PC Game

  • H1Z1’s 'Pay to Win' Debacle

    H1Z1 has gone through a lot of controversies since launch; well since the launch of its early access version.

    Considering it is early in its development, some glitches such as the text-chat box disappearing, log in issues and frame rate issues are to be expected. The early access is there to catch bugs like these and fix them before launch.

    According to John Smedley’s post on the game’s Reddit page, it seems these random bugs are keeping developers constantly busy: We're going home now, everyone here is operating on two hours of sleep from last night and we have to send people home but we'll be right back in tomorrow morning and back at it.”

    But it isn’t the bugs that got gamers angry with SOE; it was the microtransactions they implemented that made the game seem like “pay to win”.  Greg Henninger of SOE said in this regard,

    “We have made the decision to allow paid-for airdrops into the game with things like guns and other things being randomly selected as part of the airdrop,”

    “We’re making them highly contested and building a whole set of rules around this, but you should be aware that our goal is to make this a way to keep things interesting on the servers but still be contested. If these offend your sensibilities just know that they are going to be there. We have gone out of our way to make sure the airdrops are contested in-game and that you can’t simply expect to easily walk about to the airdrop and grab it. Even if you paid for it.”

    The problem mainly arose because of what Smedly had commented months ago in regards to the microtransactions: We will be selling wearables. We felt like this will be a good, fair revenue generator. We will NOT be selling guns, ammo, food, water... i.e. That's kind of the whole game and it would suck in our opinion if we did that.

    H1Z1 is currently in Early Access on Steam, with the base game costing $20/£15.

    Worse was the fact that this free to play game was being sold for $20 for early access.

    John Smedley himself had gone back to Reddit to set things straight,

    "I'm going to weigh in here on this subject. We've been showing it clearly in all of the streams we have been doing. I made a point of personally doing it during last Friday's streams. We want them to be server events... so we make sure the whole server knows they're coming and I've personally been killed many times after I paid for them myself.

    So I fundamentally disagree with the argument. In terms of us not being honest about it - untrue to an extreme. Quoting an 8 month old Reddit post after numerous streams and interviews where we've been quite public AND putting it front and center in our 'What to expect document' which was right on the purchase page just makes this blatantly unfair IMO."

    He further clarified later a while ago on Reddit, "There will be crates with cosmetic only stuff in them. Anything that matters to your survival will be done as recipes so you have to go out and get the stuff for it rather than us handing it to you. We feel the same way you guys do about this stuff. It makes it interesting - I don't think I've ever seen a game do it this way. We're all used to buying something and getting it.. [sic] not getting the recipe for it."

    Finally I guess this would settle the issue once and for all, they offered refunds to unsatisfied customers. Also adding the final request to users to try before the judge it.

    "If you feel like the airdrops are an issue for you, you may immediately request a refund to [email protected] - this offer applies till Monday and it applies only to people that have purchased the game as of 10:30am Pacific today 1/16/2015 -

    "So if you think it's [Pay to win] don't buy it. Don't play it. But I have to say wait until you've personally tried them before making the call. We included airdrops in both the $20 and the $40 versions just so you could see for yourselves."

  • Watch_Dogs is Now Gold, Ready for May 27th Release

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    Watch_Dogs is an open world game that has been under development by Ubisoft for around 5 years now, so it’s understandable why Ubisoft may be excited to announced that the game has now finally gone gold, after previous delays earlier on in the year.

    Creative director Jonathan Morin commented on the milestone by saying “It’s exciting to be gold, but it’ll be more exciting when people are playing. For the fans it means that it’s true. It means there will be no such thing as another delay. But for us, it’s not done until they actually have it in their hands.”

    Luckily, it won’t be long before we finally can get our hands on Watch_Dogs - Ubisoft has set the global release for the open world hackbox game for May 27th, so we’re a little over a week away before it’s available.

    A lot of commotion has spread across the internet recently and early reviews and mediocre gameplay footage have turned some players away from Watch_Dogs, but despite the game only running at 30fps in 792p, I personally think the game will be well worth playing.

    The premise of Watch_Dogs is original enough to make the experience enjoyable, no matter what the graphical quality of the game is like. It’s unlikely anything will change now that Watch_Dogs has gone gold, so if you’re truly upset that your new next gen title won’t run at 60fps consistently then you may want to find another game.

  • The Witcher 3: Wild Hunt Delayed


    No doubt Witcher 3 is one of the most anticipated RPGs that will be coming out this year. I covered this just a few days ago where they revealed a myriad of new locations and wild life that we will get to experience in Witcher 3.

    But as many would have guessed, this highly ambitious RPG being developed by CD project Red, has been sadly delayed. Originally it was supposed to be released this fall but now it seems it will be pushed back to February 2015! That is a massive delay and no doubt fans everywhere are letting out a disheartened cry.

    To ease our pain the studio has come forward and addressed the fans in an official letter, in which they say that they could have released the game by fall but that would basically cause the quality to suffer. Seems they want an additional few months to really polish the game.

