Controller Creator

  • Ratchet & Clank for PS4: Delayed Till 2016

    Recently announced at PlayStation Blog, Ratchet & Clank reboot for the PlayStation 4 has been delayed till 2016.

    Ryan Scheinder, Insomniac Games chief brand officer, said:

    "While you might have to wait a bit longer than expected, rest assured we're using the time wisely to further polish the game to a spit-shine level, with dazzling shader response, awe-inspiring effects, velvety smooth animations, and spectacular new gameplay segments. Really, we can’t wait to show it to you."

    It seems also the animated movie has also been delayed until 2016. The current release date is set to 29 April 2016. The new version of Ratchet & Clank will be boasting new levels, updated locations and new weapons.

     

  • Silent Hill: Guillermo del Toro’s Regrets

    The more I hear about how much Guillermo del Toro is devastated by the cancellation of Silent Hills, the worse I feel about the entire event.

    Only last month Konami cancelled the potential masterpiece being worked on by Hideo Kojima and Guillermo del Toro. The main reason being the unanticipated and confusing separation of Konami and Kojima.

    Del Toro opened up about his feeling regarding the game’s cancellation, "The collaboration between Kojima and myself, the meetings, and the friendship that was developing was beautiful. We had an agreement on where to go. We had an agreement on how we were going to push the new platforms. We were having a blast.”

    Del Toro said to IGN, “What we wanted to do with the game – and we were very much in agreement on this – was to take the technology and make it as cutting-edge as we could in creating terror in the house. The idea was very, very atmosphere-drenched.

    But what made Silent Hill so great was that you had the atmosphere but then you a pay-off with a very active, very intense series of moments. We wanted to do some stuff that I’m pretty sure – just in case it ever comes back, which honestly I would love for somebody to change their mind and we can do it – but in case it comes back there was some stuff that was very new, and I wouldn’t want to spoil it.

    Norman [Reedus, the Walking Dead actor who was attached to play the lead role] was super happy, Hideo was super happy, and so was I. I know there’s a petition going on the internet and it’s gathering signatures. I would add my signature to it, and hope that someone pays attention.”

    The cancellation was a big surprise to his especially because it was a great hit. Del Toro continued,

    “P.T. was downloaded enormously, which shows that people have a passion [for the series]. [Silent Hill] hit me at the right time when I played the first one and the second. It’s a truly great mythology and too great a storytelling arena to let die. It’s too good.”

    From speaking to him, it's clear Del Toro isn’t a Hollywood director wanting to play in the world of video games; he has a passion for the series, and truly believes in the form, but after two failed projects – the first being Insane, which was cancelled in 2012 following the demise of its publisher THQ – he’s unsure if he’ll ever make a game.

    Considering this is the second time he was involved in the creation of a game, and the second time it failed to even complete, he might not be making any further attempts in this field.

    “Well, you know, I’ve tried twice and I don’t know if I’ll ever come back to the form. In one instance, the company went down, and in the second, the completely unexpected happened, which was Kojima and Konami separating. It’s kind of left me reeling.”

    Based on what he concluded the interview with, despite the setbacks, he wishes something can be done. To create a game, even if not in the name of Silent Hills, a brand new horror game, with the atmosphere these two had created.

    “Hideo and I have been in touch. And he knows he would be the only guy I would follow to the ends of the earth on anything. I think if anything can be rescued, I will be more than happy.” 

  • Assassin's Creed Syndicate Details

    This year’s Assassin’s Creed has been revealed and is called Assassin’s Creed Syndicate (not previously rumored Assassin’s Creed Victory).

    This is the first game in the franchise to be set in a post-industrial era. The setting is London, in the year 1868. The new assassin is named Jacob Frye, and he will be armed with brass knuckles, throwing knives, the assassin gauntlet which comes with a new rope dart, the classic hidden blade, and also hallucinogenic darts.

    So he is packing in short. This time around instead of one we will be getting two protagonists to play as. The story will mainly revolve around Jacob Fry, but about 30% of it we will be playing as his sister, Evie Frye. This came along with the confirmation that there will be no sort of multiplayer or co-op mode in the game.

    There have been changes made to several features of gameplay. Ubisoft has actually changed up the combat system in the game, making it more fast-paced. I guess they took inspiration from the Arkham series.

