From the moment it was announced, there has been major anticipation for Ubisoft’s new MMO shooter, The Division. Since then they have let out only very little information about the game. It seems that the major reason behind it is to curb the expectations of people and not get them over hyped. The hype is real and it has adversely affected some of Ubisoft’s major titles.
Art director Rodrigo Cortes and the team at Ubi Massive are happy taking it slow. They do not intend on unveiling anything till it is perfected and also not to reveal it via press release. They hope to let potential previewers experience the game for full 3 days before writing about it so that they may represent the game in its truest form.
He mentioned a few details such as the ability to switch classes on the fly, “[switch from healer to a] more short range or assault or closer to the action. You can switch between offensive, defensive and support skills on the fly."
He lightly touched on the aspect of balancing the solo and multiplayer components of the game. Even though the game is meant to be played as a team of four, you can easily play the campaign alone. Similar to the “darkness zones” in Destiny, The Division will be using what is called instancing technology to create isolated sections of the world for players:
"In the background, the technology being used to decide who is placed with who could be described almost as an instance but as a gamer it’s seamless. You walk out and are with your friends or whatever, but technologically I suppose you could say it’s an instance."
He also said they are emphasizing on the story. Although they didn't come out and say the expected life expectancy of the game, Cortes did say they had plans to support it after launch.
"We want to keep the players playing for a long time. We don't want to do a story that ends and it’s like you can take the disc and put it on the shelf. We want to keep the players enjoying the game in many different ways so we would obviously offer different activities like PvP, PvE and several progressions. First there’s the story progression, where you can finish the story and get more tidbits later on, but then there’s the progression of your gear, your stats, also of your base of operation. You can continue upgrading your base and yourself together. We’re hoping for endless gameplay. On top of that we’ll support the game heavily post-launch, though we won’t go into details yet."
That’s the key word there, details. They are keeping all details under strict lock and key and making us go crazy trying to find out more. But I guess it all for the best. I will wait patiently Ubisoft, I will wait.