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  • Ratchet & Clank for PS4: Delayed Till 2016

    Recently announced at PlayStation Blog, Ratchet & Clank reboot for the PlayStation 4 has been delayed till 2016.

    Ryan Scheinder, Insomniac Games chief brand officer, said:

    "While you might have to wait a bit longer than expected, rest assured we're using the time wisely to further polish the game to a spit-shine level, with dazzling shader response, awe-inspiring effects, velvety smooth animations, and spectacular new gameplay segments. Really, we can’t wait to show it to you."

    It seems also the animated movie has also been delayed until 2016. The current release date is set to 29 April 2016. The new version of Ratchet & Clank will be boasting new levels, updated locations and new weapons.

     

  • Is Resident Evil 7 Being Released This Fall?

    According to a new report by SuperDataResearch (via Twinfinite), Resident Evil 7 might be just around the corner. In the final paragraph of the report, the article talks about what to expect in 2015:

    "We anticipate this month’s downturn to level off during the coming few months, following a regular seasonal pattern but expect to see an upswing as the next editions of several major franchises like Halo and Resident Evil come out in the 2015 fall season."

    As vague as it is the report could be flat-out wrong, but alongside a giant like you'd hope the researchers in question had the correct information.

    Which if not would be a pretty stupid error to make, or they could be referring to some sort of spin-off.

  • FFXV Development on the Fast Track

    Square Enix told players back in September that Final Fantasy XV was about 55% complete. Now they sat that the game is only 60% complete and that they were still debating with the idea of adding airships. All of this has made it sound like that the game is still a long way from its projected late-2015 launch date. However recently Hajime Tabata said "the end is in sight", now that the demo is done, Tabata states that  a mere 5 percent more doesn't seem like much, "but it's actually a lot more complicated than that."

    This is because in his words the team is to move "much faster", since the demo has been developed. He adds that 60% estimate is conservative. Though, it looks like it took quite some time to build the games demo, which is why the prioritized the demo more than the full game.

    Tabata stated "Because of the way development works, now we've seen a solid milestone, and using that it means the end is in sight in some ways. In development there may be times where we move on with massive leaps and bounds, so the overall number shoots up by 10 percent at a time. I think we're looking at a much faster development in the near future."

  • FFXV Director Says They Wanted A "Boys Will Be Boys" Attitude

    For some reason people are taking a lot of interest in the fact that there are no girls in Final Fantasy XV. I guess people want to figure out whether this is a sexist move on Square Enix’s part.

    In an interview with Gamespot, FFXV director Hajime Tahata explained that they wanted to represent the "boys will be boys" attitude and it's "the story we wanted to tell",

    "Speaking honestly, an all-male party feels almost more approachable for players. Even the presence of one female in the group will change their behavior, so that they'll act differently. So to give the most natural feeling, to make them feel sincere and honest, having them all the same gender made sense in that way."

    As for how far they are in the developmental phase, they said they were approximately 80 percent complete done. A few weeks back in February he said it was only 60 percent finished, but he clarified that it was an estimate related to the demo. Tabata continued,

    "To clarify on that 60 percent figure, it's the playable demo that represents the 60 percent, which is what [I] was referring to in February. The main challenge right now is taking all the lessons we learned from making the demo and turning them into something positive to bring to the full game."

  • Deus EX: Mankind Divided Announced

    So Square Enix has now official revealed Deus Ex: Mankind Divided for PlayStation 4, Xbox One, and PC.

    The story will take place in 2020, exactly 2 years after the Aug Incident that occurred in Panchea in Deus Ex: Human Revolution. After millions died, a massive divide has occurred between people with augments and those without.

    David Anfossi, Head of Studio, Eidos-Montréal said, “For 15 years, Deus Ex has been a point of conversation across the games industry and beyond, whether the topic is the franchise’s unique gameplay or topical narrative focused on advanced biotechnology and human augmentation. What began with Deus Ex: Human Revolution goes to a whole new level in Deus Ex: Mankind Divided, diving even deeper into this discussion and, in turn, offering fans an all-encompassing experience, one which will challenge their skills as players and emphasize decision-making based on real world topics.”

    Adam Jensen will return in the midst of this social and political chaos with new and improved augmentations. According to the press conference, this time around there will be greater player choice which would affect the outcome of the game.

  • Ready At Dawn: "We Blame Ourselves" for The Order’s Debacle

    Developer Ready at Dawn has been testy with a lot of irate gamers in earlier weeks, the founder and CTO Andrea Pessino of the studio told Game’s princess and Italian source that it was the teams fault. She stated:

     "I just have to blame ourselves. In some way, it’s obvious that we’re not communicating our intentions…It may be a lack of our ability to communicate our vision. It seems like everyone is trying to find, not a problem but rather dishonesty, it seems like we’re trying to hide something. I thought we had been very clear since the very beginning, about what we were trying to do."

