Sledgehammer Games

  • Treyarch: Black Ops III is Better Due To 3-Year Cycle

    The whole idea of adding Sledgehammer Games to the team of Activision and Treyarch was to give each developer full 3 years to create their iteration of the Call of Duty franchise. Seems Treyarch thinks that this time was much needed.

    In an interview with Game Informer, Dan Bunting (multiplayer director) said that the new gameplay style might not have been possible to achieve in the old two-year development cycle routine,

    “In the two-year development cycles, the kinds of risks we're taking right now, we wouldn't be able to do with just two years because it needs so much iteration. We iterated on the first set of multiplayer maps for] a year. That's three maps we were working on and each one was constructed in a different way so that we could learn how the different map shapes and the different ways that you pace combat felt differently with the different moving mechanics as they came in.”

    Seems like the new Specialist character system they developed was another feature they might not have been able to pull off otherwise. Bunting says that this is a more fleshed out version of the Pick 10 system they implemented in Black Ops II. Without the additional time, they might not have been able to improve that system any further.

  • COD Advanced Warfare: Innovation in the Form of the Exosuit

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    Well a lot rides on Sledgehammer games. Everyone is looking at them to breathe new life into the Call of Duty franchise. We all know that we want innovation but we also don’t want to lose the mechanics what make us like COD to begin with.

    Bringing change without ruining the golden formula must have been a challenge to deal with, especially considering the anticipation of the franchise finally coming to the next generation. It seems that the exosuit was the answer the team was looking for. Speaking with Gamespot, Sledgehammer games co-founder Michael Condrey said the following:

    "We had heard loud and clear from fans that they wanted change, they wanted innovation; that we needed to bring something new to Call of Duty. And change is scary sometimes, right? I can't say everybody thought it was the right idea on day one, but I'm pretty sure most people think it's the right idea today."

    "Three years ago, the exo wasn't in the mind's eye of the public like it is today. You think about it now; it's films like Elysium and Edge of Tomorrow and Oblivion; and you see it all over the news of the military adopting it and healthcare. So everyone's talking about the exo. But three years ago, it was a big step."

    Considering that these guys started their development back in 2011, this indeed was quite a bit of forward thinking. In the last three years we have been exposed to stuff like this but if we hadn’t, this feature would have seemed that much more radical. Overall it seems the COD Advanced Warfare is pushing the right buttons – new gameplay mechanics, solid core, updated graphics and a seemingly promising story. Won’t be long before we get to experience the final product for ourselves.

  • CoD Advanced Warfare’s Story Was Written Over "Two And A Half Years"

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    Well we all complain about how shallow the campaign of the games in the first person shooter genre are. Especially the ones that rely on online multiplayer such have really short standard campaigns that seem to be there just for the sake of it.

    Both Call of Duty and Battlefield are constantly criticized for their sub-par campaign and for the longest time I guess the respective developers did not care for it. They knew that the gamers always came for the multiplayer segment so they did little to change the formula. However, it seems that Sledgehammer is set to change that trend with the release of CoD Advanced Warfare.

    I bet most of you have already seen the trailer which shows off Kevin Spacey as the villain of the game. I am really intrigued to see what his skills will bring to the story. Especially since according to recent news they have been working on the storyline for over 2 years!

    In a reply to a fan’s question on Twitter who asked whether the campaign will be worth playing, Sledgehammer Games co-founder Glen Schofield said: "It should be. The story alone has taken over 2 1/2 years to write."

    The game has been in development for about 3 years now it also seems they put considerable amount of effort on the story. True, quality of the story cannot be judged just based on the time spent on writing it but at least it is clear that they certainly put quite an effort behind it. Guess we should also consider that since Kevin Spacey accepted the role, the scripts could actually be quite good.

  • Call of Duty: Advanced Warfare Revealed

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    So it’s finally here! The first Call of Duty for the Xbox One and PS4. Sledgehammer has been working hard on this game and in only a few days we will get to know all about it. For now first go check out the reveal trailer:

    COD Advanced Warfare Trailer – http://youtu.be/sFu5qXMuaJU

    Thanks to Amazon’s product listing we got a better idea of the game as well. Just read the following to get a specific idea of the game’s premise and the new features. For now according to Amazon the game is set for release on the 4th of November 2014.

    Info from Amazon:

    Call of Duty: Advanced Warfare, developed by Sledgehammer Games (co-developers of Call of Duty: Modern Warfare 3), harnesses the first three-year, all next-gen development cycle in franchise history.

    Call of Duty: Advanced Warfare envisions the powerful battlegrounds of the future, where both technology and tactics have evolved to usher in a new era of combat for the franchise. Delivering a stunning performance, Academy Award winning actor Kevin Spacey stars as Jonathan Irons – one of the most powerful men in the world – shaping this chilling vision of the future of war.

    Power Changes Everything.

