PC

  • No Man’s Sky Will Get First-Party Treatment from Sony

    Although you can’t call a first party title technically but, Sony is going to be treating at such regardless.

    No Man’s Sky has made a huge name for itself because of the brilliant tech behind the game. It is simple, beautiful, and is promising an endless sandbox for players to dip in. This seemingly brilliant creation from Hello Games is a timed PlayStation 4 exclusive, and Sony plans on taking advantage of that window to the max.

    Talking with MCV, Sony UK Managing Director Fergal Gara said,

    "No Man's Sky has been treated as if it was from one of our internal studios. We have been working very closely with the developers and bringing it into our release program as if we had made it.

    We are not going to treat it any differently and we are going to put the full weight of PlayStation behind it. If it all comes together as well as expected, it will be treated like a first-party release; it is not a self-published small indie title on the platform."

    After the PS4, No Man’s Sky will make its way to the PC. There is no word however whether it will ever be launched on the Xbox One. As such we are fair to assume that this game should be considered a PlayStation Exclusive.

  • Ratchet & Clank for PS4: Delayed Till 2016

    Recently announced at PlayStation Blog, Ratchet & Clank reboot for the PlayStation 4 has been delayed till 2016.

    Ryan Scheinder, Insomniac Games chief brand officer, said:

    "While you might have to wait a bit longer than expected, rest assured we're using the time wisely to further polish the game to a spit-shine level, with dazzling shader response, awe-inspiring effects, velvety smooth animations, and spectacular new gameplay segments. Really, we can’t wait to show it to you."

    It seems also the animated movie has also been delayed until 2016. The current release date is set to 29 April 2016. The new version of Ratchet & Clank will be boasting new levels, updated locations and new weapons.

     

  • Silent Hill: Guillermo del Toro’s Regrets

    The more I hear about how much Guillermo del Toro is devastated by the cancellation of Silent Hills, the worse I feel about the entire event.

    Only last month Konami cancelled the potential masterpiece being worked on by Hideo Kojima and Guillermo del Toro. The main reason being the unanticipated and confusing separation of Konami and Kojima.

    Del Toro opened up about his feeling regarding the game’s cancellation, "The collaboration between Kojima and myself, the meetings, and the friendship that was developing was beautiful. We had an agreement on where to go. We had an agreement on how we were going to push the new platforms. We were having a blast.”

    Del Toro said to IGN, “What we wanted to do with the game – and we were very much in agreement on this – was to take the technology and make it as cutting-edge as we could in creating terror in the house. The idea was very, very atmosphere-drenched.

    But what made Silent Hill so great was that you had the atmosphere but then you a pay-off with a very active, very intense series of moments. We wanted to do some stuff that I’m pretty sure – just in case it ever comes back, which honestly I would love for somebody to change their mind and we can do it – but in case it comes back there was some stuff that was very new, and I wouldn’t want to spoil it.

    Norman [Reedus, the Walking Dead actor who was attached to play the lead role] was super happy, Hideo was super happy, and so was I. I know there’s a petition going on the internet and it’s gathering signatures. I would add my signature to it, and hope that someone pays attention.”

    The cancellation was a big surprise to his especially because it was a great hit. Del Toro continued,

    “P.T. was downloaded enormously, which shows that people have a passion [for the series]. [Silent Hill] hit me at the right time when I played the first one and the second. It’s a truly great mythology and too great a storytelling arena to let die. It’s too good.”

    From speaking to him, it's clear Del Toro isn’t a Hollywood director wanting to play in the world of video games; he has a passion for the series, and truly believes in the form, but after two failed projects – the first being Insane, which was cancelled in 2012 following the demise of its publisher THQ – he’s unsure if he’ll ever make a game.

    Considering this is the second time he was involved in the creation of a game, and the second time it failed to even complete, he might not be making any further attempts in this field.

    “Well, you know, I’ve tried twice and I don’t know if I’ll ever come back to the form. In one instance, the company went down, and in the second, the completely unexpected happened, which was Kojima and Konami separating. It’s kind of left me reeling.”