    "We recently reexamined what we had achieved thus far, and faced a choice about the game's final release date. The decision we made was difficult, thoroughly considered, and ultimately clear and obvious. We could have released the game towards the end of this year as we had initially planned. Yet we concluded that a few additional months will let us achieve the quality that will satisfy us, the quality gamers expect from us. Consequently, we have set the release of The Witcher 3: Wild Hunt for February 2015."

  • Watch Dogs Official Release Date + Ubisoft Denies Downgrading Game’s Visuals

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    Watch Dogs is easily one of the most anticipated games of this year, despite its delay. So many gamers were disappointed because of the delay but Ubisoft did it for the right reason. According to them the game was not ready yet. Considering the whole Battlefield 4 debacle, Ubisoft definitely made the right choice.

    Well at least we have some good news. A trailer was published on Eurogamer which revealed that Watch Dogs will be released on May 27th 2014. However in classic fashion the trailer was pulled down. But Ubisoft has come out and confirmed that May 27th is actually the official release date. So the game was delayed a total of 6 months from its original release date (November 2013).

    But it seems that a new issue now plagues Watch Dogs. There seems to a footage out that compares the gameplay vidoes shown when the game was revealed vs what is supposed to be “actual” gameplay video. What the video suggests is that the game is going to look worse than what was shown.

    Ubisoft has fortunately come forward and denied the allegations that they had to tone down the visuals of the game to finish it within the short period of time. Tess Vilyn, Ubisoft Benelux PR and events manager, addressed these allegations via a series of Twitter updates such as this:

    "Of course it is not downgraded at all. It's a true next-gen game for sure...for sure.."

    This controversy began this GIF was posted to NeoGAF forums, which shows a massively visually downgraded police chase segment from Watch Dogs. So much so that it actually seems impossible. Tess Vilyn stands by what he said about the game, and for our sake I hope what he says is all true:

    "Believe me the game is not downgraded. That would just be a bit ridiculous. I saw the game it looks incredible. It looks what a next gen should look like."

    Watch Dogs will release 27th May for the PS4, Xbox One, PS3, Xbox 360 and PC. Not much longer before this matter is settled once and for all.



    Hey there Dark Soul fans. You all would be happy to know that Dark Souls 2 has been officially set for release on the 11th of March in North America and on the 14th of March in Europe. The title is going to be available for both the PS3 and the Xbox 360. It seems the PC version will be released later but should follow soon, said the developers From Software.

    The game’s director Yui Tanimura had previously explained the reason for the delay in an interview with Eurogamer where he said, “

    "In terms of the PC version, how we make the PC version optimal in Dark Souls 2 we're still working on what options we allow players to have in order for players to customize the spec of the PC version."

    "Our goal is to release the PC version in the same window. For the PC version we're simply saying March - we're trying our best for PC and console. The reason we can't announce the specific date is we're working on more options on how to make the PC version optimal."

    Previously, the original Dark Souls also was released at a later date on the PC with the Prepare to Die edition. However that version ran with lower resolution textures but was quickly fixed by fans. Mr. Tanimura said that this problem should not be recurring this time with Dark Souls 2.

    "With the first Dark Souls, the development team started work on the console version before the PC version, and because of that there were less options for the development team to make the PC version more optimal in terms of resolution and so on," Tanimura said. "With Dark Souls 2, the team's working on console and PC at the same time, so there shouldn't be an issue with how optimal it will be on day one."

    If you were wondering whether it will be coming out for the PS4 and Xbox 360 you might be in luck as he mentioned the will to work with the next-gen consoles. "I think it has to be decided for next generation consoles like Xbox One and PS4. My personal opinion as creator is that I'm really interested in next generation and I'm willing to make games for PS4 and Xbox One."



    Techland’s horror game Dying Light has been getting some attention lately. I am not sure if you read last week’s cover of this game, if you haven’t I urge you to check it out, along with the lengthy gameplay video linked in the article.

    At any rate, recent news has revealed that there is going to be a player-vs-player mode in the game which has been aptly named “Be the Zombie” mode. In this mode the players will be able to play as the night hunter, which is basically the strongest enemy in the game.

    As the night hunter players will have super human strength, night-hunter specific attacks and the ability to grab opponents. Additionally the developers have made a skill tree for this night hunter and as the player gains experience, he/she will be able to unlock perks and skills of their choice.

    Unfortunately however, it seems that this mode will ONLY be accessible to players who pre-order the game. This news comes as a bit of a shock since they seem to have made some effort making it. Maybe it will be available as a DLC to others? Either way, if you seem interested in this, and wanted to play this game regardless, your best bet is to pre-order it. Why pay for it later right?

    The game is currently set for release on the PC, PS3, Xbox 360, Xbox One and PS4. The launch date has yet to be fixed but is going to be sometime in 2014.



