TombRaider

  • Patch to Improve Xbox One Graphical Performance

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    It seems that Microsoft is planning on an upcoming patch that will improve the the Xbox One's graphical performance. From the what Hot Hardware gaming insider Pete Doss has mentioned, it seems that Microsoft will be reducing the GPU requirements for the Kinect in order reach the desired effect.

    Currently the Xbox One is programmed to reserve 10 percent of its total GPU power for the Kinect, out of which 8 percent alone is required for video processing. According to speculation, the upcoming patch will be freeing up that 8 percent so that it can be used for actual gameplay, and leave the 2 to be used for Kinect’s voice input processing.

    This patch could be an effect of the scrutiny that Xbox One is receiving recently. For example, Tomb Raider: Definitive Edition has been reported to perform at 60FPS on the PS4 while the Xbox One version plays at varying FPS throughout. This patch will not be able to bring the Xbox One on par with the PS4 version but will at least let the game be played on a steady 30FPS on the Xbox One.

    IGN reached out to Microsoft regarding this issue and this was what the spokesman had to say. “At Xbox, we are always thinking of what’s next for our platform and looking for new ways to innovate. We believe Kinect is an integral part of the Xbox One platform and its use of voice and gesture lead to unrivaled ease of use, premium experiences and interactivity for consumers. Beyond that, we have no further comment.”

    This does not deny nor confirm the rumored patch. More waiting is required it seems.

  • Xbox Boss Says Difference between PS4 and Xbox One is “Minor”

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    There have always been comparisons about how the 3rd party games perform on the different consoles. There has been no change regarding that aspect in this generation of consoles either. Based on the hardware specs and recent reviews for certain games, it seems that multiplatform games might look better on the PS4.

    However in a recent interview with GamertagRadio, Albert Panello the Xbox director of product planning said that we should not give too much importance to technical benchmarks like 60fps and 1080p. He said that in essence the Xbox One and PS4 are quite a like and any differences between them are “pretty minor”.

    "Look, I've had a lot of time to think about this and I believe what I said. I believe that the differences are not that great. And I know what is going behind the scenes and I have access to more information about some of this...than a lot of people. Sometimes I think people tend to neglect the points that are in my favor and they like to highlight the points that tell me that I am wrong. Right now, I still think Ryse is still the best looking game on any platform. Period. End of story."

    This although comes after Crystal Dynamics confirmed that the Tomb Raider Definitive Edition will be striving for 60FPS on the PS4 but only be able to reach around 30FPS on the Xbox One. WatchDogs as well has been said to have performed better on the PS4. To this Panelo reminded consumers that the consoles were just launched and the generation has just begun.

    "There's a frame rate thing going on with Tomb Raider, there is a resolution thing going on and okay, there's a lot of reasons why that could be true but we are weeks in, we just shipped, it's a long generation."

    He is totally right about this. If you guys can remember last generation the multiplatform games looked better on the Xbox 360 than on the PS3. I guess we can wait a little to see how this turns out in the long run. But the difference is still worth noting for the time being, especially if you are deciding to buy a console right now.

  • Tomb Raider: Definitive Edition for Next Gen Consoles

    For those of you who haven’t played Tomb Raider (2012) remake yet, which tells the newly imagined origin story of Lara Croft, this game might just be the one for you. It seems that in about a few days, January 28, 2014, the revamped Tomb Raider: Definitive Edition will release in North America for next-gen consoles.

    Tomb_Raider_Definitive_Edition_13848054084797During the initial announcement they revealed that the game would run natively in 1080p along with there visual upgrades, such as Lara's "more realistic" hair. Seems there was much more than that was revealed.  Executive producer Scot Amos answered some questions concerning the new version and whether they would come out with a patch to make the PC version look better. To this he said they were already happy with the PC version and further elaborated what to expect from the Xbox One and PS4 version.

    "The work that went into the PS4 and Xbox One versions started at the end of the X360/PS3/PC versions. They were our foundation that we then built on top of. The amount of extra work - 3 studios and a full year of development - have pushed the boundaries beyond just TressFX and upgraded textures.

    We now have a new particle system, new lighting work and enhanced shadow-casters, tons of more visual storytelling elements (more debris, more details on walls, more density in the environment for vegetation), upgraded characters (Lara and main story NPCs), and we've also put all of the DLC materials into this version for PS4/Xbox One. We are very happy with the PC version we released and felt these new additions and changes were something custom just for next-gen consoles at the moment."

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