    Based on what he concluded the interview with, despite the setbacks, he wishes something can be done. To create a game, even if not in the name of Silent Hills, a brand new horror game, with the atmosphere these two had created.

    “Hideo and I have been in touch. And he knows he would be the only guy I would follow to the ends of the earth on anything. I think if anything can be rescued, I will be more than happy.” 

  • Batman: Arkham Knight’s M Rating Explained

    The scenes that have earned Batman: Arkham Knight its Mature rating has finally been revealed. Last month it was revealed that Rocksteady’s final game in its Arkham trilogy, is the first game to get a rating other than a Teen rating by the ESRB (Entertainment Software Rating Board).

    The ESRB’s centers their explanation on a scene where someone is tortured on "a bloody operating table", they also mention that there are moments where you can shoot unarmed characters and a hostage, this raises a question if you play as a character other than the dark knight at some point, for batman is known for his refusal to kill, the statement follows -

    "This is an action-adventure game in which players primarily assume the role of Batman as he battles several villains spreading chaos across Gotham City. Players traverse a variety of locations around Gotham while battling thugs, examining crime scenes, and occasionally rescuing hostages. Players engage in melee-style combat using punches, kicks, and gadgets (e.g., batarangs, explosives). Enemies cry out in pain when struck, and some takedowns are highlighted by brief slow-motion effects and loud impact sounds.”

    “Some sequences allow players to use tank-like vehicles with machine gun turrets and rockets to shoot enemies; a vehicle's wheels are also used to torture an enemy in one sequence. Cutscenes depict characters getting shot (on and off camera) while restrained or unarmed. Large bloodstains/pools of blood appear in crime scenes and in the aftermath of violent acts; one room depicts a person torturing a character on a bloody operating table. During the course of the game, players can shoot unarmed characters and a hostage. Neon signs in a red-light district read “live nude girls” and “XXX.” The words “b*tch,” “gobsh*te,” and “a*s” appear in the dialogue."

  • MGS 5: The Phantom Pain Release Date

    The release date for MGS: The Phantom Pain has been revealed, for the players who prefer to play on their consoles both old and current gen, can get their hands on the game as of September 1st whereas PC gamers will be getting it a few weeks later on the 15th of September. Metal Gear Online, will also go live on launch date as well.

    And for the hardcore collectors and fans the MGSV collector’s edition will come with a lot of content both physical and digital. These include:-

    • Half-scale Replica of Snake's Bionic Arm
    • Collectible Steel Book
    • Behind-the-Scenes Documentary and Trailers Blu-Ray Disc
    • A Map
    • Exclusive Packaging

    And for the digital goods are as follows:-

    • Weapon and Shield Pack (Windurger S333 Comba Special Weapon, Adam-ska Special Weapon, Maschinen aktische Pistole 5 Weiss Special Weapon, Rasp Short-Barreled Shotgun Gold Special Weapon, and a Personal Ballistic Shield in Olive Drab, Silver, White, and Gold)
    • Cardboard Box (Rocky Terrain, All-Purpose Dryland, and Wetland)
    • Snake Costume (Fatigues in Black Ocelot, Gray Urban, Blue Urban, and All-Purpose Dryland)
    • "Venom Snake" Emblem
    • Metal Gear Online XP Boost
    • MGO Items (Metal Gear Rex Helmet, Golden AM MRS-4, and Golden WU S.PISTOL).

    For the players who didn’t pick up the collector’s edition, can still grab the “Day one Edition”, which includes a physical map, as well as some digital goods such as:-

    • Adam-Ska Special Weapon
    • Personal Ballistic Shield (Silver)
    • Cardboard Box (Wetland)
    • Fatigues (Blue Urban Snake Costume)
    • Metal Gear Online XP Boost

    The Steam edition will include these above mentioned content at launch.

     

  • MGS V Voice Actress Claims Konami Did Not Fire Kojima

    It was shocking indeed hearing that Hideo Kojima, along with a number of high officials, would be leaving Konami right after the release of the upcoming highly anticipated MGS V: Phantom Pain.

