Xbox 360 Game

  • Destiny Close to Release: Lead Designer Talks Changes


    A lot has changed since Destiny was conceived. Initially a deal between Bungie and Activision (part of the lawsuit between Jason West and Vince Zampella) stated that Destiny would be an Xbox timed exclusive.

    Now Destiny will be released simultaneously on PlayStation 3, PS4, Xbox 360 and Xbox One on the 9th of September 2014. Not only that, seems that Destiny will be now supporting the PlayStation family more as the beta for the game will first launch on the PlayStation and there are also news of exclusive content and DLC.

    Lars Bakken, design lead, answered in a recent interview the changes that happened to Destiny over time and what the vision of the team is for this game.

    Jones laid out what these core pillars of the game are. It's one thing to say these are the things we care about, these are the things that should never change, it's more than a disc in your drive, it's a place you want to go and be in and spend time in, those things are so important. It's taking the embodiment of those things and creating them into a game that still fits within those pillars but is awesome in its own right.

    What have we been doing? We've been trying to fit within those pillars but still make this amazing experience and do things no-one's done before, and try to innovate in ways that people will play it and go, wow, 'I didn't even realise it was going to be awesome to be in a public space and start shooting this thing and get into trouble and realize a dude could come and help me out.'

    "That happened to me over the weekend. I helped out a dude who was lower level. We've been playing from our home PS4s and it was just an amazing experience. I talked to that guy the next day and he was like, 'I couldn't believe when you showed up because I was totally going to lose this public event, and you showed up and kicked the crap out of this Fallen Captain that was about to kill me.'

    Those kinds of experience just happen randomly. You can't control that stuff. That's one of the cooler experiences that happens in Destiny. It's been hard, yeah. Hitting that promise of activities for every mood, which we've hit on multiple times. You've heard us say that so many times, but it's true at this point.

    If I'm feeling in the mood to shoot other Guardians in the face, I have that option. If I just want to upgrade my current full-auto rifle because I love it, and I look at it and I'm like, 'I can't wait to get to node three on this thing,' I go and do a patrol, and I hang out in the Cosmodrome or hang out on the moon and I just freeroam, do whatever I want to do and take jobs from the city and just shoot aliens in the face for hours and have a good time doing it.

    It's been executing on those things and making them into what we would consider a Bungie quality game and not compromising on that.”

    Work on Destiny started back in 2009 and was conceived by Jason Jones and supported by Activision’s millions of dollars. When it comes out in September 2014, the game will have been in development for over 5 years. This game is the most expensive game in creation till date, with a reported 500 million dollars being put behind it. It is also expected to have a 10 year life cycle this game is something to be excited for to say the least.

  • MGSV Phantom Pain - Kojima Worries It Will Be Too Huge to Finish


    So MGS V Ground Zeroes has received a lot of praise for its story and overall gameplay but, has received equal criticism for being too short. According to reviewers the main mission (ignoring side quests and all) takes about 2 hours to complete. This ticked off a lot of people for which reason the price of the game was dropped by $10, to $30.

    So now it seems that MGS V Ground Zeroes was just short because it was the prelude, but the main game MGS V Phantom Pain is going to be huge. So much so that Kojima now fears gamers might not be able to finish it.

    According to Hideo Kojima, the game is “more than 200x bigger than Ground Zeroes”, and although the number of missions have not been confirmed, there seems to be a lot of them. This is what he said,

    "It’s not about clearing the story, it’s not about clearing the mission. It's about discovering new elements, new routes, new ways to play."

    This raises more questions. Is the game really going to be as big as Skyrim? 200x bigger than MGS Ground Zeroes, so will it have a 400+ hours of storyline at least? Hope we get some answers.

  • Watch Dogs Official Release Date + Ubisoft Denies Downgrading Game’s Visuals

    watch_dogs_wallpapers_hd (3)

    Watch Dogs is easily one of the most anticipated games of this year, despite its delay. So many gamers were disappointed because of the delay but Ubisoft did it for the right reason. According to them the game was not ready yet. Considering the whole Battlefield 4 debacle, Ubisoft definitely made the right choice.

    Well at least we have some good news. A trailer was published on Eurogamer which revealed that Watch Dogs will be released on May 27th 2014. However in classic fashion the trailer was pulled down. But Ubisoft has come out and confirmed that May 27th is actually the official release date. So the game was delayed a total of 6 months from its original release date (November 2013).

    But it seems that a new issue now plagues Watch Dogs. There seems to a footage out that compares the gameplay vidoes shown when the game was revealed vs what is supposed to be “actual” gameplay video. What the video suggests is that the game is going to look worse than what was shown.

    Ubisoft has fortunately come forward and denied the allegations that they had to tone down the visuals of the game to finish it within the short period of time. Tess Vilyn, Ubisoft Benelux PR and events manager, addressed these allegations via a series of Twitter updates such as this:

    "Of course it is not downgraded at all. It's a true next-gen game for sure...for sure.."

