For those of you who haven’t played Tomb Raider (2012) remake yet, which tells the newly imagined origin story of Lara Croft, this game might just be the one for you. It seems that in about a few days, January 28, 2014, the revamped Tomb Raider: Definitive Edition will release in North America for next-gen consoles.
During the initial announcement they revealed that the game would run natively in 1080p along with there visual upgrades, such as Lara's "more realistic" hair. Seems there was much more than that was revealed. Executive producer Scot Amos answered some questions concerning the new version and whether they would come out with a patch to make the PC version look better. To this he said they were already happy with the PC version and further elaborated what to expect from the Xbox One and PS4 version.
"The work that went into the PS4 and Xbox One versions started at the end of the X360/PS3/PC versions. They were our foundation that we then built on top of. The amount of extra work - 3 studios and a full year of development - have pushed the boundaries beyond just TressFX and upgraded textures.
We now have a new particle system, new lighting work and enhanced shadow-casters, tons of more visual storytelling elements (more debris, more details on walls, more density in the environment for vegetation), upgraded characters (Lara and main story NPCs), and we've also put all of the DLC materials into this version for PS4/Xbox One. We are very happy with the PC version we released and felt these new additions and changes were something custom just for next-gen consoles at the moment."