A lot has changed since Destiny was conceived. Initially a deal between Bungie and Activision (part of the lawsuit between Jason West and Vince Zampella) stated that Destiny would be an Xbox timed exclusive.
Now Destiny will be released simultaneously on PlayStation 3, PS4, Xbox 360 and Xbox One on the 9th of September 2014. Not only that, seems that Destiny will be now supporting the PlayStation family more as the beta for the game will first launch on the PlayStation and there are also news of exclusive content and DLC.
Lars Bakken, design lead, answered in a recent interview the changes that happened to Destiny over time and what the vision of the team is for this game.
Jones laid out what these core pillars of the game are. It's one thing to say these are the things we care about, these are the things that should never change, it's more than a disc in your drive, it's a place you want to go and be in and spend time in, those things are so important. It's taking the embodiment of those things and creating them into a game that still fits within those pillars but is awesome in its own right.
What have we been doing? We've been trying to fit within those pillars but still make this amazing experience and do things no-one's done before, and try to innovate in ways that people will play it and go, wow, 'I didn't even realise it was going to be awesome to be in a public space and start shooting this thing and get into trouble and realize a dude could come and help me out.'
"That happened to me over the weekend. I helped out a dude who was lower level. We've been playing from our home PS4s and it was just an amazing experience. I talked to that guy the next day and he was like, 'I couldn't believe when you showed up because I was totally going to lose this public event, and you showed up and kicked the crap out of this Fallen Captain that was about to kill me.'
Those kinds of experience just happen randomly. You can't control that stuff. That's one of the cooler experiences that happens in Destiny. It's been hard, yeah. Hitting that promise of activities for every mood, which we've hit on multiple times. You've heard us say that so many times, but it's true at this point.
If I'm feeling in the mood to shoot other Guardians in the face, I have that option. If I just want to upgrade my current full-auto rifle because I love it, and I look at it and I'm like, 'I can't wait to get to node three on this thing,' I go and do a patrol, and I hang out in the Cosmodrome or hang out on the moon and I just freeroam, do whatever I want to do and take jobs from the city and just shoot aliens in the face for hours and have a good time doing it.
It's been executing on those things and making them into what we would consider a Bungie quality game and not compromising on that.”
Work on Destiny started back in 2009 and was conceived by Jason Jones and supported by Activision’s millions of dollars. When it comes out in September 2014, the game will have been in development for over 5 years. This game is the most expensive game in creation till date, with a reported 500 million dollars being put behind it. It is also expected to have a 10 year life cycle this game is something to be excited for to say the least.