    All right! DICE recently detailed the different classes that we will get to play this time around in Battlefield 4 multiplayer. The classes as before include – Assault, Recon, Engineer and Support. This was revealed in a blog post by Alan Kertz, the core gameplay designer for BF4, where he gave some pretty good details as to what each class will entail. First thing to know is that all of these classes will be available in American, Chinese and Russian variants.

    According to Kertz, even though they started creating the classes from their existing forms in Battlefield 3, by the time they were done, they ended up being quite different from what they were initially. He highlighted the Engineer class saying that,

    "This time around the Engineer has a lot more variation in anti-vehicle weapons. We’ve also revamped the way we do vehicle disables and guided weapon systems to give the Engineer a broader set of tactics at his disposal. This includes everything from high damage weapons that may be more challenging to use (like RPG-7V2) to fire-and-forget smart weapons with low damage (like the MBT LAW), and the fan favorite Wire Guided Engineer Missile (the FGM-172 SRAW) that you might recognize from Battlefield 2."

    As for the Support class, it is now going to have more offensive capabilities. In addition to the C4 and Claymores which will make their comeback from BF3, this class will also get additional stuff to allow greater diversity in combat i.e. an XM25 for indirect suppressive fire, a remote mortar for long range attacks, and the ability to use both carbines and DMRs. As before, Assault will still remain the primary run-and-gun class while simultaneously acting as medics. Along with med kits and defibrillators they will also receive First Aid Kit and a 40mm Flash Bang.

    And finally for Recon, Kertz mentions that it has "gotten a much needed boost to mobility, as well as the return of the Spec Ops play style from Battlefield 2. Pack a carbine, C4 (or Claymores), and Motion Sensors and you’re good to go behind enemy lines. Fans of more traditional sniping roles will enjoy our revamped sniping mechanics with rebalanced Sniper Rifles, the ability to zero your sights (set an aiming distance), and additional optics and accessories. Finally, the Recon players can still utilize the MAV, T-UGS, and Radio Beacon to help out their team."

    So there you have it guys. Battlefield 4 will be available on Xbox 360, Playstation 3, and PC come October 29th in the US. As the launch date gets closer more news is definitely going to appear, so make sure to keep an eye out for our updates.

  • Civilization Online to be a Character-Driven MMORPG, No Involvement From Sid Meier


    “Just. One. More. Turn...” is a phrase most commonly heard from the mouths of Civilization fans all around the world. With five games already released for the franchise, the series has been getting stronger both in terms of gameplay and in terms of graphics. Indeed. Civilization epitomizes the things that make turn-based strategy game fun, and each iteration has set the standard for others to follow. Given the franchises’ illustrious history, it’s hard to imagine Civilization being anything other than an addictive, complex and mind-bending strategy game. And yet, XL Games are doing exactly that; re-imagining the beloved strategy game into a massively multiplayer strategy game with heavy emphasis on role-playing elements.

    Revealed for the PC in an interview at Massively, Civilization Online will have you play as a single character belonging to one of four civilizations, and you will proceed through the Ancient, Classical, Medieval, Renaissance, Industrial and Modern eras. Victory in the game comes from conquering other civilizations or achieving space travel; a nod to the traditional turn-based strategy Civilization. Being a MMO game, players can also expect some PvP combat, which would focus on one-on-one battles, as well as grouping up with other players to sack cities.

    One of the most exciting feature of the game that is carried over from the turn-based strategy prequels is the building aspect of the game; in Civilization Online, players create the world. They will build structures and grow cities, contribute to wonders and decorate your home. As you progress through the game, players will level up, unlock skills, and craft items to sell to other players at auction houses.

    I am excited to see the Civilization franchise finally branching out into other genre, but it’s not necessarily a move to a greener pasture, at least so far. My chief concern has to do with the fact that the series’ founding father, Sid Meier, will not be involved in this game. Whether that will make or break the game remains to be seen, given the scarce information we have on the game so far. What do you think, readers?

  • FEAR Online, Free Multiplayer Shooter to Continue the Story of Alma Wade


    Most people will remember the times when they hunch over their keyboard and mouse, eyes darting left and right, expecting something, anything, to jump out of the corner of the screen as they uncover the secret of the little girl Alma Wade, all while slowing down time and dodging bullet ala the Matrix. F.E.A.R. was a huge success when it first came out, and it spawned sequels that were equally lauded by gamers.

    For fans of the FPS games, FEAR online will satiate their psychological horror needs. The game - being crafted by Korea’s Inplay Interactive - will continue the story of the wet-pants-inducing child Alma Wade, and will include several competitive team modes. Included in the modes is FEAR 3’s Soul King mode, which would have players, floating as spirits, posses enemy AI enemies and using the guns to kill other AI-possessed player for points.

    A separate co-op mode will also allow up to four players to band together to face the nightmarish events that runs parallel to the events of FEAR 2: Project Origin. Best of all, however, it seems that the game will be available for free. Joy!

    FEAR Online will be published through Aeria Games, an online games publisher who specializes in licensing established games for distribution. If you just can’t wait to try out the game, the publisher is ramping up a closed beta, and you can register yourself at their website.

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