Hideo Kojima

  • Konami Issues an Apology and Explains their Statement ‘Mobile First’ Future

    Konami has made a lot of decisions recently which left the gaming world wondering about their future and of those games that they publish, Metal Gear Solid and Silent Hill being the more pressing ones.

    Recently the issued a statement saying that they will target mobile gaming more which put many people questioning exactly what they were planning. With the split between Konami and Kojima, also cancellation of Silent Hills, Konami’s future didn’t seem to certain.

    However it seems that the situation might have been a bit misleading. In a statement to IGN, a Konami representative said,

    “We are aware that the conjecture surrounding our recent changes has prompted a great deal of anxiety, for which we apologise. The Metal Gear and Silent Hill series, both beloved by countless fans around the globe, are also extremely important to Konami.”

    “We have nurtured them with care over many years since their inception, and will continue to produce products for both franchises, but we are not currently at a stage where we can announce the path these future titles will take.”

    As for what they plan in the near future, Konami President and Representative Director Hideki Hayakawa said to Nikkei,

    “Konami’s idea of Mobile First is not at all to focus purely on mobile games.”

    “Our aim is to continue to build up a comprehensive portfolio of console, arcade, and card game titles for each IP while also making the best possible use of the mobile devices that accompany our customers in their daily life, thus expanding the limits of entertainment and appealing to more and more customers,” Hayakawa said.

     “Japan is our primary market for mobile content, [as] the Japanese market is populated with consumers who are extremely particular and discerning, and it is this environment that has helped us polish game design quality to such a high level.”

    Explaining the situation regarding MGS V and Hideo Kojima, Hayakawa said,

    “Until now, in addition to game development duties, our creators were handling a wide range of responsibilities including managerial roles; we have changed our approach to instead have managerial staff thoroughly focus on strategy and how their individual skills can be best applied, with that strategy then being executed together with the creative staff.”

    Guess this is what it meant when rumors suggested Hideo Kojima was “fired”. Guess the extent of his role in Konami was reduced due to their new “unification” plan. Wonder what it means for Hideo Kojima going in the future, as well as the MGS series.

  • Silent Hill: Guillermo del Toro’s Regrets

    The more I hear about how much Guillermo del Toro is devastated by the cancellation of Silent Hills, the worse I feel about the entire event.

    Only last month Konami cancelled the potential masterpiece being worked on by Hideo Kojima and Guillermo del Toro. The main reason being the unanticipated and confusing separation of Konami and Kojima.

    Del Toro opened up about his feeling regarding the game’s cancellation, "The collaboration between Kojima and myself, the meetings, and the friendship that was developing was beautiful. We had an agreement on where to go. We had an agreement on how we were going to push the new platforms. We were having a blast.”

    Del Toro said to IGN, “What we wanted to do with the game – and we were very much in agreement on this – was to take the technology and make it as cutting-edge as we could in creating terror in the house. The idea was very, very atmosphere-drenched.

    But what made Silent Hill so great was that you had the atmosphere but then you a pay-off with a very active, very intense series of moments. We wanted to do some stuff that I’m pretty sure – just in case it ever comes back, which honestly I would love for somebody to change their mind and we can do it – but in case it comes back there was some stuff that was very new, and I wouldn’t want to spoil it.

    Norman [Reedus, the Walking Dead actor who was attached to play the lead role] was super happy, Hideo was super happy, and so was I. I know there’s a petition going on the internet and it’s gathering signatures. I would add my signature to it, and hope that someone pays attention.”

    The cancellation was a big surprise to his especially because it was a great hit. Del Toro continued,

    “P.T. was downloaded enormously, which shows that people have a passion [for the series]. [Silent Hill] hit me at the right time when I played the first one and the second. It’s a truly great mythology and too great a storytelling arena to let die. It’s too good.”