    She went on to say that their game is "rather unique and specific" and that it was not just about the frame rates and "a couple polygons here and there." Hoping that the studio will do a better job in presenting their future projects, so that will have a "little faith that what we're saying is true." This was a very diplomatic way of approaching things, The Order: 1886 is a game that currently it seems that every one is loving to hate. There may be some truth to what Pessino said.

  • Troy Baker Says Skyrim Is a "Playpen" When Compared To MGSV

    Metal Gear Solid V: Phantom Pain will be the most open Metal Gear Solid game till date. In a recent interview on Kinda Funny Games, Troy Baker (voice actor for Ocelot in MGSV) revealed what seems to be the expected scale of the game.

    He opened up with the fact that he was interested in seeing how old school fans of the franchise would react to the game. Mainly even though the game fits well with the franchise it is still quite different from its predecessors. As for the scale of the game he said,

    "It may be the biggest game I’ve ever seen. Just in terms of everything that you can do. Skyrim looks like an afternoon playpen next to it. It’s massive. It’s absolutely massive in what you can do."

    He also addressed the issue with Kiefer Sutherland, who is now going to be voice acting for Snake. Baker said that although he himself along countless fans wanted David Hayter back as Snake, Sutherland actually handled the situation admirably:

    "...if you watched his feature at The Game Awards, I wanted to stand up and applaud the guy. Because the way he came out, the heart that he came out with, it’s just very contrite and gracious to all the fans.

    There was like this understanding underneath: 'Look, I get it. You don’t want me to be snake. That’s fine. Neither did I, but let me tell you what made me fall in love with it, and how I told my other friends about how important this story means to the world and to entertainment period.'"

    Well big changes indeed. Guess we have to wait till the game finally comes out to see the actual scale of the game and how Sutherland performs in this iconic role.

  • Evolve’s DLC Plans Defended by Turtle Rock Studios

    DLC is definitely a sensitive topic. One of the anticipated games of the year so far, EVOLVE, has already stated its lengthy DLC plans which basically did not go to well with the gamers. I guess the main reason for the outcry was the price of the DLCs.

    In order to curb the onslaught, Turtle Rock co-founder Phil Robb came on the Evolve’s forum to explain the situation. He wanted to clarify that the DLCs planned were justified and that they did not cut any content from the game to create the DLCs.

    Robb worte, "When Evolve hits the shelves, none of the DLC will be done. Behemoth won't be done. None of the planned DLC hunters or monsters will be done. The only exception to this might be some skins that were working on now while we wait for all the final stages of packaging, manufacturing etc. to finish."

    He went on to add that the new Monsters and Hunters planned will require more money and time to create, and that it would be obvious to players once they get their hands on it. He also added that they just simply did not have the time and resources to include the planned DLC content into the base game itself:

    "As we got closer to finishing Evolve we ended up with designs for a bunch of monster and hunters that we just didn't have the time and money to make. Instead of throw them all out, why not put together a budget to make them as DLC? Means more content for the people who love the game and want more. It also means all those ideas get to see the light of day. Oh yeah, and it means more work for TRS and we can keep paying our bills and making cool stuff!"

    Well I can’t fight with that logic. All I can say is vote with your wallets. No one is forcing you to buy the DLCs or even the game itself. If you feel like the game is worth it and so is the DLCs, then support the developers so they can continue to make content you enjoy!

  • Borderlands Being Made Only for Xbox One and PS4

    The latest addition to the borderlands series: Borderlands the presequel was a last gen exclusive.

    The fact that it was a darn good game, only made the fans of the franchise pine for a true next-gen iteration. President of Gearbox Software Randy Pitchford dubbed “the big one,” is being developed "specifically for next-gen consoles."

    The president of Take-Two Karl Slatoff confirmed it during the company’s recent financial report. This means that the new borderlands title is headed for currently gens and will most likely not have a last gen release.

    During the first year of the new consoles, lots of titles, many of these games were held back by older hardware. Therefore, when a team focuses solely on the new systems, fans are rightfully going to be pleased.

  • Planetside 2 Beta Coming To PS4 Before End of 2014

    259290-planetside_2-HDFor the people waiting eagerly waiting for Planetside 2 on PlayStation 4, we’ve got good news.

    Matt Higby told Eurogamer, that the beta will be ready before the end of this year.

    For those who are also concerned about the PS4 version. Higby said that they were not just "blowing smoke" and they're doing their best so as to deliver a true, full-on console experience. That is "not just like a port."

    Higby said, "Our goal is at the end of the day to have our launch on the PS4 feel like a great PS4 native console game. Not just a PC port."

    They wanted the game to run at 60fps in 1080p. Higby says if they did go with 30 "it'll be because we want to maintain a completely solid 30fps. But that's the optimization we're working on right now."

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