenes Documentary and Trailers Blu-Ray Disc
    • A Map
    • Exclusive Packaging

    And for the digital goods are as follows:-

    • Weapon and Shield Pack (Windurger S333 Comba Special Weapon, Adam-ska Special Weapon, Maschinen aktische Pistole 5 Weiss Special Weapon, Rasp Short-Barreled Shotgun Gold Special Weapon, and a Personal Ballistic Shield in Olive Drab, Silver, White, and Gold)
    • Cardboard Box (Rocky Terrain, All-Purpose Dryland, and Wetland)
    • Snake Costume (Fatigues in Black Ocelot, Gray Urban, Blue Urban, and All-Purpose Dryland)
    • "Venom Snake" Emblem
    • Metal Gear Online XP Boost
    • MGO Items (Metal Gear Rex Helmet, Golden AM MRS-4, and Golden WU S.PISTOL).

    For the players who didn’t pick up the collector’s edition, can still grab the “Day one Edition”, which includes a physical map, as well as some digital goods such as:-

    • Adam-Ska Special Weapon
    • Personal Ballistic Shield (Silver)
    • Cardboard Box (Wetland)
    • Fatigues (Blue Urban Snake Costume)
    • Metal Gear Online XP Boost

    The Steam edition will include these above mentioned content at launch.

     

  • Kojima Leaves Konami Because of "Power Struggles"

    There has been news regarding the situation between Kojima and Konami. But Hideo Kojima has said that metal Gear Solid V: The Phantom Pain will be the last official entry to the series. He has said this many a times but this time maybe he really means it.

    There seems to be quite a drama between Kojima Productions and the owning Publisher, Konami. According to inside source that told GameSpot, that senior staff at the developer has been restricted access to corporate internet, emails and even phones.

    Even some "key developers at the studio," including Kojima himself, will have limited opportunities to help promote the game. This "Power struggles" are resulting in drastic changes and the source claims that once MGSV is done, the management will be gone:

    "After we finish MGSV, Mr. Kojima and upper management will leave Konami. They said their contract ends in December."

  • Metal Gear Online Maps and Balancing Detailed

    Metal Gear Online is making a comeback with the highly anticipated Metal Gear Solid V: The Phantom Pain. Till now only a short gameplay video of Metal Gear Online existed. Recently a lot details were revealed at Metal Gear Informer. Here is what we know now:

    The studio is working on ways to counter cheating

    No three team modes are planned

    They can’t say much about Ga-Ko and Kerotan, but added that they aren't the only mascots of the series, there will be new ones in the game

    When a player leaves, the match will continue

    The studio is exploring a weapon switch option outside of the d-pad

    Maps are designed to be used across multiple modes

    The kind of info you get during a CQC interrogation depends on the mode

    The team is still having discussions about aiming, and is considering all factors (specifically talking about aim angles)

    They can’t confirm right now whether there will be a beta for the game, but did note that it would ‘definitely help with feedback’ [Seems like there is a pretty good possibility there will be a beta at some point]

    At launch the game won’t have more clothing options than MGO2 had when it closed, but ‘the customization is quite varied and will grow’. [That last part makes it sound like they plan to add more though DLC]

    Some people seem to be concerned the game will be more like Call of Duty, but the studio assures there is no risk of that. The game was never designed to be like that

    Dedicated designers and fans of previous MGO titles are working in it (among which key individuals who also worked on MGO2), and they’re listening to feedback from fans

    Another things that worries some people is the leveling system, but the studio said it wouldn’t use the phrase ‘linear’ to describe progression in the game

    ‘Balance and sense of fun throughout are paramount to a good multiplayer experience regardless of intent’

    As for the unpredictability of players, the studio said that’s a given for every multiplayer, and they try to design for both intent and contingencies

  • MGS V Voice Actress Claims Konami Did Not Fire Kojima

    It was shocking indeed hearing that Hideo Kojima, along with a number of high officials, would be leaving Konami right after the release of the upcoming highly anticipated MGS V: Phantom Pain.

    There was much speculation behind the cause of this including the possibility that Kojima had been fired by Konami. This was initially reveled MGS voice actress Donna Burke, who came out in twitter claiming that Kojima had been fired.  But now it seems she has taken back her claims by posting the following on Facebook:

    "Konami is correct in that Kojima has not actually been fired. As I stated previously he and his team are still working hard on getting the game out. My sincere apologies to Konami, Hideo Kojima and the fans for giving the wrong impression," she said.

    "I was trying to add my voice to Otsuka-san pleading with the fans to not abandon MGSV because of the stuff happening at Konami and to throw my support behind Kojima and everyone who has worked over the last five years and is working to make this game the greatest ever.

    Kojima himself confirmed in a statement that he was still '100 per cent involved' in the completion of The Phantom Pain, and was 'determined to make it the greatest game I've directed to date'. So my apologies for upsetting you all."

  • Troy Baker Says Skyrim Is a "Playpen" When Compared To MGSV

    Metal Gear Solid V: Phantom Pain will be the most open Metal Gear Solid game till date. In a recent interview on Kinda Funny Games, Troy Baker (voice actor for Ocelot in MGSV) revealed what seems to be the expected scale of the game.