    This controversy began this GIF was posted to NeoGAF forums, which shows a massively visually downgraded police chase segment from Watch Dogs. So much so that it actually seems impossible. Tess Vilyn stands by what he said about the game, and for our sake I hope what he says is all true:

    "Believe me the game is not downgraded. That would just be a bit ridiculous. I saw the game it looks incredible. It looks what a next gen should look like."

    Watch Dogs will release 27th May for the PS4, Xbox One, PS3, Xbox 360 and PC. Not much longer before this matter is settled once and for all.

  • Dragon Age: Inquisition – New Trailer Shows Locations, Characters Etc


    BioWare just released a new trailer for its first next-gen game Dragon Age: Inquisition, coming to both the Xbox One and PlayStation 4. In the two minute trailer they showed off some new locations, factions, predators, and preys players will be experiencing in their epic journey. Check out the trailer at the end of the article.

    Since Dragon Age: Inquisition will also be coming to the Xbox 360, PS3 and PC, it is still not clear which version of the game (next or current gen) was shown in the trailer. Considering that the video is still of the game in pre-alpha, we can at least expect that the game might look even better in the end.

    BioWare producer Cameron Lee said in a blog that, "Dragon Age: Inquisition is BioWare's first next-gen game. It's also our most ambitious game to date.” "Nowhere is this more visible than in the incredible size and diversity of locations, life, and hidden places you’ll discover on your journey." Lee said, "You'll see towns attacked by bandits, deer fleeing from wolves, giants feeding on bears, and countless other scenarios,"

    Lee continued to explain that the people and creatures encountered during the game are going to be affected by what they call “emergent system”. This system basically creates player specific scenarios based on the player’s previous actions.  The game will also feature “incredible graphics systems” which will create dynamic weather effects, and according to Lee “huge amounts of various materials that look more realistic than anything we've ever created in a BioWare game."

    Dragon Age: Inquisition Trailer -

  • Beautiful New RPG Child of Light’s Release Date


    This is one of those RPGs that I am excited for, and if you are a fan of RPGs and beautiful storytelling, you should be too. The game is called Child of Light and has been developed by a small studio within Ubisoft, many of whose members previously worked on Far Cry 3.

    The game has been created on the same engine as Rayman Legends and Origins, UbiArt Framework, and is the reason behind the games beautiful appearance. It is literally like a vibrant story book coming to life, simply gorgeous.

    The developers took inspiration from JRPGs with most emphasis being placed on Final Fantasy VI. So the combat system is the familiar turned based combat. There is also option for local co-op with each player having unique experiences based on their character’s traits.

    A new trailer for the game revealed that the game will be available on the 30th of April, 2014. The game will be coming to every console out there, Xbox 360, Xbox One, PS3, PS4, Wii U and also the PC. This game quickly became one of my most anticipated titles. Check out their tailer to see why:

    Child of Light Trailer :

  • Kojima Requests Gamers to Buy MGSV: Ground Zeroes for the PS4?


    Who isn’t excited about the return of Big Boss? He will be gracing our systems, Xbox 360, PS3, PS4 and Xbox One, this March With the release of. So a good question is which console should we be playing it on?

    A few days ago Hideo Kojima tweeted the answer to fans which people interpreted as him urging people to buy MGSV for the PS4. Seems the message was incorrectly translated. Well it seems that his message might have been incorrectly translated the first time. This is what he actually tweeted (translated from Japanese).

    At the end of next month PS4, the long awaited next generation console will be released in Japan. Ground Zeroes will also be released at the end of the month after that. Ground Zeroes will also be launch on current generation consoles, but I want you to play on PS4 if possible. I was talking in an interview overseas and they told me: “Next generation console? Here PS4 and ONE are already current generation”

    Considering the huge consumer base for the PS3 (82 million units sold) it is to be expected that the game would sell higher on the current gen console than the PS4 (3 million sold), despite the fact that the experience will be much better on the PS4. In light of this, Konami will also be implementing and upgrade program which would allow PS3 users to upgrade their copy of the game to the next-gen version once they realize the gaming experience is that much better due to the superior graphics output. 

  • CoD: Ghosts Fails to Top Grand Theft Auto V for the 2013 Crown


    A lot of gamers wondered whether after such a long absence, would Grand Theft Auto come back and beat the reigning champion Call of Duty. CoD, Activision’s billion-dollar franchise had lead the sales for years, however the latest entry to the CoD franchise was not able to claim the top spot  for 2013. This is after CoD straight up told GTA not to get comfy with the records that they possess as CoD is coming back for them.

