Tomb Raider

  • Square Enix Bringing a JRPG for Consoles

    Nikkei Trendy in a recent interview with Square Enix President Yosuke Matsuda.

    Matsuda first said that new JRPG news will begin with Final Fantasy XV's release; after that, "I think we'll have a little surprise, too." He clarified that it was a "JRPG for home game machines", No other detail or information was given.

    It comes as a little surprising because Square Enix has really only known solid success publishing outside titles like Deus Ex: Human RevolutionSleeping Dogs and Tomb Raider. Their JRPG prowess has long since fallen off.

    So what will it be a new I.P. or a resurrection of an old classic?

  • Tomb Raider's Xbox Exclusivity: Shuhei Yoshida Had No Clue

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    The drama behind Tomb Raider’s exclusive deal with Xbox just keeps getting better. It seems that even Shuhei Yoshida had no clue prior to the big reveal that Rise of the Tomb Raider was going to be an Xbox exclusive.

    He spoke to Eurogamer saying that he assumed in time the game will come to PlayStation as well, but that is something he could not simply answer now.

    "Tomb Raider being exclusive. It's very interesting the way Phil Spencer said, what we are saying is, in holiday 2015 Tomb Raider is exclusive to Xbox. So it's open to interpretation. But still, we didn't anticipate something like this would happen. How could we know?... They might have to our third-party relations team, but I didn't know."

    "I hope the game will come out eventually on PS4. But how can I tell? Other than that cryptic message by Phil Spencer. If you're a marketing person at Square Enix and projecting your sales for the game, if it doesn't come out on PS4, it must be lots of units that have to be covered by some means."

    In an interview with IGN, Phil Spencer also shared a bit of his story. It seems that they might want this franchise to rival the Uncharted series PlayStation has. So they’re doing all they can to fill a gap they see and take advantage of an opportunity they had.

  • Rise of the Tomb Raider: Xbox Exclusivity Explained

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    A lot of people got mad more than happy when it was revealed that the sequel to Tomb Raider, launching holiday 2015, was going to be an Xbox exclusive. However there were questions regarding the nature of the exclusivity. Was it a timed exclusive or not? Well Eurogamer has been able to get clear answers from Phil Spencer regarding this situation. Here is part of that conversation.

    Spencer speaking to Eurogamer:

    "When people want me to say, can you tell us when or if it's coming to other platforms, it's not my job. My job is not to talk about games I don't own. I have a certain relationship on this version of Tomb Raider, which we announced, and I feel really good about our long term relationship with Crystal and Square.”

    "I get the reaction I see. If I'm a PlayStation person all of a sudden I feel like, the franchise has gone. I didn't buy the IP. I didn't buy the studio. It's not mine. Where this thing will go over time, just like Dead Rising or Ryse, we'll see what happens with the game. I don't own every iteration of Tomb Raider.

    "I don't own them building Tomb Raider on other platforms. I can't talk about the franchise that way. I can talk about the deal I have."

    So, what, exactly, is that deal?

    "I have Tomb Raider shipping next holiday exclusively on Xbox. It is Xbox 360 and Xbox One. I'm not trying to fake anybody out in terms of where this thing is. What they do with the franchise in the long run is not mine. I don't control it. So all I can talk about is the deal I have. I don't know where else Tomb Raider goes."

    Is there a time limit on the exclusivity period?

    "Yes, the deal has a duration. I didn't buy it. I don't own the franchise."

    Can you tell us how long the duration is?

    "No. It's not because I'm trying to be a headfake on anybody. It's a deal between us and the partner. People ask me how much did we pay. There are certain things I'm just not going to talk about because it's a business deal between us and them. Obviously the deal does have a duration. I didn't buy the IP in perpetuity."

    As expected many gamers were mad at Square Enix for their surprise reveal. Quite understandable considering that the players, who supported the first game on PC and PlayStation, are now being cut from the sequel till they decide to get an Xbox One. They believe that they not only sold out but also alienated PC and PlayStation users.

    To this out roar Darrell Gallagher wrote on Tomb Raider tumblr,

    "Our friends at Microsoft have always seen huge potential in Tomb Raider and have believed in our vision since our first unveil with them on their stage at E3 2011. We know they will get behind this game more than any support we have had from them in the past - we believe this will be a step to really forging the Tomb Raider brand as one of the biggest in gaming, with the help, belief and backing of a major partner like Microsoft."

    Not really sure if he tried to defend their choice; just explaining that it was in their best interest. Well, Microsoft hopes that this will be a system seller. Hope it doesn’t turn out the other way around and people stop buying Tomb Raider as well.

  • Rise of the Tomb Raider: Lara is Back

    We don’t know much about the game yet but this E3 we saw our first glimpse of the sequel to Tomb Raider, named Rise of the Tomb Raider.

    But it seems that in order to keep the hype up and to fill in the gap in the events, DK publishing announced that they will be releasing a prequel novel to this game in October 2014. The novel is named Tomb Raider: The Ten Thousand Immortals.

    The story in the novel picks up from where they left off at Tomb Raider. Lara Croft is trying her best to save her friend Sam from a toxic overdose. She soon learns of a legend indicates to the existence of an artifact which can not only save Sam’s life but also explain the supernatural things she witnesses on Yamatai Island.

