SIlent Hill

  • Konami Issues an Apology and Explains their Statement ‘Mobile First’ Future

    Konami has made a lot of decisions recently which left the gaming world wondering about their future and of those games that they publish, Metal Gear Solid and Silent Hill being the more pressing ones.

    Recently the issued a statement saying that they will target mobile gaming more which put many people questioning exactly what they were planning. With the split between Konami and Kojima, also cancellation of Silent Hills, Konami’s future didn’t seem to certain.

    However it seems that the situation might have been a bit misleading. In a statement to IGN, a Konami representative said,

    “We are aware that the conjecture surrounding our recent changes has prompted a great deal of anxiety, for which we apologise. The Metal Gear and Silent Hill series, both beloved by countless fans around the globe, are also extremely important to Konami.”

    “We have nurtured them with care over many years since their inception, and will continue to produce products for both franchises, but we are not currently at a stage where we can announce the path these future titles will take.”

    As for what they plan in the near future, Konami President and Representative Director Hideki Hayakawa said to Nikkei,

    “Konami’s idea of Mobile First is not at all to focus purely on mobile games.”

    “Our aim is to continue to build up a comprehensive portfolio of console, arcade, and card game titles for each IP while also making the best possible use of the mobile devices that accompany our customers in their daily life, thus expanding the limits of entertainment and appealing to more and more customers,” Hayakawa said.

     “Japan is our primary market for mobile content, [as] the Japanese market is populated with consumers who are extremely particular and discerning, and it is this environment that has helped us polish game design quality to such a high level.”

    Explaining the situation regarding MGS V and Hideo Kojima, Hayakawa said,

    “Until now, in addition to game development duties, our creators were handling a wide range of responsibilities including managerial roles; we have changed our approach to instead have managerial staff thoroughly focus on strategy and how their individual skills can be best applied, with that strategy then being executed together with the creative staff.”

    Guess this is what it meant when rumors suggested Hideo Kojima was “fired”. Guess the extent of his role in Konami was reduced due to their new “unification” plan. Wonder what it means for Hideo Kojima going in the future, as well as the MGS series.

  • Silent Hill: Guillermo del Toro’s Regrets

    The more I hear about how much Guillermo del Toro is devastated by the cancellation of Silent Hills, the worse I feel about the entire event.

    Only last month Konami cancelled the potential masterpiece being worked on by Hideo Kojima and Guillermo del Toro. The main reason being the unanticipated and confusing separation of Konami and Kojima.

    Del Toro opened up about his feeling regarding the game’s cancellation, "The collaboration between Kojima and myself, the meetings, and the friendship that was developing was beautiful. We had an agreement on where to go. We had an agreement on how we were going to push the new platforms. We were having a blast.”

    Del Toro said to IGN, “What we wanted to do with the game – and we were very much in agreement on this – was to take the technology and make it as cutting-edge as we could in creating terror in the house. The idea was very, very atmosphere-drenched.

    But what made Silent Hill so great was that you had the atmosphere but then you a pay-off with a very active, very intense series of moments. We wanted to do some stuff that I’m pretty sure – just in case it ever comes back, which honestly I would love for somebody to change their mind and we can do it – but in case it comes back there was some stuff that was very new, and I wouldn’t want to spoil it.

    Norman [Reedus, the Walking Dead actor who was attached to play the lead role] was super happy, Hideo was super happy, and so was I. I know there’s a petition going on the internet and it’s gathering signatures. I would add my signature to it, and hope that someone pays attention.”

    The cancellation was a big surprise to his especially because it was a great hit. Del Toro continued,

    “P.T. was downloaded enormously, which shows that people have a passion [for the series]. [Silent Hill] hit me at the right time when I played the first one and the second. It’s a truly great mythology and too great a storytelling arena to let die. It’s too good.”

    From speaking to him, it's clear Del Toro isn’t a Hollywood director wanting to play in the world of video games; he has a passion for the series, and truly believes in the form, but after two failed projects – the first being Insane, which was cancelled in 2012 following the demise of its publisher THQ – he’s unsure if he’ll ever make a game.

    Considering this is the second time he was involved in the creation of a game, and the second time it failed to even complete, he might not be making any further attempts in this field.

    “Well, you know, I’ve tried twice and I don’t know if I’ll ever come back to the form. In one instance, the company went down, and in the second, the completely unexpected happened, which was Kojima and Konami separating. It’s kind of left me reeling.”

    Based on what he concluded the interview with, despite the setbacks, he wishes something can be done. To create a game, even if not in the name of Silent Hills, a brand new horror game, with the atmosphere these two had created.

    “Hideo and I have been in touch. And he knows he would be the only guy I would follow to the ends of the earth on anything. I think if anything can be rescued, I will be more than happy.” 

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