MGS V

  • Konami Issues an Apology and Explains their Statement ‘Mobile First’ Future

    Konami has made a lot of decisions recently which left the gaming world wondering about their future and of those games that they publish, Metal Gear Solid and Silent Hill being the more pressing ones.

    Recently the issued a statement saying that they will target mobile gaming more which put many people questioning exactly what they were planning. With the split between Konami and Kojima, also cancellation of Silent Hills, Konami’s future didn’t seem to certain.

    However it seems that the situation might have been a bit misleading. In a statement to IGN, a Konami representative said,

    “We are aware that the conjecture surrounding our recent changes has prompted a great deal of anxiety, for which we apologise. The Metal Gear and Silent Hill series, both beloved by countless fans around the globe, are also extremely important to Konami.”

    “We have nurtured them with care over many years since their inception, and will continue to produce products for both franchises, but we are not currently at a stage where we can announce the path these future titles will take.”

    As for what they plan in the near future, Konami President and Representative Director Hideki Hayakawa said to Nikkei,

    “Konami’s idea of Mobile First is not at all to focus purely on mobile games.”

    “Our aim is to continue to build up a comprehensive portfolio of console, arcade, and card game titles for each IP while also making the best possible use of the mobile devices that accompany our customers in their daily life, thus expanding the limits of entertainment and appealing to more and more customers,” Hayakawa said.

     “Japan is our primary market for mobile content, [as] the Japanese market is populated with consumers who are extremely particular and discerning, and it is this environment that has helped us polish game design quality to such a high level.”

    Explaining the situation regarding MGS V and Hideo Kojima, Hayakawa said,

    “Until now, in addition to game development duties, our creators were handling a wide range of responsibilities including managerial roles; we have changed our approach to instead have managerial staff thoroughly focus on strategy and how their individual skills can be best applied, with that strategy then being executed together with the creative staff.”

    Guess this is what it meant when rumors suggested Hideo Kojima was “fired”. Guess the extent of his role in Konami was reduced due to their new “unification” plan. Wonder what it means for Hideo Kojima going in the future, as well as the MGS series.

  • MGS V Voice Actress Claims Konami Did Not Fire Kojima

    It was shocking indeed hearing that Hideo Kojima, along with a number of high officials, would be leaving Konami right after the release of the upcoming highly anticipated MGS V: Phantom Pain.

    There was much speculation behind the cause of this including the possibility that Kojima had been fired by Konami. This was initially reveled MGS voice actress Donna Burke, who came out in twitter claiming that Kojima had been fired.  But now it seems she has taken back her claims by posting the following on Facebook:

    "Konami is correct in that Kojima has not actually been fired. As I stated previously he and his team are still working hard on getting the game out. My sincere apologies to Konami, Hideo Kojima and the fans for giving the wrong impression," she said.

    "I was trying to add my voice to Otsuka-san pleading with the fans to not abandon MGSV because of the stuff happening at Konami and to throw my support behind Kojima and everyone who has worked over the last five years and is working to make this game the greatest ever.

    Kojima himself confirmed in a statement that he was still '100 per cent involved' in the completion of The Phantom Pain, and was 'determined to make it the greatest game I've directed to date'. So my apologies for upsetting you all."

  • MGS 5: Ground Zeroes First-Person Mode

    First person mode has its own charm. Rockstar decided to give GTA 5 a makeover by adding a first-person mode which was a huge hit. It added a whole new way to experience the game.

    Seems a modder had the same idea with MGS 5: Ground Zeroes.  This skillful modder going by the name of Pao, played around the PC version of MGS 5 and successfully released a first-person mod for the game without any official tools.

    Although there are slight glitches in the mod (objects disappearing up close), they are being worked on regularly. As one YouTuber (BenBlatcher) commented:

    "Not being able to see what's round corners makes things much more tense, and you've gotta be really careful and try and get a good view on things beforehand. You've got to rely on your senses a lot more, and it's obvious I wasn't [For example not hearing a truck coming at one point.]"

    If you want the mod yourself go over to the Nexus Mods and check it out!

  • MGSV Phantom Pain - Kojima Worries It Will Be Too Huge to Finish

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    So MGS V Ground Zeroes has received a lot of praise for its story and overall gameplay but, has received equal criticism for being too short. According to reviewers the main mission (ignoring side quests and all) takes about 2 hours to complete. This ticked off a lot of people for which reason the price of the game was dropped by $10, to $30.