    Dan Abnett and Nik Vincent are the ones writing the prequel and are working closely with Crystal Dynamics to create the plot. The actual game, Rise of the Tomb Raider, was revealed during Microsoft’s presentation at E3 and is expected to be released during the holiday season of 2015.

  • Patch to Improve Xbox One Graphical Performance

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    It seems that Microsoft is planning on an upcoming patch that will improve the the Xbox One's graphical performance. From the what Hot Hardware gaming insider Pete Doss has mentioned, it seems that Microsoft will be reducing the GPU requirements for the Kinect in order reach the desired effect.

    Currently the Xbox One is programmed to reserve 10 percent of its total GPU power for the Kinect, out of which 8 percent alone is required for video processing. According to speculation, the upcoming patch will be freeing up that 8 percent so that it can be used for actual gameplay, and leave the 2 to be used for Kinect’s voice input processing.

    This patch could be an effect of the scrutiny that Xbox One is receiving recently. For example, Tomb Raider: Definitive Edition has been reported to perform at 60FPS on the PS4 while the Xbox One version plays at varying FPS throughout. This patch will not be able to bring the Xbox One on par with the PS4 version but will at least let the game be played on a steady 30FPS on the Xbox One.

    IGN reached out to Microsoft regarding this issue and this was what the spokesman had to say. “At Xbox, we are always thinking of what’s next for our platform and looking for new ways to innovate. We believe Kinect is an integral part of the Xbox One platform and its use of voice and gesture lead to unrivaled ease of use, premium experiences and interactivity for consumers. Beyond that, we have no further comment.”

    This does not deny nor confirm the rumored patch. More waiting is required it seems.

  • Tomb Raider: Definitive Edition for Next Gen Consoles

    For those of you who haven’t played Tomb Raider (2012) remake yet, which tells the newly imagined origin story of Lara Croft, this game might just be the one for you. It seems that in about a few days, January 28, 2014, the revamped Tomb Raider: Definitive Edition will release in North America for next-gen consoles.

    Tomb_Raider_Definitive_Edition_13848054084797During the initial announcement they revealed that the game would run natively in 1080p along with there visual upgrades, such as Lara's "more realistic" hair. Seems there was much more than that was revealed.  Executive producer Scot Amos answered some questions concerning the new version and whether they would come out with a patch to make the PC version look better. To this he said they were already happy with the PC version and further elaborated what to expect from the Xbox One and PS4 version.

    "The work that went into the PS4 and Xbox One versions started at the end of the X360/PS3/PC versions. They were our foundation that we then built on top of. The amount of extra work - 3 studios and a full year of development - have pushed the boundaries beyond just TressFX and upgraded textures.

    We now have a new particle system, new lighting work and enhanced shadow-casters, tons of more visual storytelling elements (more debris, more details on walls, more density in the environment for vegetation), upgraded characters (Lara and main story NPCs), and we've also put all of the DLC materials into this version for PS4/Xbox One. We are very happy with the PC version we released and felt these new additions and changes were something custom just for next-gen consoles at the moment."

  • Tomb Raider Sequel for Next Generation Console “well into development”

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    It is no surprise, given the critical acclaims the Tomb Raider reboot has garnered, that Square Enix is already preparing a second serving of the adventure game starring the iconic Lara Croft. Square Enix CEO Phil Rogers confirmed in an open letter to the public that the sequel will come to next-generation consoles.

    “I am also excited to reveal that we are well into development on a next-generation Tomb Raider sequel - something you may have heard about recently,” he said in the letter. Although no further details have been announced, the CEO remarked that the company plans to “offer gamers more choice, support more platforms and try new things” in the future.

    I personally loved this version of Lara and can’t wait to see what more they have planned for her. They made a solid origin story, now it’s time to impress us by showing how tough as nails she can be!

  • New Tomb Raider Brings in More Week One Sales than Any Other Tomb Raider Game

    Tomb Raider Sells Well

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    Speaking at a GDC panel, Crystal Dynamics studio head Darrel Gallagher has revealed some good news about the success found within the new Tomb Raider title. Not only has the 9th Tomb Raider game reached the biggest amount of week one sales in the franchise, but it has reached the top of this year's game charts by gaining the most amount of week one sales so far this year.

    Of course, that's not saying much when considering that the year is only just entering its second quarter, but Darrel Gallagher has said that Crystal Dynamics are extremely proud of the results, and the future looks bright for them, "So, we're happy with the outcome. It's certainly in a place where we feel like we're on the road to achieving everything we wanted to."

    Strangely though, Square Enix, the publisher behind the new Tomb Raider, has different opinions. Their point of view says that Tomb Raiders’ sales were "weak" and Tomb Raider, along with other weak selling titles are part of the reason for Square Enix's undergoing company restructure. When asked about it, a Square Enix representative answered, "Certainly we're proud of what we achieved, and I think for the most part, the whole organization is happy with what we did."

    So Square Enix seems happy with the results, but they did not reach the expectations they originally planned for. Did you buy Tomb Raider? What did you think? Let us know!

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