Gaming News

  • Batman: Arkham Knight Pre-Order Bonus and Comic Bundle Details

    Another pre-order bonus has been revealed by Warner Bros. for Batman: Arkham Knight. The pre-order named Gotham’s Future has been seen on steam which gives buyers two costumes for Btman; Frank Miller's Dark Knight Returns and Batman Beyond from the animated series.

    It is not yet clear whether this will just be a steam exclusive or whether it will apply for console owners as well.

    Following includes the exclusive items you get if you purchase the Comic Bundle and also the exclusive content available of PlayStation 4 owners:

    Comic Bundle:

    Includes: The Game, Batman 1st Appearance Skin, Exclusive Limited Edition 25th Anniversary Hardcover Graphic Novel. This product is a soft bundle and takes advantage of Amazon's ability to ship more than one item together to you in an Amazon box. This product does not contain unique packaging. PlayStation Exclusive (included in Standard Edition and Comic Edition of PlayStation 4 owners):

    Includes: For PlayStation owners, Batman Arkham Knight offers the exclusive Scarecrow Nightmare Pack, in which Gotham falls victim to Scarecrow's fear toxin, transforming the famous city into a twisted, hellish nightmare. Tear through the city in the all-new Batmobile and face off against a towering vision of Scarecrow and his undead army as they spread terror on the streets.

  • Black Ops III: Specialist Characters, Gunsmith, New Movement Details

    black_ops_3Taking the 10 point system of Black Ops II one step further, Treyarch has come up with the Specialist System. This system would allow players to specialize their play styles even more.

    The details of four such classes were summarized by GameSpot as following:

    Ruin: A fearless infantry soldier with a "gravity spikes" weapon that creates an area of effect attack, and the "Overdrive" ability, which gives him a burst of speed.

    Seraph: A member of a crime syndicate with the "Annihilator" weapon, a high-caliber revolver, and the Combat Focus ability, which triggers a bonus multiplier towards Scorestreaks.

    Outrider: She has a compound bow called "Sparrow" and a "Vision Pulse" ability that pings the surrounding area and tags the location of all enemies.

    Reaper: An experimental War Robot with a "Scythe," an arm that transforms into a mini-gun, and the "Glitch" ability, which allows it to flashback to a previous position.

    Other than the difference classes, another big change is the maneuverability options in the game. Similar to Titanfall players can now wall-run, and even the thrust jump and power slide have gotten an upgrade. But hands down the biggest addition to movement in CoD probably the ability to swim.

    As always CoD won’t be much without guns. That’s why they are now implementing the “Gunsmith” feature. This allows up to 5 attachments to be added to the guns and custom paint job to be applied.

  • No Man’s Sky Will Get First-Party Treatment from Sony

    Although you can’t call a first party title technically but, Sony is going to be treating at such regardless.

    No Man’s Sky has made a huge name for itself because of the brilliant tech behind the game. It is simple, beautiful, and is promising an endless sandbox for players to dip in. This seemingly brilliant creation from Hello Games is a timed PlayStation 4 exclusive, and Sony plans on taking advantage of that window to the max.

    Talking with MCV, Sony UK Managing Director Fergal Gara said,

    "No Man's Sky has been treated as if it was from one of our internal studios. We have been working very closely with the developers and bringing it into our release program as if we had made it.

    We are not going to treat it any differently and we are going to put the full weight of PlayStation behind it. If it all comes together as well as expected, it will be treated like a first-party release; it is not a self-published small indie title on the platform."

    After the PS4, No Man’s Sky will make its way to the PC. There is no word however whether it will ever be launched on the Xbox One. As such we are fair to assume that this game should be considered a PlayStation Exclusive.

  • Silent Hill: Guillermo del Toro’s Regrets

    The more I hear about how much Guillermo del Toro is devastated by the cancellation of Silent Hills, the worse I feel about the entire event.

    Only last month Konami cancelled the potential masterpiece being worked on by Hideo Kojima and Guillermo del Toro. The main reason being the unanticipated and confusing separation of Konami and Kojima.

    Del Toro opened up about his feeling regarding the game’s cancellation, "The collaboration between Kojima and myself, the meetings, and the friendship that was developing was beautiful. We had an agreement on where to go. We had an agreement on how we were going to push the new platforms. We were having a blast.”