    So now it seems that MGS V Ground Zeroes was just short because it was the prelude, but the main game MGS V Phantom Pain is going to be huge. So much so that Kojima now fears gamers might not be able to finish it.

    According to Hideo Kojima, the game is “more than 200x bigger than Ground Zeroes”, and although the number of missions have not been confirmed, there seems to be a lot of them. This is what he said,

    "It’s not about clearing the story, it’s not about clearing the mission. It's about discovering new elements, new routes, new ways to play."

    This raises more questions. Is the game really going to be as big as Skyrim? 200x bigger than MGS Ground Zeroes, so will it have a 400+ hours of storyline at least? Hope we get some answers.

  • New PS4 Game Announcements

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    Finally with the launch of the PS4 in Japan so close I guess Sony wants to keep the building the hype. This is definitely the right way to do so. In an interview with Famitsu, President of Sony Computer Entertainment mentioned some exciting stuff for current and future PS4 users.

    This interview was translated by the good folks at Dualshockers and majorly covered on the addition of the Asian market to Sony Japan’s portfolio. However towards the end of the interview the president mentioned the following which probably was what he knew fans were waiting for:

    “We plan to release new games at a regular pace. Metal Gear Solid V: Ground Zeroes will launch in March, produced by Hideo Kojima. After that, even if I can’t disclose them now, we have various games incoming. We’re currently considering how to announce them, so stay tuned.”

    So in my opinion we will get more information of the new games as we get closer to the Japanese PS4 launch date and beyond. Let’s see what Sony has in store for Japan and the rest of the world. Maybe some new JRPGs? 

  • KOJIMA’S REASON BEHIND QUIET’S LOOK IN METAL GEAR SOLID V

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    I bet you have already seen Kojima’s new addition to the Metal Gear Solid franchise, Quiet. If you have not a quick Google search can remedy it. From the first few images you see I bet you can understand by what I mean new sexy addition.

    Kojima had always had one or more sexy ladies in his games but this time around it seemed the negative press towards Quiet’s appearance in Metal Solid V: The Phantom Pain was more than that seen for previous characters. And as if the argument and controversy around Quiet was not mad enough, Kojima had to say some things on Twitter as if to enrage those who were offended further more.

    He had said that he wanted Quiet to look more “erotic”. He later rectified saying that “sexy” would be a better phrase but the internet was already ablaze by then. His justification for the appearance was what got people even more riled up. At one point he said Quiet was made to look sexy to encourage more cosplayers and promote action figure sales!

    Now he has come out on Twitter again to further clarify the situation.

    "I know there's people concerning about 'Quiet' but don't worry. I created her character as an antithesis to the women characters [who] appeared in the past fighting game who are excessively exposed. 'Quiet' who doesn't have a word will be teased in the story as well. But once you recognize the secret reason for her exposure, you will feel ashamed of your words & deeds.

    Theme of 'MGSV' is 'GENE''MEME''SCENE''PEACE''RACE'. Story touches the misunderstanding, prejudice, hatred, conflict caused by the difference of language, race, custom, culture, and preference. The response of 'Quiet' disclosure few days ago incited by the net is exactly what 'MGSV' itself is."

    Truth be told, when he says it like that there shouldn’t be that many people who can still hate on it. I personally had no issue with the character design, and know for a fact that Hideo Kojima is a brilliant creator. Just want to wait and see what his vision for this game really is. He could just be trolling with this character to get greater exposure to his game through controversy!

  • Old Rivalries: Konami to Launch Pro Evolution Soccer 2014 on the same day as FIFA 2014

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    Konami’s Pro Evolution Soccer and EA’s FIFA continues to be the two definitive video games on the sports genre, ever since the olden days of the PS One. It seems that this old rivalry will be rekindled on September 24, the day that these two games will be launched in Americas. Konami has confirmed that PES 2014 will launch in North, South and Central America, although there are no words yet on the availability of the game in Europe. EA will launch FIFA 2014 in the European region on 27th of September.

    PES 2014 itself will feature six key gameplay improvements over its prequel, including TrueBall Tech, Motion Animation Stability System, Heart, PES ID, Team Play and Core. The most exciting news about the new entry into the franchise, however, is that fact that it will be using the Fox engine, the same engine that is also behind the upcoming next-generation open-world game Metal Gear Solid V: The Phantom Pain for the Xbox One.

    So which game are you most excited about, gamers?

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