    From NPD’s software sales data we see that Take-Two’s GTAV was the top-selling video game for 2013 in the US. Since Bioshock Infinite and NBA 2K14 also did well, it is no surprise that Take-Two Interactive was the overall top publisher for 2013. Right now GTAV is close to its predecessor and franchise record holder San Andreas after only being on the market for only four months!

    But considering only December 2013, CoD Ghosts lead the market along with others that belong to the top five - Battlefield 4, NBA2K14, Madden NFL 25 and Just Dance 2014. For 2013, CoD Ghosts was indeed a close second so at least they have to settle for number two position for now. However these assumptions were just based on physical copies sold. NPD should really start considering the numbers being downloaded too so we can get a better idea.

  • Alien: Isolation Confirmed – New Survival/Horror


    Well the rumors had been flying around for some time about the new Alien game being developed by creative assembly. I am glad to finally bring you some official news.

    Sega has just confirmed that the project does exist and will be called Alien: Isolation. This title is currently being developed for Xbox One, PlayStation 4, PlayStation 3, Xbox 360 and PC. As for the tentative release, the game has been scheduled to launch near somewhere in Q3 2014. We have also been graced with some details of the story.

    This time our protagonist will be Ellen Ripley's daughter, Amanda, a girl in her mid-twenties working for Weyland-Yutani. It all begins when she arrives on remote station Sevastopol, on an attempt to to recover the flight recorder of the Nostromo. She soon realizes there is a xenomorph hiding on the Sevastopol, and thus the action begins.  Fortunately this time around the developers have decided to stick to the tried and true survival/horror genre which in my honest opinion is perfect for this series. Alien was never really felt like a mindless shooter.

    Although few of us have been able to get the horrid aftertaste of Aliens: Colonial Marines out of mouths, the GameSpot's hands-on preview actually gives some sort of hope as to this might end up being something to look forward to, and a treat to fans of this franchise like me.

  • Metal Gear Solid 5: Ground Zeroes Release Date Announced + Price + More Freebies from Kojima

    metal_gear_solid_5_cover_art_by_shenani-d4qs9x1Although initially Metal Gear Solid: Ground Zeroes was supposed to be launched March 18, 2014, it seems it has been delayed by a few days. Konami has confirmed that the current launch dates have been set to 20th March 2014 in Europe, and a few days later after launch in North America.

    Additionally each of the next gen consoles will be receiving an exclusive bonus mission. According to a newly released trailer, Xbox One and Xbox 360 users will be getting a mission called 'Jamais Vu' which will let gamers play as Raiden. Playstation gamers on the other hand will be able to play the 'Deja Vu' exclusive mission, which would let them play as Classic Snake.

    “Jamais Vu” Raiden Reveal Trailer:

    “Déjà vu” Classic Snake Trailer:

    An interview with series creator Hideo Kojima on Xbox Wire accompanies the news, where the celebrated auteur talked about his feelings on the next-generation consoles.

    "I'm most looking forward to the "pseudo-cloud" era that the next generation of hardware will bring. It's still one step away from the "true" cloud revolution, but it will allow players to interact with their games, and each other in new and exciting ways using multiple devices such as tablets and smart devices. Social experiences and player interaction are what will drive the next wave of games."

    He also mentioned that his favorite character in Metal Gear is probably Otacon, "He's a character who proudly identifies himself as an "Otaku" (Japanese for "geek"), but is still able to survive and hold his own in the midst of all these amazing heroic characters, despite the fact that he himself never engages in battle."

    In addition Kojima said that Ground Zeroes save on their console when they boot up MGS V: The Phantom Pain will receive some sort of reward. As of now the prequel to MSG V: The Phantom Pain will be available PS3 and Xbox 360 for £29.99 in stores and for £19.99 for digital copies, while digital versions for Xbox One and PS4 will cost £29.99. In North America however, the game will cost a lot cheaper, at $19.99 on current gen and $29.99 on next PS4 and Xbox One.


    In a way, the social features of Demon’s Souls and Dark Souls were quite revolutionary.  So much so, that Sony has claimed that both these critically acclaimed titles were an inspiration behind the PlayStation 4’s design.

    In a recent PlayStation Blog podcast, Sony Worldwide Studios President Shuhei Yoshida said the innovative social aspects found in From Software's games were instrumental in helping the company create a socially-oriented PS4:

    "Lots of things these games (Demon’s Souls and Dark Souls) did, like leaving the message to other people asynchronously, so you feel connected but not really connected at the same time...all of these things inspired us when we were designing the system features for PS4."

    He continued to add that both these games “still have a special place” in his memory. He also said that Dark Souls is his second most favorite game of the entire generation, right after the amazing and beautifully narrated Journey.

    Social interaction is a major part of everything we do now, and thus it is not surprising that both the Xbox One and PS4 incorporated this in their own way, on their consoles. Thank god the PS4 isn’t as difficult to operate as Demon Souls and Dark Souls is to complete.Demons-Souls

Items 1 to 10 of 52 total