    Del Toro said to IGN, “What we wanted to do with the game – and we were very much in agreement on this – was to take the technology and make it as cutting-edge as we could in creating terror in the house. The idea was very, very atmosphere-drenched.

    But what made Silent Hill so great was that you had the atmosphere but then you a pay-off with a very active, very intense series of moments. We wanted to do some stuff that I’m pretty sure – just in case it ever comes back, which honestly I would love for somebody to change their mind and we can do it – but in case it comes back there was some stuff that was very new, and I wouldn’t want to spoil it.

    Norman [Reedus, the Walking Dead actor who was attached to play the lead role] was super happy, Hideo was super happy, and so was I. I know there’s a petition going on the internet and it’s gathering signatures. I would add my signature to it, and hope that someone pays attention.”

    The cancellation was a big surprise to his especially because it was a great hit. Del Toro continued,

    “P.T. was downloaded enormously, which shows that people have a passion [for the series]. [Silent Hill] hit me at the right time when I played the first one and the second. It’s a truly great mythology and too great a storytelling arena to let die. It’s too good.”

    From speaking to him, it's clear Del Toro isn’t a Hollywood director wanting to play in the world of video games; he has a passion for the series, and truly believes in the form, but after two failed projects – the first being Insane, which was cancelled in 2012 following the demise of its publisher THQ – he’s unsure if he’ll ever make a game.

    Considering this is the second time he was involved in the creation of a game, and the second time it failed to even complete, he might not be making any further attempts in this field.

    “Well, you know, I’ve tried twice and I don’t know if I’ll ever come back to the form. In one instance, the company went down, and in the second, the completely unexpected happened, which was Kojima and Konami separating. It’s kind of left me reeling.”

    Based on what he concluded the interview with, despite the setbacks, he wishes something can be done. To create a game, even if not in the name of Silent Hills, a brand new horror game, with the atmosphere these two had created.

    “Hideo and I have been in touch. And he knows he would be the only guy I would follow to the ends of the earth on anything. I think if anything can be rescued, I will be more than happy.” 

  • Witcher 3 On Xbox: Dynamic Scaling Used to Boost Resolution One

    Well if you are one of those lucky few who own both the PS4 and Xbox One, and haven’t yet grabbed your copy of the Witcher 3; this bit of information might interest you.

    It has been confirmed that the CD Projekt, developers of Witcher, have used something called dynamic scaling to boost the native resolution of 900p on the Xbox One to 1080p (depending on what is happening in the game).

    Richard Leadbetter from Digital Foundry explained how it works:

    "Dynamic resolution scaling is a really interesting feature - pixel count adjusts according to GPU load, the idea being to ensure the highest possible resolution while maintaining a consistent frame-rate. The idea isn't new at all, and we've seen a whole host of different implementations over the years.

    Most recently, we've seen Wolfenstein: The New Order adjust resolution on the horizontal axis progressively, reducing as GPU load increases - the difference in image quality mostly disappearing in between the fast action and post-process effects.

    Meanwhile, Call of Duty: Advanced Warfare on Xbox One simply shifts between 1360x1080 and full 1080p according to the scene. Done well, it's a good effect, but there are occasions when it fails to convince - for example, Rage on PS3 could strobe between very different resolutions - even when standing still - producing a distracting effect."

    CD Projekt released a 5 minute video of Witcher 3 playing on the Xbox One with the following statement:

    "The video you're now watching is grabbed directly from an Xbox One console. We've been working to give gamers an even better experience on Xbox One and, on day 1, we'll bring you dynamic scaling from 900p to 1080p. We're not much more than a week before launch, but we're still fighting for every line of code - we want gamers to get the best possible experience we can deliver."

    As for the PlayStation side of things, the Witcher 3 is locked at 1080p resolution on the PS4 as announced. Leadbetter added the following which I guess all of us would be interested to in "I'm looking forward to seeing what CD Projekt Red has come up with, and how well the dynamic solution compares to the locked 1080p we get on the PS4 version of the game," 

  • Doom Revealed at E3, Gameplay Teaser Trailer

    There were trailers and now there are teasers to said trailers. I think Bethesda has broken the record for the shortest teaser trailer for the upcoming reboot of Doom. Before they officially reveal the game at E3 (June 14, 2015), or at least the full trailer, this is our first look at the game.

