Some gamers were not too happy with the light bar. Although it was a pretty cool integration into the controller itself which allowed the controller to be used like a move controller with the PS4 Camera, some felt as it was not a worthwhile choice.
The main complaint was basically the battery life and they felt that it would have been good to not have it at all or have an off switch. The idea of the off switch was quickly shot down by Shuhei Yoshida on twitter. Most gamers were more than satisfied with the 5 hour battery life of these controllers, and was a non-issue for those who had two controllers to swap between.
But now news confirms the fact that this feature was integrated into the controller from the start to work with Sony’s new VR headset – Project Morpheus. This news came straight from SCEE senior designer Jed Ashforth who spoke to TechRadar regarding this.
He said that they couldn’t say anything about the light bar till Project Morpheus was revealed. Also it was tough for them to deal with the situation when complaints about the light bare rolled in when they couldn’t mention anything about its real purpose.
“The tracking light… it was our department that said we need that on. It was for tracking for VR, and when all these things were coming out six months ago and everyone was going ‘it’s reflecting in my TV,’ we were going ‘oh no’ because we couldn't tell anyone what it was for.”
Well finally we know. Guess there is no reason to hate it anymore since the light bar finally has a major purpose. Also those who still think it is a worthless drain on battery life do not fear. The newest update added the option to dim the light bar when you don’t need it.