Third Person Shooter

  • Doom Revealed at E3, Gameplay Teaser Trailer

    There were trailers and now there are teasers to said trailers. I think Bethesda has broken the record for the shortest teaser trailer for the upcoming reboot of Doom. Before they officially reveal the game at E3 (June 14, 2015), or at least the full trailer, this is our first look at the game.

    The teaser is just 11 seconds long and only gives us a glimpse of the sort of beasts we may encounter in the game. Sort of giving us an idea of what to expect from the game. Interestingly, there is a beta that is on the works. The official release date of the beta will probably come along with the reveal of the game.

    The news that Bethesda would hold its very first E3 press conference was announced a few months ago. The fact that this was happening meant that they had something big to show. Based on the rumors that have been floating for years now, we can all assume that it is going to be Fallout 4.

    For now enjoy the Doom teaser trailer:

    Doom Teaser Trailer - https://youtu.be/f3UpX1CMEMQ

  • Gears of War: Ultimate Edition Spotted Online

    gears of war ultimate editionThere have been so many rumors recently about a new Gears of War compilation game, but there hasn’t been any concrete evidence. Recently, a Brazilian rating body, Classificação Indicativa, has listed a game called Gears of War: Ultimate Edition. The release date for the game is set for 2015.

    A rating body is a company like PEGI or ESRB that rates the age rating of a game, so unlike a retailer listing, which could easily have been placed by mistake, it’s very likely that the listing on the rating body was not false. The listing for Gears of War: Ultimate Edition on Classificação Indicativa suggests that a game of that exact name has been sent off for an age rating.

    Interestingly, the same rating body has listed another game called Dishonored Definitive Edition, despite there being very little details about such a game ever being released.

    Chances are, even if the details on the Brazilian rating body are wrong, there’s no doubt that some kind of Gears of War experience is coming to the Xbox One, and it’s coming soon. We’ve heard so much about it recently that it would just seem downright bizarre to not have a Gears of War re-master now.

    Everything so far is just rumors and whisperings though, so until we hear something official we shouldn’t get our hopes up. Hopefully we’ll hear something more official at an upcoming gaming expo later this year, such as E3.

  • Is Resident Evil 7 Being Released This Fall?

    According to a new report by SuperDataResearch (via Twinfinite), Resident Evil 7 might be just around the corner. In the final paragraph of the report, the article talks about what to expect in 2015:

    "We anticipate this month’s downturn to level off during the coming few months, following a regular seasonal pattern but expect to see an upswing as the next editions of several major franchises like Halo and Resident Evil come out in the 2015 fall season."

    As vague as it is the report could be flat-out wrong, but alongside a giant like you'd hope the researchers in question had the correct information.

    Which if not would be a pretty stupid error to make, or they could be referring to some sort of spin-off.

  • MGS 5: The Phantom Pain Release Date

    The release date for MGS: The Phantom Pain has been revealed, for the players who prefer to play on their consoles both old and current gen, can get their hands on the game as of September 1st whereas PC gamers will be getting it a few weeks later on the 15th of September. Metal Gear Online, will also go live on launch date as well.

    And for the hardcore collectors and fans the MGSV collector’s edition will come with a lot of content both physical and digital. These include:-

    • Half-scale Replica of Snake's Bionic Arm
    • Collectible Steel Book
    • Behind-the-Scenes Documentary and Trailers Blu-Ray Disc
    • A Map
    • Exclusive Packaging

    And for the digital goods are as follows:-

    • Weapon and Shield Pack (Windurger S333 Comba Special Weapon, Adam-ska Special Weapon, Maschinen aktische Pistole 5 Weiss Special Weapon, Rasp Short-Barreled Shotgun Gold Special Weapon, and a Personal Ballistic Shield in Olive Drab, Silver, White, and Gold)
    • Cardboard Box (Rocky Terrain, All-Purpose Dryland, and Wetland)
    • Snake Costume (Fatigues in Black Ocelot, Gray Urban, Blue Urban, and All-Purpose Dryland)
    • "Venom Snake" Emblem
    • Metal Gear Online XP Boost
    • MGO Items (Metal Gear Rex Helmet, Golden AM MRS-4, and Golden WU S.PISTOL).

    For the players who didn’t pick up the collector’s edition, can still grab the “Day one Edition”, which includes a physical map, as well as some digital goods such as:-

    • Adam-Ska Special Weapon
    • Personal Ballistic Shield (Silver)
    • Cardboard Box (Wetland)
    • Fatigues (Blue Urban Snake Costume)
    • Metal Gear Online XP Boost

    The Steam edition will include these above mentioned content at launch.

     

  • Square Enix Bringing a JRPG for Consoles

    Nikkei Trendy in a recent interview with Square Enix President Yosuke Matsuda.

    Matsuda first said that new JRPG news will begin with Final Fantasy XV's release; after that, "I think we'll have a little surprise, too." He clarified that it was a "JRPG for home game machines", No other detail or information was given.

