• Xbox One Getting Free-To-Play MMO Neverwinter In March

    Perfect World Entertainment and Cryptic Studios earlier announced, Neverwinter will be available for the Xbox One on 31st march as a free-to-play massively multiplayer game and will incorporate all the contents from the base game, as well as both the expansion, tyranny of Dragons and Scourge Warlock.

    Those wanting to play will need an Xbox Live Gold subscription. The game is set in the Dragon and Dungeons Universe, which was first released in 2013 for PC. Last year the published announced that the game was "coming to consoles, starting with Xbox One," which suggest that a PS4 version can be expected at some point or the other.

  • Battlefield Hardlines


    Battlefield Hardline has definitely caught a lot of people’s attention. The lucky few who have had the chance to participate in the beta have unanimously called it a fun experience. It really just feels like Battlefield 4, with a cops and robbers twist to it. I guess there is something innately satisfying in jumping out of a helicopter to thwart a heist.

    This time around instead of DICE it is Visceral Games, developers of Dead Space, who are developing the game. Some pre-E3 news identified four the classes we will be seeing game (Enforcer, Mechanic, Operator and Professional), along with a multiplayer map (called Downtown), and game modes called Heist, Rescue, Hotwire, Blood Money, Bomb Squad and Carrier Assault. The folks at Battlefield Daily also managed to get hold of some in-game awards:

    The game is currently set for release this fall, 21st October 2014, on the PS4, PS3, Xbox One, Xbox 360, and PC. Battlefield Premium will again be supporting this game.

  • TitanFall: Expedition DLC Detailed


    So the first batch of DLC is being released for Titanfall. The reveal came at PAX East just a few days back. The DLC is called Expedition and will be released in May 2014. The DLC will include 3 new maps to the Frontier: Runoff, Swamplands and Wargames. This is what was posted about the DLC on Titanfall’s official website.

    In the wake of the Battle of Demeter, IMC Expeditionary Forces travel deep into Frontier space to recover from their recent defeat. On an uncharted world, the IMC begin construction of a new fleet operations base, using newly acquired water collection and filtration plants to support the new base. When drainage operations reveal ancient ruins and artifacts of an unknown origin in a nearby swamp, Spyglass activates an archaeological team to investigate the site. To maintain battle readiness at the new base, IMC Pilots use simulation pods to train for anticipated Militia raids, based on lessons learned in Angel City and IMC Airbase Sierra.

    Titanfall Expedition is the first of three new content packs with each pack available for $9.99. For fans looking to get all three content packs while saving a few bucks, the Titanfall Season Pass is the way to go. Available for a one-time price of $24.99*, the Titanfall Season Pass is available for Xbox One, Xbox 360 and PC and delivers all three content packs as soon as they become available.

  • Tomb Raider: Definitive Edition for Next Gen Consoles

    For those of you who haven’t played Tomb Raider (2012) remake yet, which tells the newly imagined origin story of Lara Croft, this game might just be the one for you. It seems that in about a few days, January 28, 2014, the revamped Tomb Raider: Definitive Edition will release in North America for next-gen consoles.

    Tomb_Raider_Definitive_Edition_13848054084797During the initial announcement they revealed that the game would run natively in 1080p along with there visual upgrades, such as Lara's "more realistic" hair. Seems there was much more than that was revealed.  Executive producer Scot Amos answered some questions concerning the new version and whether they would come out with a patch to make the PC version look better. To this he said they were already happy with the PC version and further elaborated what to expect from the Xbox One and PS4 version.

    "The work that went into the PS4 and Xbox One versions started at the end of the X360/PS3/PC versions. They were our foundation that we then built on top of. The amount of extra work - 3 studios and a full year of development - have pushed the boundaries beyond just TressFX and upgraded textures.

    We now have a new particle system, new lighting work and enhanced shadow-casters, tons of more visual storytelling elements (more debris, more details on walls, more density in the environment for vegetation), upgraded characters (Lara and main story NPCs), and we've also put all of the DLC materials into this version for PS4/Xbox One. We are very happy with the PC version we released and felt these new additions and changes were something custom just for next-gen consoles at the moment."

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