    They have also reworked the platforming and stealth mechanics. Again, making them more intuitive. They put emphasis on utilizing the environment, in some cases using it to take down enemies. One big change was the addition of vehicles. For the first you can have vehicle chases in Assassin’s Creed, and using stage coaches no less.

    Other information includes the fact that the map of London is now going to be 30% bigger than that of Paris in AC Unity. Ubisoft also admitted that AC as a series will make its return towards more focus on the modern day storylines with future installments.

    Lastly, this marks the first official current gen only AC game till now. Ubisoft confirmed they will no longer be making AC games for the PS3 and Xbox One. AC Syndicate is set to launch 23rd October 2015 for the PS4 and Xbox One. As will all iterations of the AC, there will be several editions of the game, 4 to be exact.

  • Witcher 3 On Xbox: Dynamic Scaling Used to Boost Resolution One

    Well if you are one of those lucky few who own both the PS4 and Xbox One, and haven’t yet grabbed your copy of the Witcher 3; this bit of information might interest you.

    It has been confirmed that the CD Projekt, developers of Witcher, have used something called dynamic scaling to boost the native resolution of 900p on the Xbox One to 1080p (depending on what is happening in the game).

    Richard Leadbetter from Digital Foundry explained how it works:

    "Dynamic resolution scaling is a really interesting feature - pixel count adjusts according to GPU load, the idea being to ensure the highest possible resolution while maintaining a consistent frame-rate. The idea isn't new at all, and we've seen a whole host of different implementations over the years.

    Most recently, we've seen Wolfenstein: The New Order adjust resolution on the horizontal axis progressively, reducing as GPU load increases - the difference in image quality mostly disappearing in between the fast action and post-process effects.

    Meanwhile, Call of Duty: Advanced Warfare on Xbox One simply shifts between 1360x1080 and full 1080p according to the scene. Done well, it's a good effect, but there are occasions when it fails to convince - for example, Rage on PS3 could strobe between very different resolutions - even when standing still - producing a distracting effect."

    CD Projekt released a 5 minute video of Witcher 3 playing on the Xbox One with the following statement:

    "The video you're now watching is grabbed directly from an Xbox One console. We've been working to give gamers an even better experience on Xbox One and, on day 1, we'll bring you dynamic scaling from 900p to 1080p. We're not much more than a week before launch, but we're still fighting for every line of code - we want gamers to get the best possible experience we can deliver."

    As for the PlayStation side of things, the Witcher 3 is locked at 1080p resolution on the PS4 as announced. Leadbetter added the following which I guess all of us would be interested to in "I'm looking forward to seeing what CD Projekt Red has come up with, and how well the dynamic solution compares to the locked 1080p we get on the PS4 version of the game," 

  • Doom Revealed at E3, Gameplay Teaser Trailer

    There were trailers and now there are teasers to said trailers. I think Bethesda has broken the record for the shortest teaser trailer for the upcoming reboot of Doom. Before they officially reveal the game at E3 (June 14, 2015), or at least the full trailer, this is our first look at the game.

    The teaser is just 11 seconds long and only gives us a glimpse of the sort of beasts we may encounter in the game. Sort of giving us an idea of what to expect from the game. Interestingly, there is a beta that is on the works. The official release date of the beta will probably come along with the reveal of the game.

    The news that Bethesda would hold its very first E3 press conference was announced a few months ago. The fact that this was happening meant that they had something big to show. Based on the rumors that have been floating for years now, we can all assume that it is going to be Fallout 4.

    For now enjoy the Doom teaser trailer:

    Doom Teaser Trailer - https://youtu.be/f3UpX1CMEMQ

  • Turn-based tactical RPG, Lost Dimension will be arriving in August

    [lost dimensions]

    NIS America has confirmed that the upcoming turn based tactical RPG, Lost Dimension will be arriving in August, later this year. The game has been confirmed for the PlayStation 3 and the PS Vita, although there is no support for the PlayStation 4 as of yet.

    The full release date is set for the 28th of August and it will be available on PS Vita and PlayStation 3 as both a physical and digital release.

    In Lost Dimension, players will follow the protagonist as they attempt to bring down an enemy threat known as The End. The game is set with a futuristic theme and The End are threatening the entire plenty. A collection of countries gather in Lost Dimension to form S.E.A.L.E.D, a team of eleven psychics with superhuman powers.