    There was much speculation behind the cause of this including the possibility that Kojima had been fired by Konami. This was initially reveled MGS voice actress Donna Burke, who came out in twitter claiming that Kojima had been fired.  But now it seems she has taken back her claims by posting the following on Facebook:

    "Konami is correct in that Kojima has not actually been fired. As I stated previously he and his team are still working hard on getting the game out. My sincere apologies to Konami, Hideo Kojima and the fans for giving the wrong impression," she said.

    "I was trying to add my voice to Otsuka-san pleading with the fans to not abandon MGSV because of the stuff happening at Konami and to throw my support behind Kojima and everyone who has worked over the last five years and is working to make this game the greatest ever.

    Kojima himself confirmed in a statement that he was still '100 per cent involved' in the completion of The Phantom Pain, and was 'determined to make it the greatest game I've directed to date'. So my apologies for upsetting you all."

  • Just Cause 3 Details Revealed

    Sequels should improve on the original in whatever way possible, making it bigger and better right?

    Just Cause 3, when this games drops on players that is exactly what might happen based on the latest statements in a recent PC Gamer interview with game director Roland Lesterlin, the AI is focus of the team:

    "If you took an armored, missile launching chopper into a base and spammed it with missiles without taking damage, it would take away the joy. So our AI guys have been working hard to balance that by introducing things like anti-air guns and heavy enemies. If you get into some tough military vehicle, we’ll send in RPG troops to counteract it. That way you constantly have to shift your priorities and tactics. This makes attacking bases more fun. Maybe you’ll wing suit into a base and use your guns, then grapple up to an enemy helicopter and suddenly you’re in an air battle. The more varied the game is, the more fun it is."

    As for the random events on the fictional island of Medici, He stated that it was to "give you a sense of the conflict going on."

    Lesterlin also mentioned that there will be jets to travel, which will lead to many mid-air hi-jacks. The game franchise has mostly been about the crazy stunts. Avalanche will continue to push the envelope in Just Cause 3.

  • GTA 5 for PC Delayed Again

    Grand Theft Auto V for the PC has yet again been delayed for the third time, now the release date is set on April 14. The games initial schedule was “Fall 2014” and then set back to January and then March 24th now it’s been delayed three more weeks.

    Rockstar stated “Our apologies to PC gamers worldwide who have been counting down the days until the launch of the game, but a bit more time is needed to ensure that the game is as polished as possible."

    As a gesture of good will, the players who have pre-ordered the game will receive and additional $200,000 of in-game cash bonus to use in GTA online, bringing the total of 1.5 million for GTA Online, $500,000 for the main game, another $500,000 for GTA Online and $300,000 bonus for preordering before march 9th. Rockstar also announced that Heist a new and awaited game mode for GTA online, and is scheduled to launch on March 10th. This game mode will task a team of up to four players to pull of robberies across Los Santos and Blaine County.

    The heists are speculated to be complex, multi-part missions with each player having a specific role. New vehicles, weapons, clothes and items will arrive with the Heist Update. Just like the PS4 and Xbox One Online session, PC will also support 30 player at the same time per session. Rockstar also revealed the recommend and the minimum PC specs for the game, which are listed below:

    GTA 5 Minimum PC Specifications:

    • OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1, Windows Vista 64 Bit Service Pack 2* (*NVIDIA video card recommended if running Vista OS)
    • Processor: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) / AMD Phenom 9850 Quad-Core Processor (4 CPUs) @ 2.5GHz
    • Memory: 4GB
    • Video Card: NVIDIA 9800 GT 1GB / AMD HD 4870 1GB (DX 10, 10.1, 11)
    • Sound Card: 100% DirectX 10 compatible
    • HDD Space: 65GB
    • DVD Drive

    GTA 5 Recommended PC Specifications:

    • OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1
    • Processor: Intel Core i5 3470 @ 3.2GHZ (4 CPUs) / AMD X8 FX-8350 @ 4GHZ (8 CPUs)
    • Memory: 8GB
    • Video Card: NVIDIA GTX 660 2GB / AMD HD7870 2GB
    • Sound Card: 100% DirectX 10 compatible
    • HDD Space: 65GB
    • DVD Drive
  • BioWare Explains Why Dragon Age Inquisition Is So Good

    It came as no surprise that these past few months Bioware’s release Dragon age: Inquisition, has won countless awards, and now a developer has attempted to explain why it was so successful

    Mark Darrah a producer stated that it was a “return to form”:

     “I think really it's both a return to form, a return to what BioWare did in its roots: exploration, story-telling, character development. Also, us starting to explore new areas [being] deeper, open-world gameplay. I think just that combination is what really resonated with people."

    That “return to form”, is precisely why Inquisition received Game of the Year (along with numerous other outlets), and explains why it landed the top honors at the D.I.C.E. Awards. So, in short the return was what was needed by the fans of not only the game but as the genre itself, this proves that there are developers that really listen.

  • H1Z1’s 'Pay to Win' Debacle

    H1Z1 has gone through a lot of controversies since launch; well since the launch of its early access version.

    Considering it is early in its development, some glitches such as the text-chat box disappearing, log in issues and frame rate issues are to be expected. The early access is there to catch bugs like these and fix them before launch.

    According to John Smedley’s post on the game’s Reddit page, it seems these random bugs are keeping developers constantly busy: We're going home now, everyone here is operating on two hours of sleep from last night and we have to send people home but we'll be right back in tomorrow morning and back at it.”

    But it isn’t the bugs that got gamers angry with SOE; it was the microtransactions they implemented that made the game seem like “pay to win”.  Greg Henninger of SOE said in this regard,

    “We have made the decision to allow paid-for airdrops into the game with things like guns and other things being randomly selected as part of the airdrop,”

    “We’re making them highly contested and building a whole set of rules around this, but you should be aware that our goal is to make this a way to keep things interesting on the servers but still be contested. If these offend your sensibilities just know that they are going to be there. We have gone out of our way to make sure the airdrops are contested in-game and that you can’t simply expect to easily walk about to the airdrop and grab it. Even if you paid for it.”

    The problem mainly arose because of what Smedly had commented months ago in regards to the microtransactions: We will be selling wearables. We felt like this will be a good, fair revenue generator. We will NOT be selling guns, ammo, food, water... i.e. That's kind of the whole game and it would suck in our opinion if we did that.

    H1Z1 is currently in Early Access on Steam, with the base game costing $20/£15.

    Worse was the fact that this free to play game was being sold for $20 for early access.

    John Smedley himself had gone back to Reddit to set things straight,

    "I'm going to weigh in here on this subject. We've been showing it clearly in all of the streams we have been doing. I made a point of personally doing it during last Friday's streams. We want them to be server events... so we make sure the whole server knows they're coming and I've personally been killed many times after I paid for them myself.

    So I fundamentally disagree with the argument. In terms of us not being honest about it - untrue to an extreme. Quoting an 8 month old Reddit post after numerous streams and interviews where we've been quite public AND putting it front and center in our 'What to expect document' which was right on the purchase page just makes this blatantly unfair IMO."

    He further clarified later a while ago on Reddit, "There will be crates with cosmetic only stuff in them. Anything that matters to your survival will be done as recipes so you have to go out and get the stuff for it rather than us handing it to you. We feel the same way you guys do about this stuff. It makes it interesting - I don't think I've ever seen a game do it this way. We're all used to buying something and getting it.. [sic] not getting the recipe for it."

    Finally I guess this would settle the issue once and for all, they offered refunds to unsatisfied customers. Also adding the final request to users to try before the judge it.

    "If you feel like the airdrops are an issue for you, you may immediately request a refund to [email protected] - this offer applies till Monday and it applies only to people that have purchased the game as of 10:30am Pacific today 1/16/2015 -

    "So if you think it's [Pay to win] don't buy it. Don't play it. But I have to say wait until you've personally tried them before making the call. We included airdrops in both the $20 and the $40 versions just so you could see for yourselves."

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