    It comes as a little surprising because Square Enix has really only known solid success publishing outside titles like Deus Ex: Human RevolutionSleeping Dogs and Tomb Raider. Their JRPG prowess has long since fallen off.

    So what will it be a new I.P. or a resurrection of an old classic?

  • GTA 5 Banned By Target and Kmart

    GTA 5 has been banned from sale in Target and Kmart in Australian branches in response to an online petition over the game's depiction of violence towards women. It was set up by 3 women who once worked in the sex industry, because they were outraged at the fact you could kill said female sex workers in GTA5. The petition quickly gained support and in about 4 days 40,000 people signed the petition.

    The petition read:

    "Please Target - we appeal to you as women survivors of violence, including women who experienced violence in the sex industry, to immediately withdraw Grand Theft Auto 5 from sale”

    "One of many fan clips on YouTube shows the woman being run down, run over, set alight and, still screaming, repeatedly shot. This misogynistic GTA 5 literally makes a game of bashing, killing and horrific violence against women. It also links sexual arousal and violence.

    "We have firsthand experience of this kind of sexual violence. It haunts us, and we've been trying to rebuild our lives ever since. Just knowing that women are being portrayed as deserving to be sexually used by men and potentially murdered for sport and pleasure - to see this violence that we lived through turned into a form of entertainment is sickening and causes us great pain and harm.

    Target, you pride yourself on being a family company, caring for local communities, and have a strong ethical sourcing policy. How can you do this while contributing to hostile and callous attitudes toward victims of violence and, more broadly, to all women?"

    In response Target pulled the game from their shelves and said the following. This morning, Target Australia announced that it had noted "extensive community and customer concern" about the game, and would therefore pull it from shop shelves.

    Target executive Jim Cooper said, "We've been speaking to many customers over recent days about the game, and there is a significant level of concern about the game's content. We've also had customer feedback in support of us selling the game, and we respect their perspective on the issue. However, we feel the decision to stop selling GTA5 is in line with the majority view of our customers. In the case of GTA5, we have listened to the strong feedback from customers that this is not a product they want us to sell."

    Kmart followed suit soon enough stating the following to Kotaku,

    “Following a significant review of all content in Grand Theft Auto Games Kmart has taken the decision to remove this product immediately. Kmart apologises for not being closer to the content of this game.”

  • The Division: More Details of What to Expect

    From the moment it was announced, there has been major anticipation for Ubisoft’s new MMO shooter, The Division. Since then they have let out only very little information about the game. It seems that the major reason behind it is to curb the expectations of people and not get them over hyped. The hype is real and it has adversely affected some of Ubisoft’s major titles. Art director Rodrigo Cortes and the team at Ubi Massive are happy taking it slow. They do not intend on unveiling anything till it is perfected and also not to reveal it via press release. They hope to let potential previewers experience the game for full 3 days before writing about it so that they may represent the game in its truest form.

    He mentioned a few details such as the ability to switch classes on the fly, “[switch from healer to a] more short range or assault or closer to the action. You can switch between offensive, defensive and support skills on the fly."

    He lightly touched on the aspect of balancing the solo and multiplayer components of the game. Even though the game is meant to be played as a team of four, you can easily play the campaign alone. Similar to the “darkness zones” in Destiny, The Division will be using what is called instancing technology to create isolated sections of the world for players: "In the background, the technology being used to decide who is placed with who could be described almost as an instance but as a gamer it’s seamless. You walk out and are with your friends or whatever, but technologically I suppose you could say it’s an instance."

    He also said they are emphasizing on the story. Although they didn't come out and say the expected life expectancy of the game, Cortes did say they had plans to support it after launch.

    "We want to keep the players playing for a long time. We don't want to do a story that ends and it’s like you can take the disc and put it on the shelf. We want to keep the players enjoying the game in many different ways so we would obviously offer different activities like PvP, PvE and several progressions. First there’s the story progression, where you can finish the story and get more tidbits later on, but then there’s the progression of your gear, your stats, also of your base of operation. You can continue upgrading your base and yourself together. We’re hoping for endless gameplay. On top of that we’ll support the game heavily post-launch, though we won’t go into details yet."

    That’s the key word there, details. They are keeping all details under strict lock and key and making us go crazy trying to find out more. But I guess it all for the best. I will wait patiently Ubisoft, I will wait.

  • The Order: 1886 Gameplay Controversy and Delay

    the order

    The Order: 1886 is one of the most anticipated upcoming titles, not only because it is a PS4 exclusive but also because the tech and story of the game thus far looks very intriguing. It is a single player experience set in an alternate Victorian London.

    Although the game was set to be released by 2014’s holiday season it seems that the developers had decided to push the launch back a few months. At a pre-E3 Sony event, Ready at Dawn chief Ru Weerasuriya explained their decision to Eurogamer,

    "We want to hold true to something we've talked about in the past, which is delivering the experience without having this ebb and flow of: oh, this was really great and that was kind of meh, because we sacrificed a little time on it."

