Tom Clancy's

  • Tom Clancy’s: The Division “Downgraded” For Consoles?

    Well it was inevitable. The Division will be coming to PlayStation 4, Xbox One and PC. Knowing so, there was definitely going to be questions about which platform the game will be at its best.

    The major discussion started when a report came out stating that the console versions of the game will be a “downgrade” of the PC version. In an interview with Open World Games, Martin Hultberg from Massive addressed this issue: "Downgrading is a weird term to use. Obviously, we want to make a game that looks the best it can on its respective format, so Xbox One, PlayStation 4, and PC. So I think the term downgrade is a bit confusing and weird because we're trying to get the most out of every machine we use. So Xbox gets its attention, PlayStation gets its attention, and PC of course will be able to cram it up a bit more depending on the hardware you have."

    As expected this discussion lead to questions regarding the game’s benchmarks on consoles e.g. 1080p and 60 FPS. Hultberg didn’t mention any specifics saying that they will be treating “every platform as its own version." Well the good news is that he did tease possible alpha and beta tests for the game. That way we can make up own minds regarding The Division.

  • The Division: More Details of What to Expect

    From the moment it was announced, there has been major anticipation for Ubisoft’s new MMO shooter, The Division. Since then they have let out only very little information about the game. It seems that the major reason behind it is to curb the expectations of people and not get them over hyped. The hype is real and it has adversely affected some of Ubisoft’s major titles. Art director Rodrigo Cortes and the team at Ubi Massive are happy taking it slow. They do not intend on unveiling anything till it is perfected and also not to reveal it via press release. They hope to let potential previewers experience the game for full 3 days before writing about it so that they may represent the game in its truest form.

    He mentioned a few details such as the ability to switch classes on the fly, “[switch from healer to a] more short range or assault or closer to the action. You can switch between offensive, defensive and support skills on the fly."

    He lightly touched on the aspect of balancing the solo and multiplayer components of the game. Even though the game is meant to be played as a team of four, you can easily play the campaign alone. Similar to the “darkness zones” in Destiny, The Division will be using what is called instancing technology to create isolated sections of the world for players: "In the background, the technology being used to decide who is placed with who could be described almost as an instance but as a gamer it’s seamless. You walk out and are with your friends or whatever, but technologically I suppose you could say it’s an instance."

    He also said they are emphasizing on the story. Although they didn't come out and say the expected life expectancy of the game, Cortes did say they had plans to support it after launch.

    "We want to keep the players playing for a long time. We don't want to do a story that ends and it’s like you can take the disc and put it on the shelf. We want to keep the players enjoying the game in many different ways so we would obviously offer different activities like PvP, PvE and several progressions. First there’s the story progression, where you can finish the story and get more tidbits later on, but then there’s the progression of your gear, your stats, also of your base of operation. You can continue upgrading your base and yourself together. We’re hoping for endless gameplay. On top of that we’ll support the game heavily post-launch, though we won’t go into details yet."

    That’s the key word there, details. They are keeping all details under strict lock and key and making us go crazy trying to find out more. But I guess it all for the best. I will wait patiently Ubisoft, I will wait.



    This is the game that I am most excited for. Tom Clancy’s: The Division is not only visually stunning, it also brings the world of MMORPG to a whole new level of unique gameplay possibilities. I am so stoked for this game that it could even influence my next-gen console purchase decision!

    At Gamescom 2013 Microsoft confirmed that the Xbox One version of the The Division will be getting exclusive content. In true Microsoft style of teasing the fans, they mentioned nothing about exactly what unique stuff would be made available to the Xbox One owners.

    However they did highlights some of the cool features of the companion app that allows players to join in on the fun using a mobile device. This will be achieved on the Xbox One via the Smartglass functionality. As mentioned in this year’s E3 and shown in the game’s gameplay video, players can join in on the fun at any time using their smart devices where they will get to see an top-down RTS-ish view of the battlefield.

    As the following video shows, the mobile players will have the ability to control a number of factors in the game such as provide damage buffs to team mates, mark and reduce enemy defenses, attack with drones and even missiles! The gamplay shown is really cool and the app looks far from just a gimmick. Other these players will also be able to use the app to customize their characters on the fly and the changes would show up instantaneously in-game.

    The more I see, the more difficult waiting becomes for me. Sadly we have to patient as the game is currently set to be released somewhere during the end of 2014 for both the Playstation 4 and Xbox One.

    Tom Clancy’s: The Division Companion App Trailer -

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