    Each member of S.E.A.L.E.D has their own talents and skillsets to use in combat. Players will need to learn their strengths and weaknesses to stand a chance at subduing The End and their mission to bring havoc to the world. As you play through Lost Dimension, it won’t just be the experience and skillsets that evolve - the friendships between S.E.A.L.E.D members will grow and you’ll learn more about the backstory of the Lost Dimension universe.

    Eventually you’ll have to pick out members of S.E.A.L.E.D that aren’t so trustworthy and as you do this your bonds with the members you can trust will continue to grow.

  • Gears of War: Ultimate Edition Spotted Online

    gears of war ultimate editionThere have been so many rumors recently about a new Gears of War compilation game, but there hasn’t been any concrete evidence. Recently, a Brazilian rating body, Classificação Indicativa, has listed a game called Gears of War: Ultimate Edition. The release date for the game is set for 2015.

    A rating body is a company like PEGI or ESRB that rates the age rating of a game, so unlike a retailer listing, which could easily have been placed by mistake, it’s very likely that the listing on the rating body was not false. The listing for Gears of War: Ultimate Edition on Classificação Indicativa suggests that a game of that exact name has been sent off for an age rating.

    Interestingly, the same rating body has listed another game called Dishonored Definitive Edition, despite there being very little details about such a game ever being released.

    Chances are, even if the details on the Brazilian rating body are wrong, there’s no doubt that some kind of Gears of War experience is coming to the Xbox One, and it’s coming soon. We’ve heard so much about it recently that it would just seem downright bizarre to not have a Gears of War re-master now.

    Everything so far is just rumors and whisperings though, so until we hear something official we shouldn’t get our hopes up. Hopefully we’ll hear something more official at an upcoming gaming expo later this year, such as E3.

  • Bungies Plans For More Competitive Experience in House of Wolves

    destiny house of wolves pvp

    It looks like a new update will be released alongside the House of Wolves expansion for Destiny to make the competitive PVP side of the game more fulfilling.

    In the latest Destiny weekly update, David Dague posted information about the upcoming changes. “Shortly before the hunt for the House of Wolves begins on May 19th, all players will download Update 1.2.0 for Destiny.”

    "It will be another evolution for the experience you know.”

    In update 1.2.0, some of the most exciting changes will be applied to the Crucible. For example, players will now have the chance to be awarded with Legendary items at the end of a Crucible match. The amount of reputation and marks earned within a Crucible match will also be doubled.

    The Iron Banner will undergo some changes - Some exploits will be fixed and a new currency called Etheric Light can be purchased from the Iron Banner vendor. Players will be able to use Etheric Light to upgrade the damage of legendary and exotic weapons. Players will be upgrade right up to the 365 damage cap.

    The three maps that were released in the Dark Below expansion pack will also be put up for all players in update 1.2.0. These maps are Skyshock, The Cauldron and Pantheon.

    You may have already heard about the new Trials of Osiris feature that will be added to the House of Wolves expansion as well. Trials of Osiris will be a new three versus three elimination game mode that will allow strong performing teams to unlock better gear.

  • Devil May Cry 4: Special Edition Revealed

    After the recent release of the remastered version of DmC: Devil may Cry, Capcom has revealed the details for Devil May Cry 4: Special Edition, which is set to release this summer for current gen consoles and PC.

    Revealed on publisher's blog, this updated version will have 1080p visuals and 60 frames per second, along with no fewer than five playable characters. That's right, in addition to Dante and Nero, fans will get a chance to play as Virgil, Trish, and Lady.

    On top of that, Legendary Dark Knight Mode, a wave-based horde mode which was only available in the original PC release of DMC4, will be included in this re-release as well. And if that weren't enough, Capcom is also throwing in a batch of new costumes and skins, which will be reflected in the in-game cut scenes. Capcom will also bring us "improvements to the game tempo and balancing."

  • Is Resident Evil 7 Being Released This Fall?

    According to a new report by SuperDataResearch (via Twinfinite), Resident Evil 7 might be just around the corner. In the final paragraph of the report, the article talks about what to expect in 2015:

    "We anticipate this month’s downturn to level off during the coming few months, following a regular seasonal pattern but expect to see an upswing as the next editions of several major franchises like Halo and Resident Evil come out in the 2015 fall season."

    As vague as it is the report could be flat-out wrong, but alongside a giant like you'd hope the researchers in question had the correct information.

    Which if not would be a pretty stupid error to make, or they could be referring to some sort of spin-off.

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