    From speaking to him, it's clear Del Toro isn’t a Hollywood director wanting to play in the world of video games; he has a passion for the series, and truly believes in the form, but after two failed projects – the first being Insane, which was cancelled in 2012 following the demise of its publisher THQ – he’s unsure if he’ll ever make a game.

    Considering this is the second time he was involved in the creation of a game, and the second time it failed to even complete, he might not be making any further attempts in this field.

    “Well, you know, I’ve tried twice and I don’t know if I’ll ever come back to the form. In one instance, the company went down, and in the second, the completely unexpected happened, which was Kojima and Konami separating. It’s kind of left me reeling.”

    Based on what he concluded the interview with, despite the setbacks, he wishes something can be done. To create a game, even if not in the name of Silent Hills, a brand new horror game, with the atmosphere these two had created.

    “Hideo and I have been in touch. And he knows he would be the only guy I would follow to the ends of the earth on anything. I think if anything can be rescued, I will be more than happy.” 

  • Kojima Leaves Konami Because of "Power Struggles"

    There has been news regarding the situation between Kojima and Konami. But Hideo Kojima has said that metal Gear Solid V: The Phantom Pain will be the last official entry to the series. He has said this many a times but this time maybe he really means it.

    There seems to be quite a drama between Kojima Productions and the owning Publisher, Konami. According to inside source that told GameSpot, that senior staff at the developer has been restricted access to corporate internet, emails and even phones.

    Even some "key developers at the studio," including Kojima himself, will have limited opportunities to help promote the game. This "Power struggles" are resulting in drastic changes and the source claims that once MGSV is done, the management will be gone:

    "After we finish MGSV, Mr. Kojima and upper management will leave Konami. They said their contract ends in December."

  • MGS V: Phantom Pain - 30 Minutes of Gameplay


    Even though Hideo Kojima might be depressed every time he looks at Grand Theft Auto V, people are pretty darn impressed with what he has created here.

    This is the first in-depth look at Metal Gear Solid V: Phantom Pain, and it looks great. The 30 minute gameplay footage shows off a lot of the traits of the game. We get a glimpse at the story, at the dynamic weather system, different gameplay mechanics, and the smooth transition between gameplay and cinematic.

    The entire footage has been recorder through the PS4 and is said to be running at 1080p at 60fps. This has for sure amped up the excitement for the game and I just can’t wait to get my hands on it. You can check out the gameplay here!

  • Kojima Requests Gamers to Buy MGSV: Ground Zeroes for the PS4?


    Who isn’t excited about the return of Big Boss? He will be gracing our systems, Xbox 360, PS3, PS4 and Xbox One, this March With the release of. So a good question is which console should we be playing it on?

    A few days ago Hideo Kojima tweeted the answer to fans which people interpreted as him urging people to buy MGSV for the PS4. Seems the message was incorrectly translated. Well it seems that his message might have been incorrectly translated the first time. This is what he actually tweeted (translated from Japanese).

    At the end of next month PS4, the long awaited next generation console will be released in Japan. Ground Zeroes will also be released at the end of the month after that. Ground Zeroes will also be launch on current generation consoles, but I want you to play on PS4 if possible. I was talking in an interview overseas and they told me: “Next generation console? Here PS4 and ONE are already current generation”

    Considering the huge consumer base for the PS3 (82 million units sold) it is to be expected that the game would sell higher on the current gen console than the PS4 (3 million sold), despite the fact that the experience will be much better on the PS4. In light of this, Konami will also be implementing and upgrade program which would allow PS3 users to upgrade their copy of the game to the next-gen version once they realize the gaming experience is that much better due to the superior graphics output. 

  • New PS4 Game Announcements


    Finally with the launch of the PS4 in Japan so close I guess Sony wants to keep the building the hype. This is definitely the right way to do so. In an interview with Famitsu, President of Sony Computer Entertainment mentioned some exciting stuff for current and future PS4 users.