    An Advanced World:

    • Call of Duty: Advanced Warfare takes place in a plausible future in which technological progress and today’s military practices have converged with powerful consequences.
    • In this carefully researched and crafted vision of the future, Private Military Corporations (PMCs) have become the dominant armed forces for countless nations outsourcing their military needs, redrawing borders and rewriting the rules of war.
    • And Jonathan Irons, the founder and president of the world’s largest PMC - Atlas Corporation - is at the center of it all.

     

    An Advanced Soldier:

    • Powerful exoskeletons evolve every aspect of a soldier’s battle readiness, enabling combatants to deploy with an advanced lethality and eliminating the need for specialization.
    • The introduction of this gameplay mechanic delivers enhanced player movement and verticality through boost jumps and grappling, covert cloaking abilities, and biomechanics that provide unparalleled strength, awareness, endurance, and speed.
    • With the advent of the exoskeleton and newly advanced armor and weaponry, every soldier commands tactical freedom in any terrain unlike ever before, fundamentally changing the way gamers play Call of Duty across all modes.

     

    An Advanced Arsenal:

    • Harnessing the power of next-gen platforms, Call of Duty: Advanced Warfare brings players into the battlegrounds of the future by boasting a new hi-tech, advanced arsenal and ability set, arming players with all-new equipment, technology, perks, and vehicles like hoverbikes and highly specialized drones.
    • Players can also choose between standard ammunition and an all-new class of directed-energy weaponry that enables totally new gameplay dynamics.
    • And with exoskeletons delivering a massive force multiplier and unprecedented tactical freedom, Call of Duty: Advanced Warfare evolves every firefight.

    If that wasn’t enough for you also check out the following video from IGN where they highlight 11 interesting new features that we might be seeing in the new game.

    11 Cool CoD Advanced Warfare Features - http://www.youtube.com/watch?v=xNdm1cbJQrs&feature=share&list=UUKy1dAqELo0zrOtPkf0eTMw&index=9

  • Activision On Call Of Duty 2014: Next-Gen Is The Focus

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    So there seems to be more promising news about the next CoD game. Recently Eric Hirshberg, Activision Publishing CEO, told IGN that the next iteration in the franchise will have a next-gen focus; meaning that this game is being developed first for the next-gen consoles.

    Although not much else was revealed, it is still good to know that this game is being tailor made for the Xbox One and PS4 than the PS3/Xbox 360. He also mentioned that the addition of Sledgehammer Games (the developers of this next-gen CoD), will allow each team a 3 year development cycle to create each successive CoD game.

    "On the two-year cycle, with the level of content we were putting in the games, it became a real horse race each and every time to get everything done that we wanted to get done. With next-gen hardware, we’ve got more capabilities than ever before to play with and we want to make sure our developers have the time to innovate, iterate, to bring the best creative vision and the most possible polish to each and every game."

    As before Hirshberger showed great faith on Sledgehammer and said we we'll definitely see something different. He said, "We give each of our studios a lot of independence," and as such provided Sledgehammer with one objective "You know what makes this thing great; now go do it your way."

    A new studio mixed in with next-gen consoles might just be what this franchise requires to get some fresh new direction. The games are still selling by the bunch so they can’t do much with their magic formula. But I guess if we expected anything new and different from CoD, this is the best shot we got. They have the resources, and now they have the tech too.

  • Sledgehammer Games Developing A "Next-Gen" Call Of Duty

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    Alright now they are on the right way. If the sales have still been decent, it will grow exponentially (if that is even possible for CoD) with the release of the next gen CoD. This is exactly the thing that the franchise requires to get re-vitalized. But this is a crucial step so they better bring their A-game.

    A new development team might just do the trick and give gamers the experience they want. I mean no one wants the franchise to change. At its core, it is amazing, fast paced fun. But we want something new, although we don’t really know exactly what we want. Maybe a new engine and overhauled graphics would be a start?

    CVG just recently picked up on Sledgehammer games preparing and increasing their staff to start work on the new game. A few nifty details came up from the job posting of Sledgehammer on LinkedIn. It seems the company is looking for several concept artists, senior animators and multiplayer designers to mention a few.

    According to these job listings, the team will be responsible for working on a next-gen CoD game. This basically means that the next-game will be for the Xbox One and PS4 for sure, and maybe even the Wii U. Don’t know if you guys remember but Sledgehammer was initially recruited to create a spin-off of CoD and create a third-person shooter for the franchise. The idea was later cancelled and Sledgehammer was utilized in the production of Modern Warfare 3 along with Infinity Ward.

    Cool how Sledgehammer now got the chance to work on their very own project and a big one at that, the first step for CoD franchise in the next-gen consoles. It has already been confirmed that CoD game will be launching sometime later in 2014, but whether it is Sledgehammers game or now remains to be seen. Official news should be following close enough, just got to wait.

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