    "We have an open discussion with Sony all the time. We said, 'Look, we can achieve the quality you expect everywhere, but delivering on this is going to take a few more months.'

    "It's not that long. It's worth it if we can deliver on the promise we made."

    The developers have gone for what can be a called a seamless “filmic” experience. The high visual fidelity allows them to create beautiful visuals which cannot be separated from the cut scenes, creating a beautiful unique experience. According to the developers this has been a greater challenge and they are learning as they move forward.

    In my opinion it is commendable that they are taking the time to polish the game to its best state instead of just pushing it out the door. Maybe this decision will play in their favor as new issue arose with fan uproar concerning the new gameplay video for the Order. According to those who are complaining, the game looks repetitive and uninteresting.

    Check out the video: http://youtu.be/l8pl3aVnsyE

    Honestly from that short video there is little that can very little that can be assumed. All I got a sense of was a very polished cover mechanic and beautiful visuals. Since it is a 3rd person shooter it will definitely have similarities to other games but calling it boring just based off of what we see here seems illogical. Well that is my opinion, what do you guys think?

  • Xbox One Exclusive: Sunset Overdrive Gameplay

    1200x675xilovedust-sunset-overdrive-logo-forward.1200.675.s.jpg.pagespeed.ic.FBUE4AFb3r

    Sunset Overdrive is supposed to be a carefree adventure with a story which doesn't aim to take itself seriously. This game is just meant to be fast and fun. The story goes as such. The corrupt company FizzCo. released an energy drink called Overcharge Delirium XT which had horrible side effects including – rage, disfiguration and massive addiction.

    To cover up the FizzCo. shuts down the city and blames the cause of the mutants (called OD’D) on a viral outbreak.  Now 17 days have gone by since the event started and you (the gamer) and a bunch of other survivors trapped in the city realize that they have to take matters into their own hands in order to find a solution.

    Creative co-directory Drew Murray said, "When we started as pre-production, traversal was not envisioned as part of the game. Instead, we spent a lot of time talking about the mood and about how we want players to feel. I want it to sound like Iggy Pop's Search and Destroy, that's the feeling that I want players to have while they're playing the game and moving through the world."

    Co-conceiver of Sunset Overdrive Marcus Smith added, "It was Cameron [Christian, lead designer] who really pushed for that notion of having something that's easy to jump into but that holds a sense of mastery.”

    Christian then explained, "We want to encourage people to experiment and not be penalized for trying crazy stuff even when they're up high, because it really sucks when you've worked your way to the top of a building and then you fall down and have to start again.”

    "So, we created a system to mitigate by going with a tiered playground approach that ramps up in difficulty as you get higher. The first level is basic, easy traversal with long lines and easy bounces so a new player can approach that and get going right away. As you move up it gets more difficult and the highest level has a lot more wall-runs and need for vision and skill."

    "When we first started out, combat and traversal were two separate things. Traversal was really used as a defensive measure but that didn't last long once we discovered that shooting while grinding was fun.”

    "We were scared that it would be a lot to take in and once we started mixing the two we had to adjust some of our world-building rules. So, 8m grinds are the minimum and in combat-heavy areas we have to make sure the grinds stretch a lot longer so that the player has time to shoot a dude and readjust to look for the next traversal option."

    So all in all this game sound like it can be a fun experience. Running around and trying to defeat both human and AI opposition in a fast paced, colorful world of a comical nature. No gameplay has been released just yet but should be soon and you know we will keep you posted when it does!

  • The Division’s Amazing Next-Gen Engine

    division

    Revolutionary game engines have been coming out over the years, some more impressive than others. All of these have been showcased in over the past. Square Enix’s showed off Luminous Studio with a brilliant tech demo back in E3 2012. We all know about the powerful Frostbite 3 that allows Battlefield to look so good and similarly impressive Unreal Engine 4. Now it’s time to add Snowdrop to that list.

    Snowdrop is the engine power one of the most anticipated games coming out for PS4 and Xbox One, Tom Clancy’s The Division. Ubisoft showed off The Division at E3 2013, and it blew everyone away. It was a completely unexpected reveal and everything in that game was new, exciting, and all everyone imagined a next-gen game should have.

    You can already tell by the way I am talking about this game that it is on the top of my most anticipated games. Other than the amazing 15 minute gameplay trailer made available since E3 last year, there has not been any major reveals for The Division. However, they did show us a bit more of the engine that made it all possible. Definitely check out that video linked below.

    Snow Drop Engine - http://youtu.be/_F-hwyu9bcU

    Although Snowdrop is just being used for The Division at the moment, from what we know at least, it will definitely be used for many more games in the future. I mean the reason why a company puts so much effort creating an engine is to use it for many more projects. I for one am excited to see what else this engine is capable off. Simply cannot wait!

Items 1 to 10 of 13 total