    This interview was translated by the good folks at Dualshockers and majorly covered on the addition of the Asian market to Sony Japan’s portfolio. However towards the end of the interview the president mentioned the following which probably was what he knew fans were waiting for:

    “We plan to release new games at a regular pace. Metal Gear Solid V: Ground Zeroes will launch in March, produced by Hideo Kojima. After that, even if I can’t disclose them now, we have various games incoming. We’re currently considering how to announce them, so stay tuned.”

    So in my opinion we will get more information of the new games as we get closer to the Japanese PS4 launch date and beyond. Let’s see what Sony has in store for Japan and the rest of the world. Maybe some new JRPGs? 



    I bet you have already seen Kojima’s new addition to the Metal Gear Solid franchise, Quiet. If you have not a quick Google search can remedy it. From the first few images you see I bet you can understand by what I mean new sexy addition.

    Kojima had always had one or more sexy ladies in his games but this time around it seemed the negative press towards Quiet’s appearance in Metal Solid V: The Phantom Pain was more than that seen for previous characters. And as if the argument and controversy around Quiet was not mad enough, Kojima had to say some things on Twitter as if to enrage those who were offended further more.

    He had said that he wanted Quiet to look more “erotic”. He later rectified saying that “sexy” would be a better phrase but the internet was already ablaze by then. His justification for the appearance was what got people even more riled up. At one point he said Quiet was made to look sexy to encourage more cosplayers and promote action figure sales!

    Now he has come out on Twitter again to further clarify the situation.

    "I know there's people concerning about 'Quiet' but don't worry. I created her character as an antithesis to the women characters [who] appeared in the past fighting game who are excessively exposed. 'Quiet' who doesn't have a word will be teased in the story as well. But once you recognize the secret reason for her exposure, you will feel ashamed of your words & deeds.

    Theme of 'MGSV' is 'GENE''MEME''SCENE''PEACE''RACE'. Story touches the misunderstanding, prejudice, hatred, conflict caused by the difference of language, race, custom, culture, and preference. The response of 'Quiet' disclosure few days ago incited by the net is exactly what 'MGSV' itself is."

    Truth be told, when he says it like that there shouldn’t be that many people who can still hate on it. I personally had no issue with the character design, and know for a fact that Hideo Kojima is a brilliant creator. Just want to wait and see what his vision for this game really is. He could just be trolling with this character to get greater exposure to his game through controversy!

  • Hideo Kojima - Xbox One and PS4 Similar in Power


    A lot of head on head competition is to be expected between the console giants Xbox One and PlayStation 4. Both consoles are pretty much made of similar components and with similar architecture.

    There are obviously some differences between the machines but the exact details are hard to speculate on since Microsoft still has not revealed the official specifications of the Xbox One yet. One bit of known difference however is that the Xbox One will be fashioning 8GB of GDDR3 RAM while PS4 will be boasting 8GB of DDR5 RAM.

    Current belief is that the PS4 is generally more powerful than the Xbox One. I guess this was influenced by a recent report that Playstation 4 boasts about 50% more raw power than Xbox One. Also recently Playstation 4’s lead architect Mark Cermy detailed exactly how Sony incorporated the additional power into the PS4’s architecture.

    In an interesting turn of event however, in a recent interview with 4Gamer legendary game developer Mr. Hideo Kojima mentioned quite the contrary with regard to the power difference between the PS4 and Xbox One. According to Hideo Kojima,

    “The difference is small, and I don’t really need to worry about it.”

    Considering all his games till now has been exclusive to Playstation, such a statement would definitely help raise bar for Xbox One, at least stop others from considering it inferior. Although due to a conflict of interest I would advise you all to take the info with a grain of salt.

    As you all know Metal Gear Solid V: The Phantom Pain has been set for release on both the PS4 and Xbox One. Considering that he has a lot invested on the success of his game, it is not surprising that he would like to jeopardize the success of his game on either console, especially Xbox One, by playing favorites.

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