    The teaser is just 11 seconds long and only gives us a glimpse of the sort of beasts we may encounter in the game. Sort of giving us an idea of what to expect from the game. Interestingly, there is a beta that is on the works. The official release date of the beta will probably come along with the reveal of the game.

    The news that Bethesda would hold its very first E3 press conference was announced a few months ago. The fact that this was happening meant that they had something big to show. Based on the rumors that have been floating for years now, we can all assume that it is going to be Fallout 4.

    For now enjoy the Doom teaser trailer:

    Doom Teaser Trailer - https://youtu.be/f3UpX1CMEMQ

  • Driveclub Plus Not Canceled

    PlayStation Plus subscribers were promised a free version of the game when DriveClub was first announced. Sadly that hasn’t happened yet, partially due to the serious issues the developer faced.

    SCEE boss Jim Ryan in a recent interview with Metro UK, made some comments that has made gamers wonder if they will ever see the free iteration of the game.

    Good News, Sony told GameSpot that they’re trying to create a network which can handle the additional stress when the free product hits the PlayStation Store, The statement reads:

    “Although currently we do not have an update regarding the timing for the launch of the PS Plus Edition, we are continually working on improving the server capacity to enable us to launch the PS Plus Edition as quickly as possible."

  • FFXV Director Says They Wanted A "Boys Will Be Boys" Attitude

    For some reason people are taking a lot of interest in the fact that there are no girls in Final Fantasy XV. I guess people want to figure out whether this is a sexist move on Square Enix’s part.

    In an interview with Gamespot, FFXV director Hajime Tahata explained that they wanted to represent the "boys will be boys" attitude and it's "the story we wanted to tell",

    "Speaking honestly, an all-male party feels almost more approachable for players. Even the presence of one female in the group will change their behavior, so that they'll act differently. So to give the most natural feeling, to make them feel sincere and honest, having them all the same gender made sense in that way."

    As for how far they are in the developmental phase, they said they were approximately 80 percent complete done. A few weeks back in February he said it was only 60 percent finished, but he clarified that it was an estimate related to the demo. Tabata continued,

    "To clarify on that 60 percent figure, it's the playable demo that represents the 60 percent, which is what [I] was referring to in February. The main challenge right now is taking all the lessons we learned from making the demo and turning them into something positive to bring to the full game."

  • Deus EX: Mankind Divided Announced

    So Square Enix has now official revealed Deus Ex: Mankind Divided for PlayStation 4, Xbox One, and PC.

    The story will take place in 2020, exactly 2 years after the Aug Incident that occurred in Panchea in Deus Ex: Human Revolution. After millions died, a massive divide has occurred between people with augments and those without.

    David Anfossi, Head of Studio, Eidos-Montréal said, “For 15 years, Deus Ex has been a point of conversation across the games industry and beyond, whether the topic is the franchise’s unique gameplay or topical narrative focused on advanced biotechnology and human augmentation. What began with Deus Ex: Human Revolution goes to a whole new level in Deus Ex: Mankind Divided, diving even deeper into this discussion and, in turn, offering fans an all-encompassing experience, one which will challenge their skills as players and emphasize decision-making based on real world topics.”

    Adam Jensen will return in the midst of this social and political chaos with new and improved augmentations. According to the press conference, this time around there will be greater player choice which would affect the outcome of the game.

  • MGS V Voice Actress Claims Konami Did Not Fire Kojima

    It was shocking indeed hearing that Hideo Kojima, along with a number of high officials, would be leaving Konami right after the release of the upcoming highly anticipated MGS V: Phantom Pain.

    There was much speculation behind the cause of this including the possibility that Kojima had been fired by Konami. This was initially reveled MGS voice actress Donna Burke, who came out in twitter claiming that Kojima had been fired.  But now it seems she has taken back her claims by posting the following on Facebook:

    "Konami is correct in that Kojima has not actually been fired. As I stated previously he and his team are still working hard on getting the game out. My sincere apologies to Konami, Hideo Kojima and the fans for giving the wrong impression," she said.

    "I was trying to add my voice to Otsuka-san pleading with the fans to not abandon MGSV because of the stuff happening at Konami and to throw my support behind Kojima and everyone who has worked over the last five years and is working to make this game the greatest ever.

    Kojima himself confirmed in a statement that he was still '100 per cent involved' in the completion of The Phantom Pain, and was 'determined to make it the greatest game I've directed to date'. So my apologies for upsetting you all."

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