    He opened up with the fact that he was interested in seeing how old school fans of the franchise would react to the game. Mainly even though the game fits well with the franchise it is still quite different from its predecessors. As for the scale of the game he said,

    "It may be the biggest game I’ve ever seen. Just in terms of everything that you can do. Skyrim looks like an afternoon playpen next to it. It’s massive. It’s absolutely massive in what you can do."

    He also addressed the issue with Kiefer Sutherland, who is now going to be voice acting for Snake. Baker said that although he himself along countless fans wanted David Hayter back as Snake, Sutherland actually handled the situation admirably:

    "...if you watched his feature at The Game Awards, I wanted to stand up and applaud the guy. Because the way he came out, the heart that he came out with, it’s just very contrite and gracious to all the fans.

    There was like this understanding underneath: 'Look, I get it. You don’t want me to be snake. That’s fine. Neither did I, but let me tell you what made me fall in love with it, and how I told my other friends about how important this story means to the world and to entertainment period.'"

    Well big changes indeed. Guess we have to wait till the game finally comes out to see the actual scale of the game and how Sutherland performs in this iconic role.

  • MGS 5: Ground Zeroes First-Person Mode

    First person mode has its own charm. Rockstar decided to give GTA 5 a makeover by adding a first-person mode which was a huge hit. It added a whole new way to experience the game.

    Seems a modder had the same idea with MGS 5: Ground Zeroes.  This skillful modder going by the name of Pao, played around the PC version of MGS 5 and successfully released a first-person mod for the game without any official tools.

    Although there are slight glitches in the mod (objects disappearing up close), they are being worked on regularly. As one YouTuber (BenBlatcher) commented:

    "Not being able to see what's round corners makes things much more tense, and you've gotta be really careful and try and get a good view on things beforehand. You've got to rely on your senses a lot more, and it's obvious I wasn't [For example not hearing a truck coming at one point.]"

    If you want the mod yourself go over to the Nexus Mods and check it out!

  • MGS V: Phantom Pain - 30 Minutes of Gameplay

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    Even though Hideo Kojima might be depressed every time he looks at Grand Theft Auto V, people are pretty darn impressed with what he has created here.

    This is the first in-depth look at Metal Gear Solid V: Phantom Pain, and it looks great. The 30 minute gameplay footage shows off a lot of the traits of the game. We get a glimpse at the story, at the dynamic weather system, different gameplay mechanics, and the smooth transition between gameplay and cinematic.

    The entire footage has been recorder through the PS4 and is said to be running at 1080p at 60fps. This has for sure amped up the excitement for the game and I just can’t wait to get my hands on it. You can check out the gameplay here!

  • MGSV Phantom Pain - Kojima Worries It Will Be Too Huge to Finish

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    So MGS V Ground Zeroes has received a lot of praise for its story and overall gameplay but, has received equal criticism for being too short. According to reviewers the main mission (ignoring side quests and all) takes about 2 hours to complete. This ticked off a lot of people for which reason the price of the game was dropped by $10, to $30.

    So now it seems that MGS V Ground Zeroes was just short because it was the prelude, but the main game MGS V Phantom Pain is going to be huge. So much so that Kojima now fears gamers might not be able to finish it.

    According to Hideo Kojima, the game is “more than 200x bigger than Ground Zeroes”, and although the number of missions have not been confirmed, there seems to be a lot of them. This is what he said,

    "It’s not about clearing the story, it’s not about clearing the mission. It's about discovering new elements, new routes, new ways to play."

    This raises more questions. Is the game really going to be as big as Skyrim? 200x bigger than MGS Ground Zeroes, so will it have a 400+ hours of storyline at least? Hope we get some answers.

  • MGS V: Ground Zeroes - Gets Price Cut Before Release

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    Man Konami just can’t catch a break it seems. If you have kept up with recent gaming news then you probably know the hate Metal Gear Solid V: Ground Zeroes has been receiving. This is certainly one of the most anticipated games of this year and rightfully so.

    The game has also received major praises from critics and game journalists alike, some calling it a work of art, a story telling master piece, but this seems to have no effect on the news that was revealed earlier. It was reported that if attempted the game could be completed in as little as 2 hours.

    That of course only includes the main story line, ignoring the side quests and other bonuses. One critic reported that the game was only 10% complete when he just finished the main campaign. So you can see how much more meat there is to this game. I mean just consider Skyrim, how long would it take for us to just finish the main story line, but that is not what the point is right? The aim is to savor every bit of it.

    But I guess the fact this game has been termed a “prelude” MGS V: Phantom Pain, has some gamers all fidgety. Well Konami does not seem to want to take any chances. Initially the physical copy of the game was priced at $40 on the PS4 and Xbox One, while the digital copy was priced at $30. Just recently Konami announced that they have reduced the price of the physical copy of the game to $30 as well.

    This price cut only applies to physical copies for Xbox One and PS4s only. The price for the physical and digital copies for the PS3 and Xbox One still remain the same - $30 and $20 respectively.  Guess just a tad bit more incentive to go out and grab the physical copy from retailers, though $10 saving on a downloadable version sounds mighty tempting.

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